2022-02-09 07:55:53 +00:00
# instrument list
![instrument list ](list.png )
click on an instrument to select it.
double-click to open the instrument editor.
2022-01-16 06:10:43 +00:00
# instrument editor
2022-02-09 07:55:53 +00:00
every instrument can be renamed and have its type changed.
depending on the instrument type, there are currently 10 different types of an instrument editor:
2022-02-04 21:06:42 +00:00
- [FM synthesis ](fm.md ) - for use with YM2612, YM2151 and FM block portion of YM2610.
2022-02-09 07:55:53 +00:00
- [Standard ](standard.md ) - for use with NES and Sega Master System's PSG sound source and its derivatives.
2022-02-04 21:06:42 +00:00
- [Game Boy ](game-boy.md ) - for use with Game Boy APU.
- [PC Engine/TurboGrafx-16 ](pce.md ) - for use with PC Engine's wavetable synthesizer.
- [AY8930 ](8930.md ) - for use with Microchip AY8930 E-PSG sound source.
2022-02-09 07:55:53 +00:00
- [Commodore 64 ](c64.md ) - for use with Commodore 64 SID.
2022-02-04 21:06:42 +00:00
- [SAA1099 ](saa.md ) - for use with Philips SAA1099 PSG sound source.
2022-02-09 07:55:53 +00:00
- [TIA ](tia.md ) - for use with Atari 2600 system.
2022-02-04 21:06:42 +00:00
- [AY-3-8910 ](ay8910.md ) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
2022-02-09 07:55:53 +00:00
- [Amiga/sample ](amiga.md ) for controlling Amiga and other sample based synthsizers like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM and PC Engine's sample playback mode.
2022-02-22 12:36:21 +00:00
- [Atari Lynx ](lynx.md ) - for use with Atari Lynx handheld console.
2022-02-09 07:55:53 +00:00
# macros
one common feature to instruments is macros (also known as sequences).
these run on every tick and are useful for controlling parameters automatically.
![macro view ](macro.png )
to change the loop portion/point, click on the bar under the macro.
right click on it to disable macro loop.
to change the release point, shift-click the bar under the macro.
shift-right click on it to remove the release point.