SAA1099 in CMS/Game Blaster and Compatible isn't hard panned per chip

Info: http://hackipedia.org/browse.cgi/Computer/Platform/PC%2c%20IBM%20compatible/Sound%20and%20Music/Creative%20Labs/Game%20Blaster/C%e2%88%95MS%20Programming%20Information%20by%20Creative%20Labs%20%281990%29.pdf , VGMs recorded from CMS/Game Blaster
This commit is contained in:
cam900 2022-03-26 02:24:58 +09:00
parent ae17f7e616
commit dc62c8610c

View file

@ -443,8 +443,8 @@ void FurnaceGUI::initSystemPresets() {
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Game Blaster", {
DIV_SYSTEM_SAA1099, 64, -127, 1,
DIV_SYSTEM_SAA1099, 64, 127, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
@ -466,8 +466,8 @@ void FurnaceGUI::initSystemPresets() {
cat.systems.push_back(FurnaceGUISysDef(
"PC + Sound Blaster w/Game Blaster Compatible", {
DIV_SYSTEM_OPL2, 64, 0, 0,
DIV_SYSTEM_SAA1099, 64, -127, 1,
DIV_SYSTEM_SAA1099, 64, 127, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
@ -475,8 +475,8 @@ void FurnaceGUI::initSystemPresets() {
cat.systems.push_back(FurnaceGUISysDef(
"PC + Sound Blaster w/Game Blaster Compatible (drums mode)", {
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0,
DIV_SYSTEM_SAA1099, 64, -127, 1,
DIV_SYSTEM_SAA1099, 64, 127, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
@ -521,8 +521,8 @@ void FurnaceGUI::initSystemPresets() {
cat.systems.push_back(FurnaceGUISysDef(
"PC + SAAYM", {
DIV_SYSTEM_YM2151, 64, 0, 0, // 3.58MHz or 4MHz selectable via jumper
DIV_SYSTEM_SAA1099, 64, -127, 1, // 7.16MHz or 8MHz selectable via jumper
DIV_SYSTEM_SAA1099, 64, 127, 1, // ""
DIV_SYSTEM_SAA1099, 64, 0, 1, // 7.16MHz or 8MHz selectable via jumper
DIV_SYSTEM_SAA1099, 64, 0, 1, // ""
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}