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Correcting some info.
Still need to know which systems don't play well with wavetable synthesis.
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@ -10,15 +10,15 @@ system | width | height | synth?
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--------------------|------:|:-------|:-----:
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Game Boy | 32 | 16 |
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Game.com | 32 | 16 |
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SCC / Bubble System | 32 | 16 |
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Namco WSG | 32 | 16 |
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WonderSwan | 32 | 16 |
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Namco N163 | ≤128 | 16 |
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Seta X1-010 | 128 | 16 |
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Super Nintendo | ≤256 | 16 |
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PC Engine | 32 | 32 |
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Virtual Boy | 32 | 64 |
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Virtual Boy | 32 | 64 | no
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Famicom Disk System | 64 | 64 |
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SCC / Bubble System | 32 | 256 |
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Seta X1-010 | 128 | 256 |
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# wavetable editor
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@ -33,7 +33,7 @@ controls across the top line:
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- **Lines**: view waveform as a continuous line.
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- **Width**: length of the waveform data. maximum is 256.
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- **Height**: depth of the waveform. maximum is 256.
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- arrow button: toggle tabs (described below).
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- `<` / `>`: toggle tabs (described below).
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waveform display:
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- the waveform is directly editable with the mouse.
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@ -42,7 +42,7 @@ waveform display:
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controls across the bottom line:
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- **Dec**: view MML stream as decimal.
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- **Hex**: view MML stream as hexadecimal.
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- `+`/`±`: toggle MML stream as unsigned/signed. also adjusts waveform display.
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- `+` / `±`: toggle MML stream as unsigned/signed. also adjusts waveform display.
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- MML stream: waveform data as an editable numeric sequence.
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## tabs
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