furnace/src/gui/presets.cpp

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/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "gui.h"
// add system configurations here.
// every entry is written in the following format:
// cat.systems.push_back(FurnaceGUISysDef(
// "System Name", {
// DIV_SYSTEM_???, Volume, Panning, Flags,
// DIV_SYSTEM_???, Volume, Panning, Flags,
// ...
// 0
// }
// ));
void FurnaceGUI::initSystemPresets() {
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sysCategories.clear();
FurnaceGUISysCategory cat;
cat=FurnaceGUISysCategory("FM","chips which use frequency modulation (FM) to generate sound.\nsome of these also pack more (like square and sample channels).");
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2151 (OPM)", {
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DIV_SYSTEM_YM2151, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2203 (OPN)", {
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DIV_SYSTEM_OPN, 64, 0, 3,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2203 (extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 3,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2608 (OPNA)", {
DIV_SYSTEM_PC98, 64, 0, 0,
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0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM2608 (extended channel 3)", {
DIV_SYSTEM_PC98_EXT, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2610 (OPNB)", {
DIV_SYSTEM_YM2610_FULL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM2610 (extended channel 2)", {
DIV_SYSTEM_YM2610_FULL_EXT, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2610B (OPNB-B)", {
DIV_SYSTEM_YM2610B, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM2610B (extended channel 3)", {
DIV_SYSTEM_YM2610B_EXT, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2612 (OPN2)", {
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DIV_SYSTEM_YM2612, 64, 0, (int)0x80000000,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM2612 (extended channel 3)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, (int)0x80000000,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM2612 (OPN2) with DualPCM", {
DIV_SYSTEM_YM2612_FRAC, 64, 0, (int)0x80000000,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM2612 (extended channel 3) with DualPCM", {
DIV_SYSTEM_YM2612_FRAC_EXT, 64, 0, (int)0x80000000,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2413 (OPLL)", {
DIV_SYSTEM_OPLL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM2413 (drums mode)", {
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM2414 (OPZ)", {
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DIV_SYSTEM_OPZ, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM3438 (OPN2C)", {
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DIV_SYSTEM_YM2612, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM3438 (extended channel 3)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM3438 (OPN2C) with DualPCM", {
DIV_SYSTEM_YM2612_FRAC, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM3438 (extended channel 3) with DualPCM", {
DIV_SYSTEM_YM2612_FRAC_EXT, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM3526 (OPL)", {
DIV_SYSTEM_OPL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM3526 (drums mode)", {
DIV_SYSTEM_OPL_DRUMS, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
"Yamaha Y8950", {
DIV_SYSTEM_Y8950, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha Y8950 (drums mode)", {
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YM3812 (OPL2)", {
DIV_SYSTEM_OPL2, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM3812 (drums mode)", {
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YMF262 (OPL3)", {
DIV_SYSTEM_OPL3, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YMF262 (drums mode)", {
DIV_SYSTEM_OPL3_DRUMS, 64, 0, 0,
0
}
));
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if (settings.hiddenSystems) {
cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YMU759 (MA-2)", {
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DIV_SYSTEM_YMU759, 64, 0, 0,
0
}
));
}
sysCategories.push_back(cat);
cat=FurnaceGUISysCategory("Square","these chips generate square/pulse tones only (but may include noise).");
cat.systems.push_back(FurnaceGUISysDef(
"TI SN76489", {
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DIV_SYSTEM_SMS, 64, 0, 4,
0
}
));
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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cat.systems.push_back(FurnaceGUISysDef(
"TI SN76489A", {
DIV_SYSTEM_SMS, 64, 0, 0x40,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"TI SN76496", {
DIV_SYSTEM_SMS, 64, 0, 0x44,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NCR 8496", {
DIV_SYSTEM_SMS, 64, 0, 0x48,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Tandy PSSJ 3-voice sound", {
DIV_SYSTEM_SMS, 64, 0, 0x4c,
// 8 bit DAC
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
"Sega PSG (SN76489-like)", {
DIV_SYSTEM_SMS, 64, 0, 0,
0
}
));
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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cat.systems.push_back(FurnaceGUISysDef(
