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GUI: intro, part 1 - DO NOT USE
these builds are all about the intro so you will have to stand a boring splash screen for 7 seconds when I finish the intro your pain will be over
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2 changed files with 2 additions and 1 deletions
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@ -46,6 +46,7 @@ SDL_Texture* FurnaceGUI::getTexture(FurnaceGUIImages image) {
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if (img->tex==NULL) {
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if (img->tex==NULL) {
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img->tex=SDL_CreateTexture(sdlRend,SDL_PIXELFORMAT_ABGR8888,SDL_TEXTUREACCESS_STATIC,img->width,img->height);
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img->tex=SDL_CreateTexture(sdlRend,SDL_PIXELFORMAT_ABGR8888,SDL_TEXTUREACCESS_STATIC,img->width,img->height);
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SDL_SetTextureBlendMode(img->tex,SDL_BLENDMODE_BLEND);
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if (img->tex==NULL) {
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if (img->tex==NULL) {
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logE("error while creating image %d texture! %s",(int)image,SDL_GetError());
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logE("error while creating image %d texture! %s",(int)image,SDL_GetError());
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return NULL;
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return NULL;
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@ -39,7 +39,7 @@ void FurnaceGUI::drawIntro() {
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SDL_Texture* icon=getTexture(GUI_IMAGE_ICON);
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SDL_Texture* icon=getTexture(GUI_IMAGE_ICON);
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if (icon!=NULL) {
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if (icon!=NULL) {
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dl->AddImage(icon,ImVec2(introPos*100,40),ImVec2(256+introPos*100,40+256));
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dl->AddImage(icon,ImVec2(introPos*100,40),ImVec2(1024+introPos*100,40+1024));
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} else {
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} else {
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}
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}
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