Commit graph

196 commits

Author SHA1 Message Date
tildearrow
f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
Natt Akuma
22dd22ca33 Allow accessing all 256 waves in macros 2022-06-22 19:38:29 +07:00
tildearrow
2313e4fcc3 GUI: temporarily remove freqs in sample map 2022-06-19 14:03:36 -05:00
cam900
0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
tildearrow
327a013186 GUI: finish alternate FM layout 2022-06-13 23:22:17 -05:00
tildearrow
bd7710991b GUI: a bit more to it 2022-06-13 03:57:31 -05:00
tildearrow
17fb152e25 GUI: work on alternate FM layout 2022-06-13 03:54:42 -05:00
cam900
e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow
a945ee5353 GUI: disclaimer about OPLL drums volume slider 2022-05-31 18:06:45 -05:00
tildearrow
9d10b5bf2b OPL: complete the drum instrument type
#310
2022-05-31 17:44:52 -05:00
tildearrow
e9f17168a4 prepare for OPL drums instrument type
#310
2022-05-30 18:37:07 -05:00
Mahbod-Karamoozian
186dd8c522
Modern layout fix
This fixes the problem that is present in raijin's layout
2022-05-26 23:44:04 +04:30
tildearrow
42a082b2a7 Lynx: add phase reset macro 2022-05-25 00:28:47 -05:00
tildearrow
806153fd8e finish wave synth! 2022-05-22 03:14:46 -05:00
tildearrow
367d14357c wave synth work
now there is a preview
2022-05-21 18:36:15 -05:00
tildearrow
61916be495 SoundUnit: fix order of filter bits 2022-05-21 16:04:06 -05:00
tildearrow
315c2645d2 Namco WSG: finish it up 2022-05-21 02:56:36 -05:00
tildearrow
9162e8e241 Namco WSG: 8 channel WSG (CUS30) now works 2022-05-21 02:16:38 -05:00
tildearrow
dca2aec606 GUI: fix scrollbars not working 2022-05-20 21:57:41 -05:00
tildearrow
251734bd04 prepare for the last chips for 0.6pre1
YMZ280B is counted. don't worry.
2022-05-20 02:43:39 -05:00
tildearrow
a34481205a GUI: more mobilework 2022-05-19 16:35:00 -05:00
tildearrow
895765b68a and here's your ZX beeper
no real hardware yet
specs of this dispatch may change at any time to fit a driver
2022-05-14 00:22:23 -05:00
tildearrow
613b538fb9 GUI: add setting to bring old macro vSlider back 2022-05-12 03:29:34 -05:00
tildearrow
76adccc0fc GUI: even more improvements to macro editor 2022-05-12 03:01:35 -05:00
tildearrow
0e03bf6bec GUI: fix default vScroll for pitch macro 2022-05-12 02:49:09 -05:00
tildearrow
2e9bd65b9e GUI: right click menu for open instrument 2022-05-09 13:20:44 -05:00
tildearrow
580d982f1e GUI: add macro right click menu 2022-05-08 18:32:16 -05:00
tildearrow
3963f93aa4 GUI: prepare for macro right click menu 2022-05-08 17:35:21 -05:00
tildearrow
787eda0a34 GUI: macro edit improvements
- reset zoom levels when changing instrument type
- set a default zoom level for pitch macro
2022-05-08 04:45:48 -05:00
tildearrow
2c643aca4c add preliminary TX81Z SysEx response
- load voice data
2022-05-08 02:01:32 -05:00
tildearrow
3170803389 GUI: macro UI refactor, part 4 2022-05-07 18:30:16 -05:00
tildearrow
24b7dd6f54 GUI: macro UI refactor, part 3
we have a scrollbar (i think)
2022-05-07 16:25:02 -05:00
tildearrow
d4d3cb44b9 GUI: macro UI refactor, part 2
the macro editor is finally back
2022-05-07 02:49:56 -05:00
tildearrow
aea7bf2112 GUI: is the macro UI back yet 2022-05-06 23:52:26 -05:00
tildearrow
716ef56f03 GUI: macro UI refactor, part 1 - PLEASE READ
- DO NOT USE THIS VERSION! -

to @cam900 and @grauw: do NOT pull this commit yet! it will fail to compile!
2022-05-06 18:01:12 -05:00
tildearrow
81a77a633b GUI: remove classic macro view
after this, some changes to the macro view code will arrive
hopefully these will make the code much cleaner
(NORMAL_MACRO has too many arguments!)
2022-05-06 14:16:27 -05:00
Laurens Holst
3784c4e1d2 MultiPCM instrument type, editor and file ops. 2022-05-05 21:56:48 +02:00
tildearrow
99a313b684 GUI: implement instrument load replace 2022-05-04 22:55:11 -05:00
tildearrow
44f1134875 GUI: fix more issues
- macro range is now 128 (it was 127 before)
- fix #407
2022-05-04 18:42:36 -05:00
tildearrow
635bd72904 GUI: sample/macro zoom with ctrl-wheel 2022-04-29 05:39:18 -05:00
tildearrow
5567746e0b QSound: implement panning macro - PLEASE READ
the panning strategy for QSound has changed!
it's now 08xy where x is left and y is right (muting is not possible though!)
this makes it consistent with other chips, plus QSound's pan range was
32 anyway

in order to toggle the QSound effect use effect 12xx
2022-04-28 23:58:11 -05:00
tildearrow
d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow
4a9855f090 dev89 - C64: add test/gate macro
and "don't test/gate before new note" setting
2022-04-27 23:54:45 -05:00
tildearrow
dce862fdb9 SoundUnit: more stuff 2022-04-27 18:28:46 -05:00
tildearrow
410a509d73 SoundUnit: max cutoff 16383 2022-04-27 18:03:24 -05:00
tildearrow
9eaf600b4b GUI: rename Amiga/Sample to Sample 2022-04-27 17:44:00 -05:00
tildearrow
78bdd98e0b improvements to sysDef and UX changes
- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00
tildearrow
2a952b1a66 dev87 - C64 changes
issue #335
2022-04-25 17:55:48 -05:00
tildearrow
7b79c32258 increase range of arp macro to 120 2022-04-25 14:58:58 -05:00
tildearrow
7410622425 GUI: min ins selector width fix 2022-04-21 17:39:13 -05:00