tildearrow
78fc022c04
GUI: format
2022-10-12 14:54:29 -05:00
tildearrow
8be5e5a9e6
Merge pull request #699 from system64MC/wavetable_interpolation_no_opf2
...
Wavetable interpolation
2022-10-12 14:26:43 -05:00
System64
0782e3af1d
Update waveEdit.cpp
2022-10-12 12:07:19 +02:00
System64
a51840b801
Fixed assertion crash and fixed a bug with the cubic interpolation. The interpolated waveform will now stay in phase.
2022-10-12 11:59:04 +02:00
tildearrow
843d18290d
T6W28: finish it up (mostly)
2022-10-12 04:05:09 -05:00
tildearrow
88444e6f59
raise shields
2022-10-12 03:50:13 -05:00
tildearrow
a3fdf171f3
T6W28: separate instrument type
2022-10-12 00:46:33 -05:00
tildearrow
ea0b573402
T6W28: correct clock rate
2022-10-12 00:25:20 -05:00
tildearrow
f8896ed64c
T 6 W 2 8
2022-10-12 00:12:56 -05:00
tildearrow
79f1b350ae
Virtual Boy: more mod table work
2022-10-11 13:10:17 -05:00
tildearrow
8b87905304
Virtual Boy: fix noise phase reset
2022-10-11 03:52:25 -05:00
tildearrow
385a9adab2
update credits
2022-10-11 02:23:29 -05:00
tildearrow
e25913d458
Virtual Boy: fix mod/sweep effects
2022-10-10 22:51:43 -05:00
tildearrow
4ec5ee20e8
Virtual Boy: instrument mod table and sweep
2022-10-10 22:24:07 -05:00
tildearrow
0407fa2d3e
GUI: add Virtual Boy mod table editor
2022-10-10 22:17:31 -05:00
tildearrow
b23939a124
Virtual Boy: early modulation work
2022-10-10 22:10:23 -05:00
tildearrow
f679aadf68
have Amiga/SNES thing'n smpl wt toggle include DAC
2022-10-10 20:56:04 -05:00
tildearrow
22dcc610fa
Virtual Boy: how does this work?
2022-10-10 18:48:36 -05:00
tildearrow
6c88c9c798
GUI: update wave size hints for Virtual Boy
2022-10-10 03:02:36 -05:00
tildearrow
4dec0e52a5
GUI: notify wave change when using wave editor
2022-10-10 03:00:07 -05:00
tildearrow
8c551afd83
GUI: fix InvCheckbox not working at all
2022-10-10 02:17:24 -05:00
tildearrow
6a3def514a
GUI: invert some compat flags
...
they are called "compatibility" flags for a reason
it doesn't make too much sense to have some of these flags enabled
when creating a new Furnace song.
2022-10-09 17:59:44 -05:00
tildearrow
7fd808fd31
Virtual Boy: more clean-up
2022-10-09 17:24:39 -05:00
tildearrow
9f105d92a8
VGM export: why
2022-10-09 17:24:24 -05:00
tildearrow
744f897e4f
Virtual Boy: clean-up
2022-10-09 15:18:41 -05:00
tildearrow
691a7eeea7
unblip-ize the T6W28 code
2022-10-09 12:46:21 -05:00
tildearrow
9ea72a321f
I don't understand how am I going to do this
...
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow
9ff4d89c49
Virtual Boy: fix mute
2022-10-09 04:04:43 -05:00
tildearrow
9c22b4671c
improve playback hang detection logic
2022-10-09 01:14:02 -05:00
tildearrow
b53319354c
Virtual Boy: VGM export
2022-10-09 00:00:00 -05:00
tildearrow
504778d975
Virtual Boy: more work
2022-10-08 23:25:15 -05:00
tildearrow
6179ef493c
SNES: fix some clicking issues
2022-10-08 22:22:01 -05:00
tildearrow
ec22150fb5
GUI: add pitch table calculator
2022-10-08 21:45:48 -05:00
tildearrow
f76e4044c7
prepare for Virtual Boy
2022-10-08 19:37:22 -05:00
tildearrow
70361c44ca
GUI: editor improvements when no asset is selected
2022-10-08 17:57:14 -05:00
tildearrow
f169ffa8dc
GUI: fix assert fail when removing ins thru rgtclk
2022-10-08 17:41:34 -05:00
tildearrow
d3718ccaf0
YMU759: fix 4-op ins loading in .dmf
2022-10-08 02:03:09 -05:00
tildearrow
bf75603c23
oh wait I forgot to update version number!
2022-10-08 00:53:58 -05:00
tildearrow
75d75f68e6
dev121 - NES/SN: Defle compat fixes FOR REAL
...
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD
...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
ea7f8e1154
NES/SN: Defle compat fixes
2022-10-08 00:01:26 -05:00
tildearrow
5726ffc740
Game Boy: fix porta regression
2022-10-07 23:37:56 -05:00
tildearrow
55c97c9529
GUI: fx rgtclk if cntr pat opt & RC n left win gap
2022-10-07 18:14:25 -05:00
tildearrow
80f8ccf627
C64: partially fix wave after gate
2022-10-07 17:21:53 -05:00
tildearrow
a73ccdae41
GUI: fix paste not updating sel if cursor moves
2022-10-07 17:11:13 -05:00
tildearrow
66234df636
finish work on ADSR/LFO macro type
2022-10-07 16:47:18 -05:00
tildearrow
3ffe257158
GUI: LFO macro UI
2022-10-07 15:06:04 -05:00
tildearrow
a965433bba
start working on LFO macro mode
2022-10-07 14:17:25 -05:00
tildearrow
a979bc244d
start working on ADSR macro mode
2022-10-07 04:11:45 -05:00
tildearrow
2cebd75236
GUI: loop range buttons crs inc/dec should be 16
...
IT IS HARD TO FIT A DESCRIPTION IN 50 CHARS
2022-10-06 15:38:08 -05:00
tildearrow
68d962fcdb
FCS: implement more commands
2022-10-06 15:37:54 -05:00