"Sega PSG (SN76489-like, Stereo)", {
DIV_SYSTEM_SMS, 64, 0, 0xc,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"TI SN94624", {
DIV_SYSTEM_SMS, 64, 0, 0x182,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"TI SN76494", {
DIV_SYSTEM_SMS, 64, 0, 0x186,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"AY-3-8910", {
DIV_SYSTEM_AY8910, 64, 0, 0,
0
}
));
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"AY-3-8914", {
DIV_SYSTEM_AY8910, 64, 0, 48,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
"Yamaha YM2149(F)", {
DIV_SYSTEM_AY8910, 64, 0, 16,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Philips SAA1099", {
DIV_SYSTEM_SAA1099, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
"PC Speaker", {
DIV_SYSTEM_PCSPKR, 32, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore VIC", {
DIV_SYSTEM_VIC20, 64, 0, 1,
0
}
));
sysCategories.push_back(cat);
cat=FurnaceGUISysCategory("Sample","chips/systems which use PCM or ADPCM samples for sound synthesis.");
cat.systems.push_back(FurnaceGUISysDef(
"Amiga", {
DIV_SYSTEM_AMIGA, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SegaPCM", {
DIV_SYSTEM_SEGAPCM, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Capcom QSound", {
DIV_SYSTEM_QSOUND, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Seta/Allumer X1-010", {
DIV_SYSTEM_X1_010, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
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"Yamaha YMZ280B (PCMD8)", {
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DIV_SYSTEM_YMZ280B, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
"Ricoh RF5C68", {
DIV_SYSTEM_RF5C68, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"OKI MSM6258", {
DIV_SYSTEM_MSM6258, 64, 0, 0,
0
}
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));
cat.systems.push_back(FurnaceGUISysDef(
"OKI MSM6295", {
DIV_SYSTEM_MSM6295, 64, 0, 0,
0
}
));
sysCategories.push_back(cat);
cat=FurnaceGUISysCategory("Wavetable","chips which use user-specified waveforms to generate sound.");
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cat.systems.push_back(FurnaceGUISysDef(
"PC Engine", {
DIV_SYSTEM_PCE, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore PET (pseudo-wavetable)", {
DIV_SYSTEM_PET, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Konami Bubble System WSG", {
DIV_SYSTEM_BUBSYS_WSG, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Konami SCC", {
DIV_SYSTEM_SCC, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Konami SCC+", {
DIV_SYSTEM_SCC_PLUS, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
"Namco WSG", {
DIV_SYSTEM_NAMCO, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Namco C15 (8-channel mono)", {
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DIV_SYSTEM_NAMCO_15XX, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Namco C30 (8-channel stereo)", {
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DIV_SYSTEM_NAMCO_CUS30, 64, 0, 0,
0
}
));
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cat.systems.push_back(FurnaceGUISysDef(
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"Namco C163", {
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DIV_SYSTEM_N163, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Famicom Disk System (chip)", {
DIV_SYSTEM_FDS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"WonderSwan", {
DIV_SYSTEM_SWAN, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Seta/Allumer X1-010", {
DIV_SYSTEM_X1_010, 64, 0, 0,
0
}
));
sysCategories.push_back(cat);
cat=FurnaceGUISysCategory("Specialized","chips/systems with unique sound synthesis methods.");
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cat.systems.push_back(FurnaceGUISysDef(
"MOS Technology SID (6581)", {
DIV_SYSTEM_C64_6581, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MOS Technology SID (8580)", {
DIV_SYSTEM_C64_8580, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Microchip AY8930", {
DIV_SYSTEM_AY8930, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Game Boy", {
DIV_SYSTEM_GB, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Atari Lynx", {
DIV_SYSTEM_LYNX, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Atari TIA", {
DIV_SYSTEM_TIA, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commander X16 (VERA only)", {
DIV_SYSTEM_VERA, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (beeper only)", {
DIV_SYSTEM_SFX_BEEPER, 64, 0, 0,
0
}
));
if (settings.hiddenSystems) {
cat.systems.push_back(FurnaceGUISysDef(
"Dummy System", {
DIV_SYSTEM_DUMMY, 64, 0, 0,
0
}
));
}
cat.systems.push_back(FurnaceGUISysDef(
"tildearrow Sound Unit", {
DIV_SYSTEM_SOUND_UNIT, 64, 0, 0,
0
}
));
2022-05-14 07:38:38 +00:00
sysCategories.push_back(cat);
cat=FurnaceGUISysCategory("Game consoles","let's play some chiptune making games!");
cat.systems.push_back(FurnaceGUISysDef(
"Sega Genesis", {
DIV_SYSTEM_YM2612, 64, 0, 0,
DIV_SYSTEM_SMS, 24, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Genesis (extended channel 3)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 0,
