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SAA1099 in CMS/Game Blaster and Compatible isn't hard panned per chip
Info: http://hackipedia.org/browse.cgi/Computer/Platform/PC%2c%20IBM%20compatible/Sound%20and%20Music/Creative%20Labs/Game%20Blaster/C%e2%88%95MS%20Programming%20Information%20by%20Creative%20Labs%20%281990%29.pdf , VGMs recorded from CMS/Game Blaster
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1 changed files with 8 additions and 8 deletions
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@ -443,8 +443,8 @@ void FurnaceGUI::initSystemPresets() {
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));
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cat.systems.push_back(FurnaceGUISysDef(
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"PC + Game Blaster", {
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DIV_SYSTEM_SAA1099, 64, -127, 1,
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DIV_SYSTEM_SAA1099, 64, 127, 1,
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DIV_SYSTEM_SAA1099, 64, 0, 1,
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DIV_SYSTEM_SAA1099, 64, 0, 1,
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DIV_SYSTEM_PCSPKR, 64, 0, 0,
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0
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}
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@ -466,8 +466,8 @@ void FurnaceGUI::initSystemPresets() {
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cat.systems.push_back(FurnaceGUISysDef(
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"PC + Sound Blaster w/Game Blaster Compatible", {
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DIV_SYSTEM_OPL2, 64, 0, 0,
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DIV_SYSTEM_SAA1099, 64, -127, 1,
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DIV_SYSTEM_SAA1099, 64, 127, 1,
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DIV_SYSTEM_SAA1099, 64, 0, 1,
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DIV_SYSTEM_SAA1099, 64, 0, 1,
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DIV_SYSTEM_PCSPKR, 64, 0, 0,
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0
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}
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@ -475,8 +475,8 @@ void FurnaceGUI::initSystemPresets() {
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cat.systems.push_back(FurnaceGUISysDef(
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"PC + Sound Blaster w/Game Blaster Compatible (drums mode)", {
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DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0,
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DIV_SYSTEM_SAA1099, 64, -127, 1,
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DIV_SYSTEM_SAA1099, 64, 127, 1,
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DIV_SYSTEM_SAA1099, 64, 0, 1,
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DIV_SYSTEM_SAA1099, 64, 0, 1,
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DIV_SYSTEM_PCSPKR, 64, 0, 0,
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0
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}
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@ -521,8 +521,8 @@ void FurnaceGUI::initSystemPresets() {
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cat.systems.push_back(FurnaceGUISysDef(
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"PC + SAAYM", {
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DIV_SYSTEM_YM2151, 64, 0, 0, // 3.58MHz or 4MHz selectable via jumper
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DIV_SYSTEM_SAA1099, 64, -127, 1, // 7.16MHz or 8MHz selectable via jumper
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DIV_SYSTEM_SAA1099, 64, 127, 1, // ""
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DIV_SYSTEM_SAA1099, 64, 0, 1, // 7.16MHz or 8MHz selectable via jumper
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DIV_SYSTEM_SAA1099, 64, 0, 1, // ""
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DIV_SYSTEM_PCSPKR, 64, 0, 0,
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0
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}
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