GUI: intro, part 1 - DO NOT USE

these builds are all about the intro
so you will have to stand a boring splash screen for 7 seconds
when I finish the intro your pain will be over
This commit is contained in:
tildearrow 2023-02-15 22:19:26 -05:00
parent aa7e1da95e
commit b8d7845644
2 changed files with 2 additions and 1 deletions

View File

@ -46,6 +46,7 @@ SDL_Texture* FurnaceGUI::getTexture(FurnaceGUIImages image) {
if (img->tex==NULL) {
img->tex=SDL_CreateTexture(sdlRend,SDL_PIXELFORMAT_ABGR8888,SDL_TEXTUREACCESS_STATIC,img->width,img->height);
SDL_SetTextureBlendMode(img->tex,SDL_BLENDMODE_BLEND);
if (img->tex==NULL) {
logE("error while creating image %d texture! %s",(int)image,SDL_GetError());
return NULL;

View File

@ -39,7 +39,7 @@ void FurnaceGUI::drawIntro() {
SDL_Texture* icon=getTexture(GUI_IMAGE_ICON);
if (icon!=NULL) {
dl->AddImage(icon,ImVec2(introPos*100,40),ImVec2(256+introPos*100,40+256));
dl->AddImage(icon,ImVec2(introPos*100,40),ImVec2(1024+introPos*100,40+1024));
} else {
}