DIV_SYSTEM_SMS, 24, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Genesis (Fractal Sound template)", {
DIV_SYSTEM_YM2612_FRAC, 64, 0, 0,
DIV_SYSTEM_SMS, 24, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Genesis (Fractal Sound template, extended channel 3)", {
DIV_SYSTEM_YM2612_FRAC_EXT, 64, 0, 0,
DIV_SYSTEM_SMS, 24, 0, 0,
0
}
));
2022-05-20 18:45:26 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Sega Genesis (with Sega CD)", {
DIV_SYSTEM_YM2612, 64, 0, 0,
DIV_SYSTEM_SMS, 24, 0, 0,
DIV_SYSTEM_RF5C68, 64, 0, 18,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Genesis (extended channel 3 with Sega CD)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 0,
DIV_SYSTEM_SMS, 24, 0, 0,
DIV_SYSTEM_RF5C68, 64, 0, 18,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Master System", {
DIV_SYSTEM_SMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Master System (with FM expansion)", {
DIV_SYSTEM_SMS, 64, 0, 0,
DIV_SYSTEM_OPLL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Master System (with FM expansion in drums mode)", {
DIV_SYSTEM_SMS, 64, 0, 0,
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0,
0
}
));
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Sega Game Gear", {
DIV_SYSTEM_SMS, 64, 0, 0xc,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Game Boy", {
DIV_SYSTEM_GB, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC Engine/TurboGrafx-16", {
DIV_SYSTEM_PCE, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NES", {
DIV_SYSTEM_NES, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NES with Konami VRC6", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_VRC6, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NES with Konami VRC7", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_VRC7, 64, 0, 0,
0
}
));
2022-04-04 05:48:08 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"NES with MMC5", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_MMC5, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NES with Sunsoft 5B", {
DIV_SYSTEM_NES, 64, 0, 0,
2022-05-05 06:43:59 +00:00
DIV_SYSTEM_AY8910, 64, 0, 32,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
2022-05-23 21:01:35 +00:00
"NES with Namco C163", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_N163, 64, 0, 112,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NES with Family Noraebang", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_OPLL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NES with Family Noraebang (drums mode)", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0,
0
}
));
2022-04-04 05:48:08 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Famicom Disk System", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_FDS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Mattel Intellivision", {
DIV_SYSTEM_AY8910, 64, 0, 48,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Vectrex", {
DIV_SYSTEM_AY8910, 64, 0, 4,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Neo Geo AES", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_YM2610_FULL, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Neo Geo AES (extended channel 2)", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_YM2610_FULL_EXT, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Atari 2600/7800", {
DIV_SYSTEM_TIA, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Atari Lynx", {
DIV_SYSTEM_LYNX, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"WonderSwan", {
DIV_SYSTEM_SWAN, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Gamate", {
DIV_SYSTEM_AY8910, 64, 0, 73,
0
}
));
sysCategories.push_back(cat);
cat=FurnaceGUISysCategory("Computers","let's get to work on chiptune today.");
cat.systems.push_back(FurnaceGUISysDef(
"Commodore PET", {
DIV_SYSTEM_PET, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore VIC-20", {
DIV_SYSTEM_VIC20, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (6581 SID)", {
DIV_SYSTEM_C64_6581, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (8580 SID)", {
DIV_SYSTEM_C64_8580, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (6581 SID + Sound Expander)", {
DIV_SYSTEM_C64_6581, 64, 0, 1,
DIV_SYSTEM_OPL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (6581 SID + Sound Expander in drums mode)", {
DIV_SYSTEM_C64_6581, 64, 0, 1,
DIV_SYSTEM_OPL_DRUMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (8580 SID + Sound Expander)", {
DIV_SYSTEM_C64_8580, 64, 0, 1,
DIV_SYSTEM_OPL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (8580 SID + Sound Expander in drums mode)", {
DIV_SYSTEM_C64_8580, 64, 0, 1,
DIV_SYSTEM_OPL_DRUMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (6581 SID + FM-YAM)", {
DIV_SYSTEM_C64_6581, 64, 0, 1,
DIV_SYSTEM_OPL2, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (6581 SID + FM-YAM in drums mode)", {
DIV_SYSTEM_C64_6581, 64, 0, 1,
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (8580 SID + FM-YAM)", {
DIV_SYSTEM_C64_8580, 64, 0, 1,
DIV_SYSTEM_OPL2, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (8580 SID + FM-YAM in drums mode)", {
DIV_SYSTEM_C64_8580, 64, 0, 1,
