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Update waveform editor height/width guide
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parent
2b4b320a74
commit
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1 changed files with 2 additions and 2 deletions
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@ -152,7 +152,7 @@ void FurnaceGUI::drawWaveEdit() {
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ImGui::TableNextColumn();
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ImGui::Text("Width");
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
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ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
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}
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ImGui::SameLine();
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ImGui::SetNextItemWidth(96.0f*dpiScale);
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@ -166,7 +166,7 @@ void FurnaceGUI::drawWaveEdit() {
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ImGui::SameLine();
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ImGui::Text("Height");
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010\nany other heights will be scaled during playback.");
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ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010 and SCC\nany other heights will be scaled during playback.");
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}
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ImGui::SameLine();
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ImGui::SetNextItemWidth(96.0f*dpiScale);
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