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GUI: DirectX 11 render backend, part 8
updateTexture for dynamic textures
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6933446d8a
commit
83ad6e0894
1 changed files with 24 additions and 2 deletions
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@ -74,12 +74,14 @@ struct FurnaceDXTexture {
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ID3D11ShaderResourceView* view;
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int width, height;
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unsigned char* lockedData;
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bool dynamic;
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FurnaceDXTexture():
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tex(NULL),
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view(NULL),
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width(0),
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height(0),
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lockedData(NULL) {}
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lockedData(NULL),
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dynamic(false) {}
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};
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bool FurnaceGUIRenderDX11::destroyRenderTarget() {
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@ -173,7 +175,26 @@ bool FurnaceGUIRenderDX11::unlockTexture(void* which) {
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bool FurnaceGUIRenderDX11::updateTexture(void* which, void* data, int pitch) {
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FurnaceDXTexture* t=(FurnaceDXTexture*)which;
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if (t->dynamic) {
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unsigned char* d=NULL;
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int p=0;
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if (!lockTexture(t,&d,&p)) return false;
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if (p==pitch) {
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memcpy(d,data,p*t->height);
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} else {
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unsigned char* ucData=(unsigned char*)data;
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int srcPos=0;
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int destPos=0;
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for (int i=0; i<t->height; i++) {
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memcpy(&d[destPos],&ucData[srcPos],pitch);
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srcPos+=pitch;
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destPos+=p;
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}
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}
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unlockTexture(t);
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} else {
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context->UpdateSubresource(t->tex,D3D11CalcSubresource(0,0,1),NULL,data,pitch,pitch*t->height);
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}
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return true;
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}
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@ -222,6 +243,7 @@ void* FurnaceGUIRenderDX11::createTexture(bool dynamic, int width, int height) {
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ret->height=height;
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ret->tex=tex;
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ret->view=view;
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ret->dynamic=dynamic;
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textures.push_back(ret);
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return ret;
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}
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