Correcting some info.

Still need to know which systems don't play well with wavetable synthesis.
This commit is contained in:
Electric Keet 2023-07-18 11:05:49 -07:00
parent 42d98fdd70
commit 4bab158eb9
1 changed files with 5 additions and 5 deletions

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@ -10,15 +10,15 @@ system | width | height | synth?
--------------------|------:|:-------|:-----:
Game Boy | 32 | 16 |
Game.com | 32 | 16 |
SCC / Bubble System | 32 | 16 |
Namco WSG | 32 | 16 |
WonderSwan | 32 | 16 |
Namco N163 | ≤128 | 16 |
Seta X1-010 | 128 | 16 |
Super Nintendo | ≤256 | 16 |
PC Engine | 32 | 32 |
Virtual Boy | 32 | 64 |
Virtual Boy | 32 | 64 | no
Famicom Disk System | 64 | 64 |
SCC / Bubble System | 32 | 256 |
Seta X1-010 | 128 | 256 |
# wavetable editor
@ -33,7 +33,7 @@ controls across the top line:
- **Lines**: view waveform as a continuous line.
- **Width**: length of the waveform data. maximum is 256.
- **Height**: depth of the waveform. maximum is 256.
- arrow button: toggle tabs (described below).
- `<` / `>`: toggle tabs (described below).
waveform display:
- the waveform is directly editable with the mouse.
@ -42,7 +42,7 @@ waveform display:
controls across the bottom line:
- **Dec**: view MML stream as decimal.
- **Hex**: view MML stream as hexadecimal.
- `+`/`±`: toggle MML stream as unsigned/signed. also adjusts waveform display.
- `+` / `±`: toggle MML stream as unsigned/signed. also adjusts waveform display.
- MML stream: waveform data as an editable numeric sequence.
## tabs