Commit Graph

98 Commits

Author SHA1 Message Date
cam900 548aa5e6ac Merge branch 'master' of https://github.com/tildearrow/furnace into k053260 2023-04-08 08:51:00 +09:00
tildearrow 99d2199db6 dev152 - sample map notes, part 1 2023-04-07 16:54:05 -05:00
tildearrow eb63d62181 fix 1.1.7-1.1.9 .dmf loading 2023-04-06 01:25:06 -05:00
cam900 9c56c3d01b [WIP] K063260 skeleton 2023-04-02 14:32:47 +09:00
tildearrow 77f1ca3339 rename D65784221391491G18414119492 to PV1000
it probably was only used there anyway
2023-03-05 14:01:21 -05:00
cam900 dbd1f56a10 Add NEC D65010G031 support
chip flag and instrument color is placeholder
2023-03-05 14:01:44 +09:00
cam900 5c06470145 Add SM8521 instrument type 2023-02-11 21:56:41 +09:00
tildearrow 45faadd4c8 update copyright year 2023-01-19 19:18:40 -05:00
tildearrow 5bc2ccbe8e fix a tiny bug when saving SNES instruments 2022-12-29 02:22:20 -05:00
tildearrow 0914359063 dev131 - SNES: add more sustain modes and D2 2022-12-24 18:03:57 -05:00
tildearrow b619580b4b add ins type for Pokémon Mini and GA20 2022-12-15 00:47:46 -05:00
cam900 76cdc3a6a5 (Partially) K007232 support
Chip ID is placeholder.
2022-12-08 14:18:22 +09:00
tildearrow d943eb02ae fix serious bug when saving op macros 2022-11-21 15:34:24 -05:00
tildearrow 98a88a9199 add helper ins end marker when saving to .fur 2022-11-21 04:07:21 -05:00
tildearrow 8f59ceb6a6 dev127 - experiment with new ins on .fur 2022-11-21 04:04:26 -05:00
tildearrow 0627e38d63 don't load assets when loading temp ins 2022-11-21 03:01:57 -05:00
tildearrow d6ae735ffe dev126 - new ins format 2022-11-20 19:19:24 -05:00
tildearrow 1b79f9d7f3 new ins format, part 8
all currently supported features loadable
2022-11-20 17:20:19 -05:00
tildearrow 5ec4f2d1f0 new ins format, part 7
FM instruments now loadable
2022-11-20 14:28:43 -05:00
tildearrow badf91d447 new ins format, part 6 2022-11-20 04:01:14 -05:00
tildearrow a7b139cd00 new ins format, part 5 2022-11-20 03:24:23 -05:00
tildearrow 38bb36363d new ins format, part 4 2022-11-19 22:12:17 -05:00
tildearrow 0008420b6b ................................................. 2022-11-19 21:15:10 -05:00
tildearrow da1560b1c2 new ins format, part 3 2022-11-19 18:51:32 -05:00
tildearrow 3ba90e6896 new ins format, part 2 2022-11-19 18:16:19 -05:00
tildearrow ae7382f7a9 new ins format, part 1 2022-11-19 18:13:17 -05:00
tildearrow 98de4c6ca8 here are the comparisons 2022-11-19 14:40:41 -05:00
tildearrow 76c0136a12 TODO: The rest 2022-11-19 04:05:52 -05:00
tildearrow 78a2218ee1 this still won't pass CI 2022-11-18 22:04:38 -05:00
tildearrow a9acba3cb7 aaaaaa 2022-11-18 04:43:22 -05:00
tildearrow c34ddea605 unused garbage 2022-11-17 23:12:32 -05:00
tildearrow dbcd7f31a8 prepare for implementing new ins format 2022-11-17 19:07:40 -05:00
tildearrow afcc292c0c remove mode from DivInstrument already 2022-11-17 18:40:58 -05:00
tildearrow bcc94fd459 truly fix .dmp arp macro saving
(hopefully)
2022-10-01 23:59:23 -05:00
tildearrow 76f0cceb55 partially fix .dmp arp macro saving 2022-10-01 16:44:52 -05:00
tildearrow 3b28549885 SNES: pre-dev118 gain hotfix 2022-09-29 04:39:31 -05:00
tildearrow 6028523eaf dev118 - SNES true sustain 2022-09-28 19:08:22 -05:00
tildearrow c0de45ff0c Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes 2022-09-24 02:53:11 -05:00
cam900 e00758d67c Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro 2022-09-22 23:02:01 +09:00
tildearrow e22d7484cb dev115 - automatic system detection 2022-09-21 19:27:42 -05:00
Natt Akuma 7956d41f1b SNES: Get wavesynth and envelope working
No samples, inverted volumes and E/P/N yet
It's been 3 months...
2022-09-18 18:33:54 +07:00
cam900 0f5a400b29 Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro 2022-09-18 00:11:53 +09:00
tildearrow 7b1713758b dev114 - operator muting for OPN/OPM 2022-09-12 00:37:25 -05:00
cam900 54dbd0690c Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
# Conflicts:
#	src/engine/fileOps.cpp
#	src/engine/platform/lynx.cpp
#	src/engine/platform/rf5c68.cpp
#	src/engine/platform/su.cpp
#	src/engine/platform/x1_010.h
#	src/engine/platform/ym2610.cpp
#	src/engine/platform/ym2610.h
#	src/engine/platform/ym2610b.cpp
#	src/engine/platform/ym2610b.h
#	src/engine/sysDef.cpp
#	src/gui/insEdit.cpp

Add effect command for ADPCM-A global volume, X1-010 Sample bank slot
2022-08-27 17:25:48 +09:00
cam900 4cc79fb49d Prepare for split sample chip instrument
(MSM6258, MSM6295, QSound, Sega PCM, ADPCM-A, ADPCM-B, YMZ280B, RF5C68)
Instrument color and icons are placeholder.

different volume range, hard panned/soft panned and/or independent volume per output, chip-dependent features (global volume, echo, etc)
Allow use sample in instrument tab for chip with sample support
Prepare to support X1-010 Seta 2 style bankswitch behavior
Prepare to support AY89x0 PCM DAC
Support volume for PCE sample (DAC)
Fix Lynx, Y8950 sample pitch matches to sample preview
Support PCM DAC with backward and pingpong loop mode
Reduce some codes
Add Sega PCM, AY89x0, QSound, PCM DAC, Lynx per-channel debug support
2022-08-27 16:27:36 +09:00
tildearrow e158591ccb even more fixes 2022-08-23 02:31:39 -05:00
tildearrow 226f43fea3 several important bug fixes to advanced arp macro 2022-08-22 19:09:08 -05:00
tildearrow c009cb3536 dev112 - prepare for advanced arp macro
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)

the UI is still a work in progress and doesn't work well

this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
tildearrow 2650fe609f dev111 - many macro changes
- max macro length is now 255
- loop/rel pos is now unsigned (255 = no)
- prepare for macro speed/delay
2022-08-22 02:13:33 -05:00
tildearrow 4d057d3328 dev109 - define SNES instrument params 2022-08-19 19:42:01 -05:00