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Amiga", {
DIV_SYSTEM_AMIGA, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MSX", {
DIV_SYSTEM_AY8910, 64, 0, 16,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MSX + SFG-01", {
DIV_SYSTEM_AY8910, 64, 0, 16,
DIV_SYSTEM_YM2151, 64, 0, 0,
0
}
));
2022-05-13 21:52:44 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"MSX + MSX-AUDIO", {
DIV_SYSTEM_AY8910, 64, 0, 16,
DIV_SYSTEM_Y8950, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MSX + MSX-AUDIO (drums mode)", {
DIV_SYSTEM_AY8910, 64, 0, 16,
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MSX + MSX-MUSIC", {
DIV_SYSTEM_AY8910, 64, 0, 16,
DIV_SYSTEM_OPLL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MSX + MSX-MUSIC (drums mode)", {
DIV_SYSTEM_AY8910, 64, 0, 16,
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MSX + Darky", {
DIV_SYSTEM_AY8910, 64, 0, 16,
DIV_SYSTEM_AY8930, 64, 0, 139, // 3.58MHz
2022-05-14 15:58:00 +00:00
DIV_SYSTEM_AY8930, 64, 0, 139, // 3.58MHz or 3.6MHz selectable via register
// per-channel mixer (soft panning, post processing) isn't emulated at all
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MSX + Playsoniq", {
DIV_SYSTEM_AY8910, 64, 0, 16,
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_SMS, 64, 0, 0, // Sega VDP
DIV_SYSTEM_C64_8580, 64, 0, 0,
DIV_SYSTEM_SCC_PLUS, 64, 0, 0,
0
}
2022-05-14 13:09:25 +00:00
));
2022-05-14 15:58:00 +00:00
cat.systems.push_back(FurnaceGUISysDef(
2022-05-10 04:18:25 +00:00
"MSX + SCC", {
DIV_SYSTEM_AY8910, 64, 0, 16,
DIV_SYSTEM_SCC, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"MSX + SCC+", {
DIV_SYSTEM_AY8910, 64, 0, 16,
DIV_SYSTEM_SCC_PLUS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"NEC PC-98 (with PC-9801-26/K)", {
DIV_SYSTEM_OPN, 64, 0, 4, // 3.9936MHz but some compatible card has 4MHz
0
}
));
2022-05-14 07:38:38 +00:00
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"NEC PC-98 (with PC-9801-26/K; extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 4, // 3.9936MHz but some compatible card has 4MHz
2022-05-14 07:38:38 +00:00
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"NEC PC-98 (with Sound Orchestra)", {
DIV_SYSTEM_OPN, 64, 0, 4,
DIV_SYSTEM_OPL2, 64, 0, 4,
2022-05-14 07:38:38 +00:00
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"NEC PC-98 (with Sound Orchestra; extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 4,
DIV_SYSTEM_OPL2, 64, 0, 4,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Orchestra in drums mode)", {
DIV_SYSTEM_OPN, 64, 0, 4,
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 4,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Orchestra in drums mode; extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 4,
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 4,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Orchestra V)", {
DIV_SYSTEM_OPN, 64, 0, 4,
DIV_SYSTEM_Y8950, 64, 0, 4,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Orchestra V; extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 4,
DIV_SYSTEM_Y8950, 64, 0, 4,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Orchestra V in drums mode)", {
DIV_SYSTEM_OPN, 64, 0, 4,
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 4,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Orchestra V in drums mode; extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 4,
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 4,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with PC-9801-86)", { // -73 also has OPNA
DIV_SYSTEM_PC98, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with PC-9801-86; extended channel 3)", { // -73 also has OPNA
DIV_SYSTEM_PC98_EXT, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Blaster 16 for PC-9800 w/PC-9801-26/K compatible)", {
DIV_SYSTEM_OPN, 64, 0, 2, // 4MHz
DIV_SYSTEM_OPL3, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Blaster 16 for PC-9800 w/PC-9801-26/K compatible; extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 2, // 4MHz
DIV_SYSTEM_OPL3, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Blaster 16 for PC-9800 w/PC-9801-26/K compatible in drums mode)", {
DIV_SYSTEM_OPN, 64, 0, 2, // 4MHz
DIV_SYSTEM_OPL3_DRUMS, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC-98 (with Sound Blaster 16 for PC-9800 w/PC-9801-26/K compatible in drums mode; extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 2, // 4MHz
DIV_SYSTEM_OPL3_DRUMS, 64, 0, 2,
2022-05-14 07:38:38 +00:00
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (48K)", {
DIV_SYSTEM_AY8910, 64, 0, 2,
DIV_SYSTEM_SFX_BEEPER, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K)", {
DIV_SYSTEM_AY8910, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound FM", {
DIV_SYSTEM_AY8910, 64, 0, 1,
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_OPN, 64, 0, 1,
DIV_SYSTEM_OPN, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound FM (extended channel 3 on first OPN)", {
DIV_SYSTEM_AY8910, 64, 0, 1,
DIV_SYSTEM_OPN_EXT, 64, 0, 1,
DIV_SYSTEM_OPN, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound FM (extended channel 3 on second OPN)", {
