diff --git a/src/gui/waveEdit.cpp b/src/gui/waveEdit.cpp index 4d8f197da..ac06bcb7c 100644 --- a/src/gui/waveEdit.cpp +++ b/src/gui/waveEdit.cpp @@ -152,7 +152,7 @@ void FurnaceGUI::drawWaveEdit() { ImGui::TableNextColumn(); ImGui::Text("Width"); if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback."); + ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback."); } ImGui::SameLine(); ImGui::SetNextItemWidth(96.0f*dpiScale); @@ -166,7 +166,7 @@ void FurnaceGUI::drawWaveEdit() { ImGui::SameLine(); ImGui::Text("Height"); if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010\nany other heights will be scaled during playback."); + ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010 and SCC\nany other heights will be scaled during playback."); } ImGui::SameLine(); ImGui::SetNextItemWidth(96.0f*dpiScale);