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GUI: Game Boy env dir UI change
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bbd174498e
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1 changed files with 10 additions and 1 deletions
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@ -1442,8 +1442,17 @@ void FurnaceGUI::drawInsEdit() {
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P(ImGui::SliderScalar("Volume",ImGuiDataType_U8,&ins->gb.envVol,&_ZERO,&_FIFTEEN));
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P(ImGui::SliderScalar("Volume",ImGuiDataType_U8,&ins->gb.envVol,&_ZERO,&_FIFTEEN));
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P(ImGui::SliderScalar("Envelope Length",ImGuiDataType_U8,&ins->gb.envLen,&_ZERO,&_SEVEN));
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P(ImGui::SliderScalar("Envelope Length",ImGuiDataType_U8,&ins->gb.envLen,&_ZERO,&_SEVEN));
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P(ImGui::SliderScalar("Sound Length",ImGuiDataType_U8,&ins->gb.soundLen,&_ZERO,&_SIXTY_FOUR,ins->gb.soundLen>63?"Infinity":"%d"));
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P(ImGui::SliderScalar("Sound Length",ImGuiDataType_U8,&ins->gb.soundLen,&_ZERO,&_SIXTY_FOUR,ins->gb.soundLen>63?"Infinity":"%d"));
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ImGui::Text("Envelope Direction:");
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bool goesUp=ins->gb.envDir;
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bool goesUp=ins->gb.envDir;
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if (ImGui::Checkbox("Up",&goesUp)) { PARAMETER
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ImGui::SameLine();
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if (ImGui::RadioButton("Up",goesUp)) { PARAMETER
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goesUp=true;
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ins->gb.envDir=goesUp;
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}
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ImGui::SameLine();
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if (ImGui::RadioButton("Down",!goesUp)) { PARAMETER
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goesUp=false;
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ins->gb.envDir=goesUp;
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ins->gb.envDir=goesUp;
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}
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}
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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