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Oops! Another little detail.
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@ -8,6 +8,7 @@ Each chip has its own maximum size, shown in the following table. If a larger wa
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system | width | height | synth?
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system | width | height | synth?
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--------------------|------:|:-------|:-----:
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--------------------|------:|:-------|:-----:
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Bubble System | 32 | 16 |
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Game Boy | 32 | 16 |
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Game Boy | 32 | 16 |
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Game.com | 32 | 16 |
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Game.com | 32 | 16 |
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Namco WSG | 32 | 16 |
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Namco WSG | 32 | 16 |
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@ -17,7 +18,7 @@ Super Nintendo | ≤256 | 16 |
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PC Engine | 32 | 32 |
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PC Engine | 32 | 32 |
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Virtual Boy | 32 | 64 | no
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Virtual Boy | 32 | 64 | no
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Famicom Disk System | 64 | 64 |
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Famicom Disk System | 64 | 64 |
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SCC / Bubble System | 32 | 256 |
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Konami SCC | 32 | 256 |
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Seta X1-010 | 128 | 256 |
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Seta X1-010 | 128 | 256 |
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