DIV_SYSTEM_AY8910, 64, 0, 1,
DIV_SYSTEM_OPN, 64, 0, 1,
DIV_SYSTEM_OPN_EXT, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound FM (extended channel 3 on both OPNs)", {
DIV_SYSTEM_AY8910, 64, 0, 1,
DIV_SYSTEM_OPN_EXT, 64, 0, 1,
DIV_SYSTEM_OPN_EXT, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound FM + SAA", {
DIV_SYSTEM_AY8910, 64, 0, 1,
DIV_SYSTEM_OPN, 64, 0, 1,
DIV_SYSTEM_OPN, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound FM + SAA (extended channel 3 on first OPN)", {
DIV_SYSTEM_AY8910, 64, 0, 1,
DIV_SYSTEM_OPN_EXT, 64, 0, 1,
DIV_SYSTEM_OPN, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound FM + SAA (extended channel 3 on second OPN)", {
DIV_SYSTEM_AY8910, 64, 0, 1,
DIV_SYSTEM_OPN, 64, 0, 1,
DIV_SYSTEM_OPN_EXT, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound FM + SAA (extended channel 3 on both OPNs)", {
DIV_SYSTEM_AY8910, 64, 0, 1,
DIV_SYSTEM_OPN_EXT, 64, 0, 1,
DIV_SYSTEM_OPN_EXT, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ZX Spectrum (128K) with TurboSound", {
DIV_SYSTEM_AY8910, 64, 0, 1,
DIV_SYSTEM_AY8910, 64, 0, 1, // or YM2149
DIV_SYSTEM_AY8910, 64, 0, 1, // or YM2149
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Amstrad CPC", {
DIV_SYSTEM_AY8910, 64, 0, 5,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SAM Coupé", {
DIV_SYSTEM_SAA1099, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"BBC Micro", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_SMS, 64, 0, 0x42, // SN76489A 4MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC (barebones)", {
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"IBM PCjr", {
// it can be enable sound output at once
DIV_SYSTEM_SMS, 64, 0, 0x44, // SN76496
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Tandy 1000", {
DIV_SYSTEM_SMS, 64, 0, 0x44, // NCR 8496 or SN76496 or Tandy PSSJ(with 8 bit DAC)
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Covox Sound Master", {
DIV_SYSTEM_AY8930, 64, 0, 3,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + SSI 2001", {
DIV_SYSTEM_C64_6581, 64, 0, 2,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Game Blaster", {
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + AdLib/Sound Blaster", {
DIV_SYSTEM_OPL2, 64, 0, 0,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + AdLib/Sound Blaster (drums mode)", {
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Sound Blaster w/Game Blaster Compatible", {
DIV_SYSTEM_OPL2, 64, 0, 0,
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Sound Blaster w/Game Blaster Compatible (drums mode)", {
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0,
DIV_SYSTEM_SAA1099, 64, 0, 1,
DIV_SYSTEM_SAA1099, 64, 0, 1,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Sound Blaster Pro", {
DIV_SYSTEM_OPL2, 64, -127, 0,
DIV_SYSTEM_OPL2, 64, 127, 0,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Sound Blaster Pro (drums mode)", {
DIV_SYSTEM_OPL2_DRUMS, 64, -127, 0,
DIV_SYSTEM_OPL2_DRUMS, 64, 127, 0,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Sound Blaster Pro 2", {
DIV_SYSTEM_OPL3, 64, 0, 0,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + Sound Blaster Pro 2 (drums mode)", {
DIV_SYSTEM_OPL3_DRUMS, 64, 0, 0,
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + PC-FXGA", {
DIV_SYSTEM_PCE, 64, 0, 0, // HuC6230 (WSG from HuC6280 but with built in 2 OKI ADPCM playback engines)
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"PC + SAAYM", {
DIV_SYSTEM_YM2151, 64, 0, 0, // 3.58MHz or 4MHz selectable via jumper
DIV_SYSTEM_SAA1099, 64, 0, 1, // 7.16MHz or 8MHz selectable via jumper
DIV_SYSTEM_SAA1099, 64, 0, 1, // ""
2022-04-30 04:59:47 +00:00
DIV_SYSTEM_PCSPKR, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sharp X1", {
DIV_SYSTEM_AY8910, 64, 0, 3,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sharp X1 + FM Addon", {
DIV_SYSTEM_AY8910, 64, 0, 3,
DIV_SYSTEM_YM2151, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sharp X68000", {
DIV_SYSTEM_YM2151, 64, 0, 2,
DIV_SYSTEM_MSM6258, 64, 0, 0,
0
}
));
2022-05-20 18:45:26 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"FM Towns", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_YM2612, 64, 0, 2, // YM3438
2022-05-20 18:45:26 +00:00
DIV_SYSTEM_RF5C68, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commander X16", {
DIV_SYSTEM_VERA, 64, 0, 0,
DIV_SYSTEM_YM2151, 32, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"TI-99/4A", {
DIV_SYSTEM_SMS, 64, 0, 0x182, // SN94624 447KHz
0
}
));
sysCategories.push_back(cat);
cat=FurnaceGUISysCategory("Arcade systems","INSERT COIN");
cat.systems.push_back(FurnaceGUISysDef(
"Bally Midway MCR", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
// SSIO sound board
DIV_SYSTEM_AY8910, 64, 0, 3, // 2MHz
DIV_SYSTEM_AY8910, 64, 0, 3, // 2MHz
// additional sound boards, mostly software controlled DAC
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Konami Gyruss", {
DIV_SYSTEM_AY8910, 64, 0, 0,
DIV_SYSTEM_AY8910, 64, 0, 0,
DIV_SYSTEM_AY8910, 64, 0, 0,
DIV_SYSTEM_AY8910, 64, 0, 0,
