572 lines
16 KiB
C++
572 lines
16 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#define INCLUDE_D3D11
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#include "renderDX11.h"
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#include <SDL_syswm.h>
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#include "backends/imgui_impl_dx11.h"
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#include "../../ta-log.h"
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typedef HRESULT (__stdcall *D3DCompile_t)(LPCVOID,SIZE_T,LPCSTR,D3D_SHADER_MACRO*,ID3DInclude*,LPCSTR,LPCSTR,UINT,UINT,ID3DBlob**,ID3DBlob*);
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const char* shD3D11_wipe_srcV=
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"cbuffer WipeUniform: register(b0) {\n"
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" float alpha;\n"
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" float padding1;\n"
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" float padding2;\n"
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" float padding3;\n"
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" float4 padding4;\n"
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"};\n"
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"\n"
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"struct vsInput {\n"
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" float4 pos: POSITION;\n"
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"};\n"
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"\n"
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"struct fsInput {\n"
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" float4 pos: SV_POSITION;\n"
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" float4 color: COLOR0;\n"
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"};\n"
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"\n"
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"fsInput main(vsInput input) {\n"
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" fsInput output;\n"
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" output.pos=input.pos;\n"
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" output.color=float4(0.0f,0.0f,0.0f,alpha);\n"
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" return output;\n"
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"}";
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const char* shD3D11_wipe_srcF=
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"struct fsInput {\n"
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" float4 pos: SV_POSITION;\n"
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" float4 color: COLOR0;\n"
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"};\n"
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"\n"
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"float4 main(fsInput input): SV_Target {\n"
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" return input.color;\n"
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"}";
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const D3D11_INPUT_ELEMENT_DESC shD3D11_wipe_inputLayout={
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"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0
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};
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const D3D_FEATURE_LEVEL possibleFeatureLevels[2]={
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_0
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};
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struct FurnaceDXTexture {
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ID3D11Texture2D* tex;
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ID3D11ShaderResourceView* view;
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int width, height;
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unsigned char* lockedData;
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bool dynamic;
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FurnaceDXTexture():
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tex(NULL),
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view(NULL),
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width(0),
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height(0),
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lockedData(NULL),
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dynamic(false) {}
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};
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bool FurnaceGUIRenderDX11::destroyRenderTarget() {
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if (renderTarget!=NULL) {
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renderTarget->Release();
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renderTarget=NULL;
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return true;
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}
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return false;
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}
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bool FurnaceGUIRenderDX11::createRenderTarget() {
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ID3D11Texture2D* screen=NULL;
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HRESULT result;
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destroyRenderTarget();
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if (swapchain==NULL || device==NULL) {
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logW("createRenderTarget: swapchain or device are NULL!");
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return false;
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}
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DXGI_SWAP_CHAIN_DESC chainDesc;
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memset(&chainDesc,0,sizeof(chainDesc));
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if (swapchain->GetDesc(&chainDesc)!=S_OK) {
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logW("createRenderTarget: could not get swapchain desc!");
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} else {
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outW=chainDesc.BufferDesc.Width;
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outH=chainDesc.BufferDesc.Height;
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logI("DX11: buffer desc sizes: %d, %d",chainDesc.BufferDesc.Width,chainDesc.BufferDesc.Height);
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}
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result=swapchain->GetBuffer(0,IID_PPV_ARGS(&screen));
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if (result!=S_OK) {
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logW("createRenderTarget: could not get buffer! %.8x",result);
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return false;
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}
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if (screen==NULL) {
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logW("createRenderTarget: screen is null!");
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return false;
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}
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result=device->CreateRenderTargetView(screen,NULL,&renderTarget);
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if (result!=S_OK) {
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logW("createRenderTarget: could not create render target view! %.8x",result);
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screen->Release();
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return false;
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}
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if (renderTarget==NULL) {
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logW("createRenderTarget: what the hell the render target is null?");
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screen->Release();
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return false;
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}
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screen->Release();
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return true;
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}
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ImTextureID FurnaceGUIRenderDX11::getTextureID(void* which) {
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FurnaceDXTexture* t=(FurnaceDXTexture*)which;
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return (ImTextureID)t->view;
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}
