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# instrument list
![instrument list ](list.png )
click on an instrument to select it.
double-click to open the instrument editor.
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# instrument editor
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every instrument can be renamed and have its type changed.
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depending on the instrument type, there are currently 13 different types of an instrument editor:
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- [FM synthesis ](fm.md ) - for use with YM2612, YM2151 and FM block portion of YM2610.
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- [Standard ](standard.md ) - for use with NES and Sega Master System's PSG sound source and its derivatives.
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- [Game Boy ](game-boy.md ) - for use with Game Boy APU.
- [PC Engine/TurboGrafx-16 ](pce.md ) - for use with PC Engine's wavetable synthesizer.
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- [WonderSwan ](wonderswan.md ) - for use with WonderSwan's wavetable synthesizer.
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- [AY8930 ](8930.md ) - for use with Microchip AY8930 E-PSG sound source.
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- [Commodore 64 ](c64.md ) - for use with Commodore 64 SID.
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- [SAA1099 ](saa.md ) - for use with Philips SAA1099 PSG sound source.
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- [TIA ](tia.md ) - for use with Atari 2600 system.
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- [AY-3-8910 ](ay8910.md ) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
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- [Amiga/sample ](amiga.md ) for controlling Amiga and other sample based synthsizers like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
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- [Atari Lynx ](lynx.md ) - for use with Atari Lynx handheld console.
- [VERA ](vera.md ) - for use with Commander X16 VERA.
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- [Seta/Allumer X1-010 ](x1_010.md ) - for use with Wavetable portion in Seta/Allumer X1-010.
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- [Konami SCC/Bubble System WSG ](scc.md ) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
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- [Namco 163 ](n163.md ) - for use with Namco 163.
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- [Konami VRC6 ](vrc6.md ) - for use with VRC6's PSG sound source.
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# macros
one common feature to instruments is macros (also known as sequences).
these run on every tick and are useful for controlling parameters automatically.
![macro view ](macro.png )
to change the loop portion/point, click on the bar under the macro.
right click on it to disable macro loop.
to change the release point, shift-click the bar under the macro.
shift-right click on it to remove the release point.