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_AY8910, 64, 0, 0,
// additional discrete sound logics
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Konami Bubble System", {
DIV_SYSTEM_AY8910, 64, 0, 0,
DIV_SYSTEM_AY8910, 64, 0, 0,
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_BUBSYS_WSG, 64, 0, 0,
// VLM5030 exists but not used for music at all
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Konami Hexion", {
DIV_SYSTEM_SCC, 64, 0, 2, // 1.5MHz (3MHz input)
DIV_SYSTEM_MSM6295, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Kyugo", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_AY8910, 64, 0, 14,
DIV_SYSTEM_AY8910, 64, 0, 14,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 1", {
DIV_SYSTEM_SMS, 64, 0, 0x42, // SN76489A 4MHz
DIV_SYSTEM_SMS, 64, 0, 0x0141, // SN76489A 2MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Hang-On", {
DIV_SYSTEM_OPN, 64, 0, 2, // 4MHz
DIV_SYSTEM_SEGAPCM, 64, 0, 0, // discrete logics, 62.5KHz output rate
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Hang-On (extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 2, // 4MHz
DIV_SYSTEM_SEGAPCM, 64, 0, 0, // discrete logics, 62.5KHz output rate
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega OutRun/X Board", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_YM2151, 64, 0, 2, // 4MHz
DIV_SYSTEM_SEGAPCM, 64, 0, 0, // ASIC, 31.25KHz output rate
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 18", {
DIV_SYSTEM_YM2612, 64, 0, 2, // discrete 8MHz YM3438
DIV_SYSTEM_YM2612, 64, 0, 2, // ^^
DIV_SYSTEM_RF5C68, 64, 0, 1, // 10MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 18 (extended channel 3 on first OPN2C)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 2, // discrete 8MHz YM3438
DIV_SYSTEM_YM2612, 64, 0, 2, // ^^
DIV_SYSTEM_RF5C68, 64, 0, 1, // 10MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 18 (extended channel 3 on second OPN2C)", {
DIV_SYSTEM_YM2612, 64, 0, 2, // discrete 8MHz YM3438
DIV_SYSTEM_YM2612_EXT, 64, 0, 2, // ^^
DIV_SYSTEM_RF5C68, 64, 0, 1, // 10MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 18 (extended channel 3 on both OPN2Cs)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 2, // discrete 8MHz YM3438
DIV_SYSTEM_YM2612_EXT, 64, 0, 2, // ^^
DIV_SYSTEM_RF5C68, 64, 0, 1, // 10MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 32", {
DIV_SYSTEM_YM2612, 64, 0, 4, // discrete 8.05MHz YM3438
DIV_SYSTEM_YM2612, 64, 0, 4, // ^^
DIV_SYSTEM_RF5C68, 64, 0, 2, // 12.5MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 32 (extended channel 3 on first OPN2C)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 4, // discrete 8.05MHz YM3438
DIV_SYSTEM_YM2612, 64, 0, 4, // ^^
DIV_SYSTEM_RF5C68, 64, 0, 2, // 12.5MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 32 (extended channel 3 on second OPN2C)", {
DIV_SYSTEM_YM2612, 64, 0, 4, // discrete 8.05MHz YM3438
DIV_SYSTEM_YM2612_EXT, 64, 0, 4, // ^^
DIV_SYSTEM_RF5C68, 64, 0, 2, // 12.5MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega System 32 (extended channel 3 on both OPN2Cs)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 4, // discrete 8.05MHz YM3438
DIV_SYSTEM_YM2612_EXT, 64, 0, 4, // ^^
DIV_SYSTEM_RF5C68, 64, 0, 2, // 12.5MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Capcom Exed Eyes", {
DIV_SYSTEM_AY8910, 64, 0, 4, // 1.5MHz
DIV_SYSTEM_SMS, 64, 0, 0x0104, // SN76489 3MHz
DIV_SYSTEM_SMS, 64, 0, 0x0104, // SN76489 3MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Capcom Arcade", { // 1943, Side arms, etc
DIV_SYSTEM_OPN, 64, 0, 5, // 4 or 1.5MHz; various per games
DIV_SYSTEM_OPN, 64, 0, 5,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Capcom Arcade (extended channel 3 on first OPN)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 5,
DIV_SYSTEM_OPN, 64, 0, 5,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Capcom Arcade (extended channel 3 on second OPN)", {
DIV_SYSTEM_OPN, 64, 0, 5,
DIV_SYSTEM_OPN_EXT, 64, 0, 5,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Capcom Arcade (extended channel 3 on both OPNs)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 5,
DIV_SYSTEM_OPN_EXT, 64, 0, 5,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Capcom CPS-1", {
2022-06-20 21:54:18 +00:00
DIV_SYSTEM_YM2151, 64, 0, 0, // 3.58MHz
DIV_SYSTEM_MSM6295, 64, 0, 0,
0
}
));
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Capcom CPS-2 (QSound)", {
DIV_SYSTEM_QSOUND, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Jaleco Ginga NinkyouDen", {
DIV_SYSTEM_AY8910, 64, 0, 16, // 1.79MHz
DIV_SYSTEM_Y8950, 64, 0, 0, // 3.58MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Jaleco Ginga NinkyouDen (drums mode)", {
DIV_SYSTEM_AY8910, 64, 0, 16, // 1.79MHz
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 0, // 3.58MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Jaleco Mega System 1", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_YM2151, 64, 0, 1, // 3.5MHz (7MHz / 2)
DIV_SYSTEM_MSM6295, 64, 0, 2, // 4MHz