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bool FurnaceGUIRenderDX11::lockTexture(void* which, void** data, int* pitch) {
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FurnaceDXTexture* t=(FurnaceDXTexture*)which;
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if (t->lockedData!=NULL) return false;
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D3D11_MAPPED_SUBRESOURCE mappedRes;
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memset(&mappedRes,0,sizeof(mappedRes));
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HRESULT result=context->Map(t->tex,D3D11CalcSubresource(0,0,1),D3D11_MAP_WRITE_DISCARD,0,&mappedRes);
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if (result!=S_OK) {
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logW("could not map texture! %.8x",result);
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return false;
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}
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t->lockedData=(unsigned char*)mappedRes.pData;
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*data=mappedRes.pData;
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*pitch=mappedRes.RowPitch;
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logV("texture locked... pitch: %d",mappedRes.RowPitch);
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return true;
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}
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bool FurnaceGUIRenderDX11::unlockTexture(void* which) {
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FurnaceDXTexture* t=(FurnaceDXTexture*)which;
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if (t->lockedData==NULL) return false;
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context->Unmap(t->tex,D3D11CalcSubresource(0,0,1));
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t->lockedData=NULL;
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return true;
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}
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bool FurnaceGUIRenderDX11::updateTexture(void* which, void* data, int pitch) {
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FurnaceDXTexture* t=(FurnaceDXTexture*)which;
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if (t->dynamic) {
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unsigned char* d=NULL;
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int p=0;
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if (!lockTexture(t,&d,&p)) return false;
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if (p==pitch) {
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memcpy(d,data,p*t->height);
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} else {
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unsigned char* ucData=(unsigned char*)data;
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int srcPos=0;
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int destPos=0;
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for (int i=0; i<t->height; i++) {
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memcpy(&d[destPos],&ucData[srcPos],pitch);
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srcPos+=pitch;
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destPos+=p;
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}
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}
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unlockTexture(t);
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} else {
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context->UpdateSubresource(t->tex,D3D11CalcSubresource(0,0,1),NULL,data,pitch,pitch*t->height);
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}
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return true;
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}
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void* FurnaceGUIRenderDX11::createTexture(bool dynamic, int width, int height) {
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D3D11_TEXTURE2D_DESC texDesc;
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D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
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ID3D11Texture2D* tex=NULL;
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ID3D11ShaderResourceView* view=NULL;
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HRESULT result;
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memset(&texDesc,0,sizeof(texDesc));
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memset(&viewDesc,0,sizeof(viewDesc));
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texDesc.Width=width;
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texDesc.Height=height;
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texDesc.MipLevels=1;
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texDesc.ArraySize=1;
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texDesc.Format=DXGI_FORMAT_R8G8B8A8_UNORM; // ???
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texDesc.SampleDesc.Count=1;
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texDesc.SampleDesc.Quality=0;
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texDesc.Usage=dynamic?D3D11_USAGE_DYNAMIC:D3D11_USAGE_DEFAULT;
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texDesc.BindFlags=D3D11_BIND_SHADER_RESOURCE;
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texDesc.CPUAccessFlags=dynamic?D3D11_CPU_ACCESS_WRITE:0;
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texDesc.MiscFlags=0;
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result=device->CreateTexture2D(&texDesc,NULL,&tex);
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if (result!=S_OK) {
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logW("could not create texture! %.8x",result);
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return NULL;
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}
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viewDesc.Format=texDesc.Format=texDesc.Format;
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viewDesc.ViewDimension=D3D11_SRV_DIMENSION_TEXTURE2D;
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viewDesc.Texture2D.MostDetailedMip=0;
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viewDesc.Texture2D.MipLevels=texDesc.MipLevels;
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result=device->CreateShaderResourceView(tex,&viewDesc,&view);
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if (result!=S_OK) {
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logW("could not create texture view! %.8x",result);
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tex->Release();
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return NULL;
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}
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FurnaceDXTexture* ret=new FurnaceDXTexture;
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ret->width=width;
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ret->height=height;
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ret->tex=tex;
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ret->view=view;
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ret->dynamic=dynamic;
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textures.push_back(ret);
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return ret;
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}
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bool FurnaceGUIRenderDX11::destroyTexture(void* which) {
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FurnaceDXTexture* t=(FurnaceDXTexture*)which;
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t->view->Release();
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t->tex->Release();
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delete t;
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for (size_t i=0; i<textures.size(); i++) {
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if (textures[i]==t) {
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textures.erase(textures.begin()+i);
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break;
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}
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}
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return true;
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}
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void FurnaceGUIRenderDX11::setTextureBlendMode(void* which, FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderDX11::setBlendMode(FurnaceGUIBlendMode mode) {
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}
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void FurnaceGUIRenderDX11::resized(const SDL_Event& ev) {
