Commit graph

231 commits

Author SHA1 Message Date
tildearrow
96b3ccab8a I see UI!!!! 2022-08-23 03:57:21 -05:00
tildearrow
226f43fea3 several important bug fixes to advanced arp macro 2022-08-22 19:09:08 -05:00
tildearrow
c009cb3536 dev112 - prepare for advanced arp macro
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)

the UI is still a work in progress and doesn't work well

this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
tildearrow
3b6fa212b8 implement macro speed/delay 2022-08-22 03:52:32 -05:00
tildearrow
2650fe609f dev111 - many macro changes
- max macro length is now 255
- loop/rel pos is now unsigned (255 = no)
- prepare for macro speed/delay
2022-08-22 02:13:33 -05:00
tildearrow
f01be34b5e GUI: highlight current macro position
not for op macros (yet)
2022-08-20 01:10:30 -05:00
tildearrow
4d057d3328 dev109 - define SNES instrument params 2022-08-19 19:42:01 -05:00
tildearrow
9c80f91870 relative 2022-08-19 00:00:10 -05:00
cam900
13158b86cf Clamp height of panning macro when higher than 128
so, current filter macro behavior is:
"Fixed" option enabled: override current filter value to macro value
"Fixed" option disabled: current filter value = filter value determined from ES5506 tab or command ± filter macro value
2022-08-19 12:03:25 +09:00
tildearrow
9bd3f6c34b remove delta mode entirely
so it was used on the filter but i'm not sure why couldn't it be
done in absolute mode instead
2022-08-18 18:36:22 -05:00
tildearrow
c473f94f0d remove delta mode
it's unnecessary in my opinion

unless I am missing something
2022-08-18 18:21:51 -05:00
tildearrow
aa1e34ffd3 Revert "Fix duplication"
This reverts commit 446e62c69f.
2022-08-18 18:05:34 -05:00
tildearrow
fa6a61e493 Revert "Fix panning macro height"
This reverts commit 087ff27f06.
2022-08-18 18:05:13 -05:00
cam900
087ff27f06 Fix panning macro height 2022-08-19 00:18:46 +09:00
cam900
446e62c69f Fix duplication 2022-08-18 21:29:48 +09:00
cam900
5190c6daab Implement ES5506 instrument type
ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope

Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
tildearrow
4e7eb728db GUI: fix moving GB HW seq step down 2022-08-17 18:37:16 -05:00
tildearrow
55d12e1ada GUI: finally re-organize the GB env UI 2022-08-17 18:29:40 -05:00
tildearrow
39feda54ac OPZ: volume macro should go to 127 2022-08-12 04:11:17 -05:00
tildearrow
b156336216 GUI: fix Game Boy ins edit crashes 2022-08-11 14:27:33 -05:00
tildearrow
00ae5b4142 GUI: fix volume macro always being 15
issue #629
2022-08-11 11:30:45 -05:00
tildearrow
df10b6cc59 Game Boy: hardware sequences, part 3
the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow
28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
800f08b0fd Game Boy: hardware sequences, part 1
still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow
5534f55f7a dev104 - add "is sample" flag to Sound Unit ins 2022-08-06 04:04:18 -05:00
tildearrow
eafbf24290 GUI: YM2423 patch names
thanks freq-mod!
2022-08-03 17:31:00 -05:00
tildearrow
0183c5d9ff GUI: remove one new line 2022-08-03 14:41:53 -05:00
tildearrow
034b4fd4f6 GUI: YMF281 patch names
thanks nicco1690!
2022-08-03 00:10:32 -05:00
tildearrow
1f57d09fbf GUI: display correct OPLL patch names 2022-08-02 23:16:42 -05:00
Aleksi Knutsi
8011e7adc7
Implement Phase Reset Timer macro for Sound Unit (#573)
* Implement Phase Reset Timer Macro

* And make the macro actually work

* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow
a137eefd20 GUI: refine the Namco [C]163 chip name option 2022-07-21 19:00:32 -05:00
tildearrow
f6b45d3d9b GUI: add Namco C163 chip name option 2022-07-21 15:21:29 -05:00
cam900
4e8d71fc22
Fix sample map struct
Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900
a5959ae7b9 Struct-ize sample map variable 2022-07-20 23:01:06 +09:00
tildearrow
96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow
f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
Natt Akuma
22dd22ca33 Allow accessing all 256 waves in macros 2022-06-22 19:38:29 +07:00
tildearrow
2313e4fcc3 GUI: temporarily remove freqs in sample map 2022-06-19 14:03:36 -05:00
cam900
0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
tildearrow
327a013186 GUI: finish alternate FM layout 2022-06-13 23:22:17 -05:00
tildearrow
bd7710991b GUI: a bit more to it 2022-06-13 03:57:31 -05:00
tildearrow
17fb152e25 GUI: work on alternate FM layout 2022-06-13 03:54:42 -05:00
cam900
e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow
a945ee5353 GUI: disclaimer about OPLL drums volume slider 2022-05-31 18:06:45 -05:00
tildearrow
9d10b5bf2b OPL: complete the drum instrument type
#310
2022-05-31 17:44:52 -05:00
tildearrow
e9f17168a4 prepare for OPL drums instrument type
#310
2022-05-30 18:37:07 -05:00
Mahbod-Karamoozian
186dd8c522
Modern layout fix
This fixes the problem that is present in raijin's layout
2022-05-26 23:44:04 +04:30
tildearrow
42a082b2a7 Lynx: add phase reset macro 2022-05-25 00:28:47 -05:00
tildearrow
806153fd8e finish wave synth! 2022-05-22 03:14:46 -05:00
tildearrow
367d14357c wave synth work
now there is a preview
2022-05-21 18:36:15 -05:00