Commit graph

224 commits

Author SHA1 Message Date
tildearrow
beceefd34b only output playback status in console mode 2021-12-18 04:26:17 -05:00
tildearrow
b3b66ecbdb channel mute/solo! 2021-12-18 03:25:42 -05:00
tildearrow
c4c019e593 fix E5xx range in old modules 2021-12-18 01:09:43 -05:00
tildearrow
8c57eb9696 add ability to change system 2021-12-17 22:14:41 -05:00
tildearrow
b6ca7e3dc7 ability to add/remove instruments/waves/samples 2021-12-17 03:33:12 -05:00
tildearrow
2baed0cff0 fix windows build... 2021-12-16 15:51:19 -05:00
tildearrow
07ab05798b remove an empty line 2021-12-16 03:09:00 -05:00
tildearrow
ce71c2e9ad fix memory leak 2021-12-16 02:21:43 -05:00
tildearrow
e13631b69b typooooo 2021-12-15 17:33:57 -05:00
tildearrow
c54df74df1 GUI: rate change and new window title 2021-12-15 17:32:08 -05:00
tildearrow
ebb28d912b untested saving code and memory leak fix 2021-12-15 14:15:44 -05:00
tildearrow
2879b5e4d0 arcade: add ymfm-based core
less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow
52087edceb lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
95e3a098d0 add Neo Geo extended channel 2 support 2021-12-14 14:31:57 -05:00
tildearrow
bde8a7f79d warning-free compilation 2021-12-14 12:33:26 -05:00
tildearrow
9e2e02a12e GUI: colored pattern view 2021-12-13 17:09:46 -05:00
tildearrow
285cc9b766 allow running GUI without loaded module 2021-12-13 14:40:03 -05:00
tildearrow
6b499fbc79 GUI: channel namws 2021-12-13 13:10:56 -05:00
tildearrow
efde2c5798 earliest pattern view 2021-12-13 02:03:36 -05:00
tildearrow
9a1683bb45 GUI: C64 and game boy ins edit UI 2021-12-12 18:19:43 -05:00
tildearrow
63fe2e2c95 fix output to audio file 2021-12-12 15:22:27 -05:00
tildearrow
4b32599237 GUI: macro editor (kind of) and order view 2021-12-12 04:21:09 -05:00
tildearrow
93c88a093f fix volume regression 2021-12-11 16:51:34 -05:00
tildearrow
f39e2ea112 GUI: play/stop/change order 2021-12-11 03:34:43 -05:00
tildearrow
20a9282efe neo geo: finish it up 2021-12-10 23:41:00 -05:00
tildearrow
fbd94bbce9 neo geo: ADPCM!! 2021-12-10 22:51:50 -05:00
tildearrow
a95ee7b7ba neo geo: found the problem 2021-12-10 15:16:58 -05:00
tildearrow
e365aa4bdb more neo geo stuff 2021-12-10 04:22:13 -05:00
tildearrow
d789ae759e neo geo let's goooooo 2021-12-09 13:25:02 -05:00
tildearrow
e3f14f3850 1-byte offset should be safe 2021-12-09 02:58:53 -05:00
tildearrow
daed339e07 add a save function
and it loads on DefleMask!
2021-12-09 02:38:55 -05:00
tildearrow
d395abe47f actually obey the orders 2021-12-09 01:44:40 -05:00
tildearrow
defaf7397a arcade: finish it up
0.12 feature parityyyyyyyy!
2021-12-09 00:46:48 -05:00
tildearrow
aff0afa7d1 prepare for arcade platform! 2021-12-08 17:40:35 -05:00
tildearrow
9362cfa481 add clock drift for exact tempo 2021-12-08 02:57:41 -05:00
tildearrow
6a02754996 add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode

also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
4eec990ec1 when the fix breaks something 2021-12-08 01:16:29 -05:00
tildearrow
b689d51ec9 audio file output stereo support 2021-12-07 12:33:55 -05:00
tildearrow
f71ee6b45d preliminary audio file output 2021-12-07 12:21:23 -05:00
tildearrow
7649b845aa prepare for file output 2021-12-07 04:39:52 -05:00
tildearrow
4cba677c04 i know a better way 2021-12-07 04:32:42 -05:00
tildearrow
7490ed89a1 Revert "Revert "prepare to add file out - does not compile!""
This reverts commit ada8e71884.
2021-12-07 04:22:36 -05:00
tildearrow
ada8e71884 Revert "prepare to add file out - does not compile!"
This reverts commit 45b202b85b.
2021-12-07 04:20:11 -05:00
tildearrow
45b202b85b prepare to add file out - does not compile! 2021-12-07 03:52:41 -05:00
tildearrow
3ee761fc87 C64: finish it all
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow
6efcfc2e8a prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
ff07a19405 kind of C64 2021-12-04 23:55:28 -05:00
tildearrow
3286c3c0c5 NES system! almost 2021-12-04 01:19:54 -05:00
tildearrow
86131bf05e add a log level flag 2021-06-09 12:28:46 -05:00
tildearrow
f7080bb2c1 add parameter parsing 2021-06-09 03:33:03 -05:00
tildearrow
cf6b213d2c even more ancient version compatibility 2021-06-09 01:52:00 -05:00
tildearrow
5b707eeeec better ancient version sample support 2021-06-09 01:16:26 -05:00
tildearrow
5b2684b5e1 PCE: the adventures of missing wavetables 2021-06-08 22:21:05 -05:00
tildearrow
d74fa698af prepare for PC Engine platform
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
a1ab7c5d57 game boy progress, part 1
noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
a2e64606c0 wire up early GB support
TODO: check why are envelopes not working
2021-05-26 17:43:14 -05:00
tildearrow
c2b3d85f77 bind the game boy
TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow
09ed99f0b0 genesis extended channel 3 support.
as of today Furnace is able to play most Genesis songs without trouble.
bugs are expected, and fixes will arrive.

are you ready?
2021-05-18 16:02:49 -05:00
tildearrow
c0f7f12c89 misc fixes and new effects
- fix 8-bit samples
- 0C effect
- E3 effect
2021-05-18 02:29:17 -05:00
tildearrow
ccd5acf1e4 even. more. volume. slide. fixes.
so it happens on >volMax too
amazing
2021-05-18 01:52:03 -05:00
tildearrow
9736b77401 better volume slide accuracy
volume slide seems to be kind of quirky:
- sliding all the way down and then up suddenly sets the vol to max
- apparently there is an overflow and the slide stops when it reaches
  its boundaries (instead of continuing)
2021-05-17 15:06:11 -05:00
tildearrow
3a1019a08c more fixes and tweaks
memory management party
2021-05-16 20:49:54 -05:00
tildearrow
2532401265 prepare for ch3 mode 2021-05-16 17:43:10 -05:00
tildearrow
dbc2e6285f a lot of work
- round to nearest instead of round to zero in SMS period calc
- implement arpeggio
- implement arp macro (kinda)
- polish the SMS platform
- correct the DIV_CMD_PITCH range to 1 semitone
- fix PSG volume in Genesis
- use a better register write strat in Genesis
- fix a bug caused by legacy code
- implement ECxx command
- implement EDxx command
- implement SN noise mode command
- vibrato table is now 64 positions long (instead of 60)
2021-05-16 03:03:23 -05:00
tildearrow
3172fd37ed more SMS work
it is able to play some modules... the next step is to bind this to the
Genesis platform
2021-05-15 16:42:48 -05:00
tildearrow
d9f076ef64 prepare to add SMS platform
plays but no macro yet
2021-05-15 14:18:16 -05:00
tildearrow
eb692ca9a9 implement several effects
volume slides, vibrato, slides and portamento
2021-05-14 14:16:48 -05:00
tildearrow
c5fa0a3d6d it doesn't... 2021-05-13 03:18:54 -05:00
tildearrow
45a6d70479 massive improvements to genesis playback 2021-05-13 02:39:26 -05:00
tildearrow
062a9837c0 G E N E S I S
without SN
2021-05-12 17:19:18 -05:00
tildearrow
f810fc0c3c earliest playback
no sound, just terminal output
2021-05-12 03:58:55 -05:00
tildearrow
9d17655836 engine audio fixes 2021-05-11 18:23:35 -05:00
tildearrow
8c014802c9 convert chars to signed/unsigned 2021-05-11 15:26:38 -05:00
tildearrow
783d56c72a initial commit
took me a day to make the base...
...and ~12 hours to write a reader that reads 100% of all demo songs in
1.0
2021-05-11 15:08:08 -05:00