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destroyRenderTarget();
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logI("DX11: resizing buffers");
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HRESULT result=swapchain->ResizeBuffers(0,(unsigned int)ev.window.data1,(unsigned int)ev.window.data2,DXGI_FORMAT_UNKNOWN,DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH);
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if (result!=S_OK) {
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logW("error while resizing swapchain buffers! %.8x",result);
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}
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createRenderTarget();
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}
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void FurnaceGUIRenderDX11::clear(ImVec4 color) {
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float floatColor[4]={
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color.x*color.w,
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color.y*color.w,
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color.z*color.w,
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color.w,
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};
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context->OMSetRenderTargets(1,&renderTarget,NULL);
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context->ClearRenderTargetView(renderTarget,floatColor);
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}
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bool FurnaceGUIRenderDX11::newFrame() {
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ImGui_ImplDX11_NewFrame();
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return true;
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}
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void FurnaceGUIRenderDX11::createFontsTexture() {
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ImGui_ImplDX11_CreateDeviceObjects();
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}
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void FurnaceGUIRenderDX11::destroyFontsTexture() {
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ImGui_ImplDX11_InvalidateDeviceObjects();
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}
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void FurnaceGUIRenderDX11::renderGUI() {
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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}
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const float blendFactor[4]={
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1.0f, 1.0f, 1.0f, 1.0f
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};
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void FurnaceGUIRenderDX11::wipe(float alpha) {
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D3D11_VIEWPORT viewPort;
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unsigned int strides=4*sizeof(float);
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unsigned int offsets=0;
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memset(&viewPort,0,sizeof(viewPort));
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viewPort.TopLeftX=0.0f;
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viewPort.TopLeftY=0.0f;
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viewPort.Width=outW;
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viewPort.Height=outH;
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viewPort.MinDepth=0.0f;
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viewPort.MaxDepth=1.0f;
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D3D11_MAPPED_SUBRESOURCE mappedUniform;
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if (context->Map(sh_wipe_uniform,0,D3D11_MAP_WRITE_DISCARD,0,&mappedUniform)!=S_OK) {
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logW("could not map constant");
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}
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WipeUniform* sh_wipe_uniformState=(WipeUniform*)mappedUniform.pData;
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sh_wipe_uniformState->alpha=alpha;
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context->Unmap(sh_wipe_uniform,0);
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context->RSSetViewports(1,&viewPort);
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context->RSSetState(rsState);
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context->OMSetBlendState(omBlendState,blendFactor,0xffffffff);
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context->IASetInputLayout(sh_wipe_inputLayout);
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context->IASetVertexBuffers(0,1,&quadVertex,&strides,&offsets);
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context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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context->VSSetShader(sh_wipe_vertex,NULL,0);
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context->VSSetConstantBuffers(0,1,&sh_wipe_uniform);
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context->PSSetShader(sh_wipe_fragment,NULL,0);
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context->Draw(4,0);
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}
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void FurnaceGUIRenderDX11::present() {
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swapchain->Present(1,0);
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}
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bool FurnaceGUIRenderDX11::getOutputSize(int& w, int& h) {
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w=outW;
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h=outH;
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return true;
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}
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int FurnaceGUIRenderDX11::getWindowFlags() {
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return 0;
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}
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void FurnaceGUIRenderDX11::preInit() {
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}
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const float wipeVertices[4][4]={
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-1.0, -1.0, 0.0, 1.0,
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1.0, -1.0, 0.0, 1.0,
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-1.0, 1.0, 0.0, 1.0,
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1.0, 1.0, 0.0, 1.0
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};
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bool FurnaceGUIRenderDX11::init(SDL_Window* win) {
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SDL_SysWMinfo sysWindow;
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D3D_FEATURE_LEVEL featureLevel;
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SDL_VERSION(&sysWindow.version);
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if (SDL_GetWindowWMInfo(win,&sysWindow)==SDL_FALSE) {
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logE("could not get window WM info! %s",SDL_GetError());
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return false;
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}
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HWND window=(HWND)sysWindow.info.win.window;
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DXGI_SWAP_CHAIN_DESC chainDesc;
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memset(&chainDesc,0,sizeof(chainDesc));
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chainDesc.BufferDesc.Width=0;
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chainDesc.BufferDesc.Height=0;
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chainDesc.BufferDesc.Format=DXGI_FORMAT_R8G8B8A8_UNORM;
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chainDesc.BufferDesc.RefreshRate.Numerator=60;
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chainDesc.BufferDesc.RefreshRate.Denominator=1;
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chainDesc.SampleDesc.Count=1;
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chainDesc.SampleDesc.Quality=0;
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chainDesc.BufferUsage=DXGI_USAGE_RENDER_TARGET_OUTPUT;
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chainDesc.BufferCount=2;
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chainDesc.OutputWindow=window;
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chainDesc.Windowed=TRUE; // TODO: what if we're in full screen mode?
