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QSound: initialize memory to 0
for some reason this fixes some glitches?
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@ -501,6 +501,7 @@ void DivEngine::renderSamples() {
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// step 4: allocate qsound pcm samples
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// step 4: allocate qsound pcm samples
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if (qsoundMem==NULL) qsoundMem=new unsigned char[16777216];
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if (qsoundMem==NULL) qsoundMem=new unsigned char[16777216];
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memset(qsoundMem,0,16777216);
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memPos=0;
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memPos=0;
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for (int i=0; i<song.sampleLen; i++) {
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for (int i=0; i<song.sampleLen; i++) {
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