From dc62c8610c5a54f382aac089fbbbbd6e653a45f4 Mon Sep 17 00:00:00 2001 From: cam900 Date: Sat, 26 Mar 2022 02:24:58 +0900 Subject: [PATCH] SAA1099 in CMS/Game Blaster and Compatible isn't hard panned per chip Info: http://hackipedia.org/browse.cgi/Computer/Platform/PC%2c%20IBM%20compatible/Sound%20and%20Music/Creative%20Labs/Game%20Blaster/C%e2%88%95MS%20Programming%20Information%20by%20Creative%20Labs%20%281990%29.pdf , VGMs recorded from CMS/Game Blaster --- src/gui/presets.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/gui/presets.cpp b/src/gui/presets.cpp index 1c8a01d56..d1513bebc 100644 --- a/src/gui/presets.cpp +++ b/src/gui/presets.cpp @@ -443,8 +443,8 @@ void FurnaceGUI::initSystemPresets() { )); cat.systems.push_back(FurnaceGUISysDef( "PC + Game Blaster", { - DIV_SYSTEM_SAA1099, 64, -127, 1, - DIV_SYSTEM_SAA1099, 64, 127, 1, + DIV_SYSTEM_SAA1099, 64, 0, 1, + DIV_SYSTEM_SAA1099, 64, 0, 1, DIV_SYSTEM_PCSPKR, 64, 0, 0, 0 } @@ -466,8 +466,8 @@ void FurnaceGUI::initSystemPresets() { cat.systems.push_back(FurnaceGUISysDef( "PC + Sound Blaster w/Game Blaster Compatible", { DIV_SYSTEM_OPL2, 64, 0, 0, - DIV_SYSTEM_SAA1099, 64, -127, 1, - DIV_SYSTEM_SAA1099, 64, 127, 1, + DIV_SYSTEM_SAA1099, 64, 0, 1, + DIV_SYSTEM_SAA1099, 64, 0, 1, DIV_SYSTEM_PCSPKR, 64, 0, 0, 0 } @@ -475,8 +475,8 @@ void FurnaceGUI::initSystemPresets() { cat.systems.push_back(FurnaceGUISysDef( "PC + Sound Blaster w/Game Blaster Compatible (drums mode)", { DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0, - DIV_SYSTEM_SAA1099, 64, -127, 1, - DIV_SYSTEM_SAA1099, 64, 127, 1, + DIV_SYSTEM_SAA1099, 64, 0, 1, + DIV_SYSTEM_SAA1099, 64, 0, 1, DIV_SYSTEM_PCSPKR, 64, 0, 0, 0 } @@ -521,8 +521,8 @@ void FurnaceGUI::initSystemPresets() { cat.systems.push_back(FurnaceGUISysDef( "PC + SAAYM", { DIV_SYSTEM_YM2151, 64, 0, 0, // 3.58MHz or 4MHz selectable via jumper - DIV_SYSTEM_SAA1099, 64, -127, 1, // 7.16MHz or 8MHz selectable via jumper - DIV_SYSTEM_SAA1099, 64, 127, 1, // "" + DIV_SYSTEM_SAA1099, 64, 0, 1, // 7.16MHz or 8MHz selectable via jumper + DIV_SYSTEM_SAA1099, 64, 0, 1, // "" DIV_SYSTEM_PCSPKR, 64, 0, 0, 0 }