tildearrow
8c57eb9696
add ability to change system
2021-12-17 22:14:41 -05:00
tildearrow
b6ca7e3dc7
ability to add/remove instruments/waves/samples
2021-12-17 03:33:12 -05:00
tildearrow
2baed0cff0
fix windows build...
2021-12-16 15:51:19 -05:00
tildearrow
07ab05798b
remove an empty line
2021-12-16 03:09:00 -05:00
tildearrow
ce71c2e9ad
fix memory leak
2021-12-16 02:21:43 -05:00
tildearrow
e13631b69b
typooooo
2021-12-15 17:33:57 -05:00
tildearrow
c54df74df1
GUI: rate change and new window title
2021-12-15 17:32:08 -05:00
tildearrow
ebb28d912b
untested saving code and memory leak fix
2021-12-15 14:15:44 -05:00
tildearrow
2879b5e4d0
arcade: add ymfm-based core
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less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow
52087edceb
lots of changes
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- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
95e3a098d0
add Neo Geo extended channel 2 support
2021-12-14 14:31:57 -05:00
tildearrow
bde8a7f79d
warning-free compilation
2021-12-14 12:33:26 -05:00
tildearrow
9e2e02a12e
GUI: colored pattern view
2021-12-13 17:09:46 -05:00
tildearrow
285cc9b766
allow running GUI without loaded module
2021-12-13 14:40:03 -05:00
tildearrow
6b499fbc79
GUI: channel namws
2021-12-13 13:10:56 -05:00
tildearrow
efde2c5798
earliest pattern view
2021-12-13 02:03:36 -05:00
tildearrow
9a1683bb45
GUI: C64 and game boy ins edit UI
2021-12-12 18:19:43 -05:00
tildearrow
63fe2e2c95
fix output to audio file
2021-12-12 15:22:27 -05:00
tildearrow
4b32599237
GUI: macro editor (kind of) and order view
2021-12-12 04:21:09 -05:00
tildearrow
93c88a093f
fix volume regression
2021-12-11 16:51:34 -05:00
tildearrow
f39e2ea112
GUI: play/stop/change order
2021-12-11 03:34:43 -05:00
tildearrow
20a9282efe
neo geo: finish it up
2021-12-10 23:41:00 -05:00
tildearrow
fbd94bbce9
neo geo: ADPCM!!
2021-12-10 22:51:50 -05:00
tildearrow
a95ee7b7ba
neo geo: found the problem
2021-12-10 15:16:58 -05:00
tildearrow
e365aa4bdb
more neo geo stuff
2021-12-10 04:22:13 -05:00
tildearrow
d789ae759e
neo geo let's goooooo
2021-12-09 13:25:02 -05:00
tildearrow
e3f14f3850
1-byte offset should be safe
2021-12-09 02:58:53 -05:00
tildearrow
daed339e07
add a save function
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and it loads on DefleMask!
2021-12-09 02:38:55 -05:00
tildearrow
d395abe47f
actually obey the orders
2021-12-09 01:44:40 -05:00
tildearrow
defaf7397a
arcade: finish it up
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0.12 feature parityyyyyyyy!
2021-12-09 00:46:48 -05:00
tildearrow
aff0afa7d1
prepare for arcade platform!
2021-12-08 17:40:35 -05:00
tildearrow
9362cfa481
add clock drift for exact tempo
2021-12-08 02:57:41 -05:00
tildearrow
6a02754996
add PAL flag to dispatch
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now platforms run at their correct clock speed when in PAL mode
also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
4eec990ec1
when the fix breaks something
2021-12-08 01:16:29 -05:00
tildearrow
b689d51ec9
audio file output stereo support
2021-12-07 12:33:55 -05:00
tildearrow
f71ee6b45d
preliminary audio file output
2021-12-07 12:21:23 -05:00
tildearrow
7649b845aa
prepare for file output
2021-12-07 04:39:52 -05:00
tildearrow
4cba677c04
i know a better way
2021-12-07 04:32:42 -05:00
tildearrow
7490ed89a1
Revert "Revert "prepare to add file out - does not compile!""
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This reverts commit ada8e71884
.
2021-12-07 04:22:36 -05:00
tildearrow
ada8e71884
Revert "prepare to add file out - does not compile!"