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chainDesc.SwapEffect=DXGI_SWAP_EFFECT_DISCARD;
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chainDesc.Flags=DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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HRESULT result=D3D11CreateDeviceAndSwapChain(NULL,D3D_DRIVER_TYPE_HARDWARE,NULL,0,possibleFeatureLevels,2,D3D11_SDK_VERSION,&chainDesc,&swapchain,&device,&featureLevel,&context);
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if (result!=S_OK) {
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logE("could not create device and/or swap chain! %.8x",result);
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return false;
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}
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// https://github.com/ocornut/imgui/pull/638
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D3DCompile_t D3DCompile=NULL;
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char dllBuffer[20];
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for (int i=47; (i>30 && !D3DCompile); i--) {
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snprintf(dllBuffer,20,"d3dcompiler_%d.dll",i);
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HMODULE hDll=LoadLibraryA(dllBuffer);
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if (hDll) {
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D3DCompile=(D3DCompile_t)GetProcAddress(hDll,"D3DCompile");
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}
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}
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if (!D3DCompile) {
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logE("could not find D3DCompile!");
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return false;
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}
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// create wipe shader
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ID3DBlob* wipeBlobV=NULL;
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ID3DBlob* wipeBlobF=NULL;
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D3D11_BUFFER_DESC wipeConstantDesc;
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result=D3DCompile(shD3D11_wipe_srcV,strlen(shD3D11_wipe_srcV),NULL,NULL,NULL,"main","vs_4_0",0,0,&wipeBlobV,NULL);
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if (result!=S_OK) {
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logE("could not compile vertex shader! %.8x",result);
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return false;
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}
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result=D3DCompile(shD3D11_wipe_srcF,strlen(shD3D11_wipe_srcF),NULL,NULL,NULL,"main","ps_4_0",0,0,&wipeBlobF,NULL);
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if (result!=S_OK) {
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logE("could not compile pixel shader! %.8x",result);
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return false;
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}
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result=device->CreateVertexShader(wipeBlobV->GetBufferPointer(),wipeBlobV->GetBufferSize(),NULL,&sh_wipe_vertex);
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if (result!=S_OK) {
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logE("could not create vertex shader! %.8x",result);
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return false;
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}
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result=device->CreatePixelShader(wipeBlobF->GetBufferPointer(),wipeBlobF->GetBufferSize(),NULL,&sh_wipe_fragment);
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if (result!=S_OK) {
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logE("could not create pixel shader! %.8x",result);
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return false;
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}
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result=device->CreateInputLayout(&shD3D11_wipe_inputLayout,1,wipeBlobV->GetBufferPointer(),wipeBlobV->GetBufferSize(),&sh_wipe_inputLayout);
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if (result!=S_OK) {
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logE("could not create input layout! %.8x",result);
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return false;
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}
