Some documentation
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- [TIA](tia.md) - for use with Atari 2600 system.
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- [AY-3-8910](ay8910.md) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
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- [Amiga/sample](amiga.md) for controlling Amiga and other sample based synthsizers like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM and PC Engine's sample playback mode.
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- [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console.
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# macros
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# Atari Lynx instrument editor
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Atari Lynx instrument editor consists of only three macros:
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- [Volume] - volume sequence
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- [Arpeggio] - pitch sequencer
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- [Duty/Int] - bit pattern for LFSR taps and integration.
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## Audio generation description
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Atari Lynx to generate sound uses 12-bit linear feedback shift register with configurable tap. Nine separate bits can be enable to be the source of feedback.
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Namely bits 0, 1, 2, 3, 4, 5, 7, 10 and 11. To generate ANY sound at least one bit MUST be enable.
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### Square wave
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The LFSR is shifted at the rate define by sound pitch and generates square wave by setting channel output value to +volume or -volume, depending on the bit shifted in.
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### Triangle wave
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Alternatively when "int" bit is set sound wave is generated by adding or subtracting volume from output effectively producing triangle wave.
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#### How triangle wave works?
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Hint: To obtain triangle set bits "int" and "11" in "Duty/Int" sequence and set volume to about 22.
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By enabling 11th tap bit the value shifted in is negated after 11 bit is shifted in hence the volume is added for 11 cycles and then subtracted for 11 cycles.
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