Update waveform editor height/width guide

This commit is contained in:
freq-mod 2022-07-27 16:09:36 +02:00
parent 2b4b320a74
commit 9447442fed

View file

@ -152,7 +152,7 @@ void FurnaceGUI::drawWaveEdit() {
ImGui::TableNextColumn();
ImGui::Text("Width");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine, SCC, Konami Bubble System, Namco WSG and WonderSwan\n- 64 on FDS\n- 128 on X1-010\nany other widths will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(96.0f*dpiScale);
@ -166,7 +166,7 @@ void FurnaceGUI::drawWaveEdit() {
ImGui::SameLine();
ImGui::Text("Height");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010\nany other heights will be scaled during playback.");
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, Namco WSG, Konami Bubble System, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 63 for FDS\n- 255 for X1-010 and SCC\nany other heights will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(96.0f*dpiScale);