DIV_SYSTEM_MSM6295, 64, 0, 2, // 4MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NMK 16-bit Arcade", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_OPN, 64, 0, 5, // 1.5MHz; optional
DIV_SYSTEM_MSM6295, 64, 0, 130, // 4MHz
DIV_SYSTEM_MSM6295, 64, 0, 130, // ^^
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"NMK 16-bit Arcade (extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 5, // 1.5MHz; optional
DIV_SYSTEM_MSM6295, 64, 0, 130, // 4MHz
DIV_SYSTEM_MSM6295, 64, 0, 130, // ^^
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Kaneko DJ Boy", {
DIV_SYSTEM_OPN, 64, 0, 3, // 3MHz
DIV_SYSTEM_MSM6295, 64, -127, 12, // 1.5MHz, Left output
DIV_SYSTEM_MSM6295, 64, 127, 12, // 1.5MHz, Right output
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Kaneko DJ Boy (extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 3, // 3MHz
DIV_SYSTEM_MSM6295, 64, -127, 12, // 1.5MHz, Left output
DIV_SYSTEM_MSM6295, 64, 127, 12, // 1.5MHz, Right output
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Kaneko Air Buster", {
DIV_SYSTEM_OPN, 64, 0, 3, // 3MHz
DIV_SYSTEM_MSM6295, 64, 0, 141, // 3MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Kaneko Air Buster (extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 3, // 3MHz
DIV_SYSTEM_MSM6295, 64, 0, 141, // 3MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Kaneko Toybox System", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_AY8910, 64, 0, 19, // YM2149 2MHz
DIV_SYSTEM_AY8910, 64, 0, 19, // ^^
DIV_SYSTEM_MSM6295, 64, 0, 8, // 2MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Kaneko Jackie Chan", {
DIV_SYSTEM_YMZ280B, 64, 0, 3, // 16MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Super Kaneko Nova System", {
DIV_SYSTEM_YMZ280B, 64, 0, 4, // 16.67MHz (33.33MHz / 2)
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Tecmo Ninja Gaiden", { // Ninja Gaiden, Raiga, etc
DIV_SYSTEM_OPN, 64, 0, 2, // 4MHz
DIV_SYSTEM_OPN, 64, 0, 2, // 4MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Tecmo Ninja Gaiden (extended channel 3 on first OPN)", { // Ninja Gaiden, Raiga, etc
DIV_SYSTEM_OPN_EXT, 64, 0, 2, // 4MHz
DIV_SYSTEM_OPN, 64, 0, 2, // 4MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Tecmo Ninja Gaiden (extended channel 3 on second OPN)", { // Ninja Gaiden, Raiga, etc
DIV_SYSTEM_OPN, 64, 0, 2, // 4MHz
DIV_SYSTEM_OPN_EXT, 64, 0, 2, // 4MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Tecmo Ninja Gaiden (extended channel 3 on both OPNs)", { // Ninja Gaiden, Raiga, etc
DIV_SYSTEM_OPN_EXT, 64, 0, 2, // 4MHz
DIV_SYSTEM_OPN_EXT, 64, 0, 2, // 4MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Tecmo System", {
DIV_SYSTEM_OPL3, 64, 0, 0,
DIV_SYSTEM_YMZ280B, 64, 0, 0,
DIV_SYSTEM_MSM6295, 64, 0, 8, // 2MHz
0
}
));
2022-05-20 18:45:26 +00:00
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Tecmo System (drums mode)", {
DIV_SYSTEM_OPL3_DRUMS, 64, 0, 0,
DIV_SYSTEM_YMZ280B, 64, 0, 0,
DIV_SYSTEM_MSM6295, 64, 0, 8, // 2MHz
2022-05-20 18:45:26 +00:00
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Seibu Kaihatsu Raiden", { // Raiden, Seibu cup soccer, Zero team, etc
DIV_SYSTEM_OPL2, 64, 0, 0, // YM3812 3.58MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1 or 1.023MHz (28.636363MHz / 28); various per games
0
}
));
2022-05-20 18:45:26 +00:00
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Seibu Kaihatsu Raiden (drums mode)", { // Raiden, Seibu cup soccer, Zero team, etc
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 0, // YM3812 3.58MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1 or 1.023MHz (28.636363MHz / 28); various per games
2022-05-20 18:45:26 +00:00
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Sunsoft Shanghai 3", {
DIV_SYSTEM_AY8910, 64, 0, 20, // YM2149 1.5MHz
DIV_SYSTEM_MSM6295, 64, 0, 1, // 1.056MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Sunsoft Arcade", {
DIV_SYSTEM_YM2612, 64, 0, 2, // discrete YM3438 8MHz
DIV_SYSTEM_MSM6295, 64, 0, 1, // 1.056MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sunsoft Arcade (extended channel 3)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 2, // discrete YM3438 8MHz
DIV_SYSTEM_MSM6295, 64, 0, 1, // 1.056MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Atari Klax", {
DIV_SYSTEM_MSM6295, 64, 0, 7, // 0.895MHz (3.579545MHz / 4)
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Atari Rampart", {
DIV_SYSTEM_OPLL, 64, 0, 0, // 3.579545MHz
DIV_SYSTEM_MSM6295, 64, 0, 14, // 1.193MHz (3.579545MHz / 3)
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Atari Rampart (drums mode)", {
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0, // 3.579545MHz
DIV_SYSTEM_MSM6295, 64, 0, 14, // 1.193MHz (3.579545MHz / 3)
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Atari JSA IIIs", {
DIV_SYSTEM_YM2151, 64, 0, 0, // 3.579545MHz
DIV_SYSTEM_MSM6295, 64, -127, 14, // 1.193MHz (3.579545MHz / 3), Left output
DIV_SYSTEM_MSM6295, 64, 127, 14, // 1.193MHz (3.579545MHz / 3), Right output