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memset(&wipeConstantDesc,0,sizeof(wipeConstantDesc));
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wipeConstantDesc.ByteWidth=sizeof(WipeUniform);
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wipeConstantDesc.Usage=D3D11_USAGE_DYNAMIC;
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wipeConstantDesc.BindFlags=D3D11_BIND_CONSTANT_BUFFER;
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wipeConstantDesc.CPUAccessFlags=D3D11_CPU_ACCESS_WRITE;
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wipeConstantDesc.MiscFlags=0;
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wipeConstantDesc.StructureByteStride=0;
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result=device->CreateBuffer(&wipeConstantDesc,NULL,&sh_wipe_uniform);
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if (result!=S_OK) {
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logE("could not create constant buffer! %.8x",result);
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return false;
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}
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// create wipe vertices
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D3D11_BUFFER_DESC vertexDesc;
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D3D11_SUBRESOURCE_DATA vertexRes;
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memset(&vertexDesc,0,sizeof(vertexDesc));
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memset(&vertexRes,0,sizeof(vertexRes));
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vertexDesc.ByteWidth=4*4*sizeof(float);
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vertexDesc.Usage=D3D11_USAGE_DEFAULT;
|
|
vertexDesc.BindFlags=D3D11_BIND_VERTEX_BUFFER;
|
|
vertexDesc.CPUAccessFlags=0;
|
|
vertexDesc.MiscFlags=0;
|
|
vertexDesc.StructureByteStride=0;
|
|
|
|
vertexRes.pSysMem=wipeVertices;
|
|
vertexRes.SysMemPitch=0;
|
|
vertexRes.SysMemSlicePitch=0;
|
|
|
|
result=device->CreateBuffer(&vertexDesc,&vertexRes,&quadVertex);
|
|
if (result!=S_OK) {
|
|
logE("could not create vertex buffer! %.8x",result);
|
|
return false;
|
|
}
|
|
|
|
// initialize the rest
|
|
D3D11_RASTERIZER_DESC rasterDesc;
|
|
D3D11_BLEND_DESC blendDesc;
|
|
|
|
memset(&rasterDesc,0,sizeof(rasterDesc));
|
|
memset(&blendDesc,0,sizeof(blendDesc));
|
|
|
|
rasterDesc.FillMode=D3D11_FILL_SOLID;
|
|
rasterDesc.CullMode=D3D11_CULL_NONE;
|
|
rasterDesc.FrontCounterClockwise=false;
|
|
rasterDesc.DepthBias=0;
|
|
rasterDesc.DepthBiasClamp=0.0f;
|
|
rasterDesc.SlopeScaledDepthBias=0.0f;
|
|
rasterDesc.DepthClipEnable=false;
|
|
rasterDesc.ScissorEnable=false;
|
|
rasterDesc.MultisampleEnable=false;
|
|
rasterDesc.AntialiasedLineEnable=false;
|
|
result=device->CreateRasterizerState(&rasterDesc,&rsState);
|
|
if (result!=S_OK) {
|
|
logE("could not create rasterizer state! %.8x",result);
|
|
return false;
|
|
}
|
|
|
|
blendDesc.AlphaToCoverageEnable=false;
|
|
blendDesc.IndependentBlendEnable=false;
|
|
blendDesc.RenderTarget[0].BlendEnable=true;
|
|
blendDesc.RenderTarget[0].SrcBlend=D3D11_BLEND_SRC_ALPHA;
|
|
blendDesc.RenderTarget[0].DestBlend=D3D11_BLEND_INV_SRC_ALPHA;
|
|
blendDesc.RenderTarget[0].BlendOp=D3D11_BLEND_OP_ADD;
|
|
blendDesc.RenderTarget[0].SrcBlendAlpha=D3D11_BLEND_ONE;
|
|
blendDesc.RenderTarget[0].DestBlendAlpha=D3D11_BLEND_INV_SRC_ALPHA;
|
|
blendDesc.RenderTarget[0].BlendOpAlpha=D3D11_BLEND_OP_ADD;
|
|
blendDesc.RenderTarget[0].RenderTargetWriteMask=D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
result=device->CreateBlendState(&blendDesc,&omBlendState);
|
|
if (result!=S_OK) {
|
|
logE("could not create blend state! %.8x",result);
|
|
return false;
|
|
}
|
|
|
|
createRenderTarget();
|
|
return true;
|
|
}
|
|
|
|
void FurnaceGUIRenderDX11::initGUI(SDL_Window* win) {
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
|
|
ImGui_ImplSDL2_InitForD3D(win);
|
|
ImGui_ImplDX11_Init(device,context);
|
|
}
|
|
|
|
bool FurnaceGUIRenderDX11::quit() {
|
|
destroyRenderTarget();
|
|
|
|
for (FurnaceDXTexture* i: textures) {
|
|
i->view->Release();
|
|
i->tex->Release();
|
|
delete i;
|
|
}
|
|
textures.clear();
|
|
|
|
if (swapchain!=NULL) {
|
|
swapchain->Release();
|
|
swapchain=NULL;
|
|
}
|
|
if (context!=NULL) {
|
|
context->Release();
|
|
context=NULL;
|
|
}
|
|
if (device!=NULL) {
|
|
device->Release();
|
|
device=NULL;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void FurnaceGUIRenderDX11::quitGUI() {
|
|
ImGui_ImplDX11_Shutdown();
|
|
}
|