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This reverts commit 45b202b85b
.
2021-12-07 04:20:11 -05:00
tildearrow
45b202b85b
prepare to add file out - does not compile!
2021-12-07 03:52:41 -05:00
tildearrow
3ee761fc87
C64: finish it all
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all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow
6efcfc2e8a
prepare for possible major optimization
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by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
ff07a19405
kind of C64
2021-12-04 23:55:28 -05:00
tildearrow
3286c3c0c5
NES system! almost
2021-12-04 01:19:54 -05:00
tildearrow
86131bf05e
add a log level flag
2021-06-09 12:28:46 -05:00
tildearrow
f7080bb2c1
add parameter parsing
2021-06-09 03:33:03 -05:00
tildearrow
cf6b213d2c
even more ancient version compatibility
2021-06-09 01:52:00 -05:00
tildearrow
5b707eeeec
better ancient version sample support
2021-06-09 01:16:26 -05:00
tildearrow
5b2684b5e1
PCE: the adventures of missing wavetables
2021-06-08 22:21:05 -05:00
tildearrow
d74fa698af
prepare for PC Engine platform
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using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
a1ab7c5d57
game boy progress, part 1
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noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
a2e64606c0
wire up early GB support
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TODO: check why are envelopes not working
2021-05-26 17:43:14 -05:00
tildearrow
c2b3d85f77
bind the game boy
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TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow
09ed99f0b0
genesis extended channel 3 support.
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as of today Furnace is able to play most Genesis songs without trouble.
bugs are expected, and fixes will arrive.
are you ready?
2021-05-18 16:02:49 -05:00
tildearrow
c0f7f12c89
misc fixes and new effects
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- fix 8-bit samples
- 0C effect
- E3 effect
2021-05-18 02:29:17 -05:00
tildearrow
ccd5acf1e4
even. more. volume. slide. fixes.
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so it happens on >volMax too
amazing
2021-05-18 01:52:03 -05:00
tildearrow
9736b77401
better volume slide accuracy
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volume slide seems to be kind of quirky:
- sliding all the way down and then up suddenly sets the vol to max
- apparently there is an overflow and the slide stops when it reaches
its boundaries (instead of continuing)
2021-05-17 15:06:11 -05:00
tildearrow
3a1019a08c
more fixes and tweaks
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memory management party
2021-05-16 20:49:54 -05:00
tildearrow
2532401265
prepare for ch3 mode
2021-05-16 17:43:10 -05:00
tildearrow
dbc2e6285f
a lot of work
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- round to nearest instead of round to zero in SMS period calc
- implement arpeggio
- implement arp macro (kinda)
- polish the SMS platform
- correct the DIV_CMD_PITCH range to 1 semitone
- fix PSG volume in Genesis
- use a better register write strat in Genesis
- fix a bug caused by legacy code
- implement ECxx command
- implement EDxx command
- implement SN noise mode command
- vibrato table is now 64 positions long (instead of 60)
2021-05-16 03:03:23 -05:00
tildearrow
3172fd37ed
more SMS work
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it is able to play some modules... the next step is to bind this to the
Genesis platform
2021-05-15 16:42:48 -05:00
tildearrow
d9f076ef64
prepare to add SMS platform
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plays but no macro yet
2021-05-15 14:18:16 -05:00
tildearrow
eb692ca9a9
implement several effects
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volume slides, vibrato, slides and portamento
2021-05-14 14:16:48 -05:00
tildearrow
c5fa0a3d6d
it doesn't...
2021-05-13 03:18:54 -05:00
tildearrow
45a6d70479
massive improvements to genesis playback
2021-05-13 02:39:26 -05:00
tildearrow
062a9837c0
G E N E S I S
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without SN
2021-05-12 17:19:18 -05:00
tildearrow
f810fc0c3c
earliest playback
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no sound, just terminal output
2021-05-12 03:58:55 -05:00
tildearrow
9d17655836
engine audio fixes
2021-05-11 18:23:35 -05:00
tildearrow
8c014802c9
convert chars to signed/unsigned
2021-05-11 15:26:38 -05:00
tildearrow
783d56c72a
initial commit
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took me a day to make the base...
...and ~12 hours to write a reader that reads 100% of all demo songs in
1.0
2021-05-11 15:08:08 -05:00