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Karnov", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_OPN, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_OPL, 64, 0, 3, // 3MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Karnov (extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_OPL, 64, 0, 3, // 3MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Karnov (drums mode)", {
DIV_SYSTEM_OPN, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_OPL_DRUMS, 64, 0, 3, // 3MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Karnov (extended channel 3; drums mode)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_OPL_DRUMS, 64, 0, 3, // 3MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Arcade", { // Bad dudes, Robocop, etc
DIV_SYSTEM_OPN, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_OPL2, 64, 0, 3, // 3MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1 to 1.056MHz; various per games or optional
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Arcade (extended channel 3)", { // Bad dudes, Robocop, etc
DIV_SYSTEM_OPN_EXT, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_OPL2, 64, 0, 3, // 3MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1 to 1.056MHz; various per games or optional
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Arcade (drums mode)", { // Bad dudes, Robocop, etc
DIV_SYSTEM_OPN, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 3, // 3MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1 to 1.056MHz; various per games or optional
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Data East Arcade (extended channel 3; drums mode)", { // Bad dudes, Robocop, etc
DIV_SYSTEM_OPN_EXT, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 3, // 3MHz
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1 to 1.056MHz; various per games or optional
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East PCX", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_OPN, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_PCE, 64, 0, 0,
// software controlled MSM5205
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East PCX (extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 5, // 1.5MHz
DIV_SYSTEM_PCE, 64, 0, 0,
// software controlled MSM5205
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Dark Seal", { // Dark Seal, Crude Buster, Vapor Trail, etc
DIV_SYSTEM_YM2151, 64, 0, 0, // 3.580MHz (32.22MHz / 9)
DIV_SYSTEM_OPN, 64, 0, 2, // 4.0275MHz (32.22MHz / 8); optional
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1.007MHz (32.22MHz / 32)
DIV_SYSTEM_MSM6295, 64, 0, 8, // 2.014MHz (32.22MHz / 16); optional
// HuC6280 is for control them, internal sound isn't used
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Dark Seal (extended channel 3)", { // Dark Seal, Crude Buster, Vapor Trail, etc
DIV_SYSTEM_YM2151, 64, 0, 0, // 3.580MHz (32.22MHz / 9)
DIV_SYSTEM_OPN_EXT, 64, 0, 2, // 4.0275MHz (32.22MHz / 8); optional
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1.007MHz (32.22MHz / 32)
DIV_SYSTEM_MSM6295, 64, 0, 8, // 2.014MHz (32.22MHz / 16); optional
// HuC6280 is for control them, internal sound isn't used
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East Deco 156", {
DIV_SYSTEM_MSM6295, 64, 0, 0, // 1 or 1.007MHz (32.22MHz / 32); various per games
DIV_SYSTEM_MSM6295, 64, 0, 8, // 1 or 2 or 2.014MHz (32.22MHz / 16); various per games
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Data East MLC", {
DIV_SYSTEM_YMZ280B, 64, 0, 5, // 14MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Ikari Warriors", {
DIV_SYSTEM_OPL, 64, 0, 2,
DIV_SYSTEM_OPL, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Ikari Warriors (drums mode on first OPL)", {
DIV_SYSTEM_OPL_DRUMS, 64, 0, 2,
DIV_SYSTEM_OPL, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Ikari Warriors (drums mode on second OPL)", {
DIV_SYSTEM_OPL, 64, 0, 2,
DIV_SYSTEM_OPL_DRUMS, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Ikari Warriors (drums mode on both OPLs)", {
DIV_SYSTEM_OPL_DRUMS, 64, 0, 2,
DIV_SYSTEM_OPL_DRUMS, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Triple Z80", {
DIV_SYSTEM_Y8950, 64, 0, 2,
DIV_SYSTEM_OPL, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Triple Z80 (drums mode on Y8950)", {
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 2,
DIV_SYSTEM_OPL, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Triple Z80 (drums mode on OPL)", {
DIV_SYSTEM_Y8950, 64, 0, 2,
DIV_SYSTEM_OPL_DRUMS, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Triple Z80 (drums mode on Y8950 and OPL)", {
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 2,
DIV_SYSTEM_OPL_DRUMS, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Chopper I", {
DIV_SYSTEM_Y8950, 64, 0, 2,
DIV_SYSTEM_OPL2, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Chopper I (drums mode on Y8950)", {
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 2,
DIV_SYSTEM_OPL2, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Chopper I (drums mode on OPL2)", {
DIV_SYSTEM_Y8950, 64, 0, 2,
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Chopper I (drums mode on Y8950 and OPL2)", {
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 2,
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Touchdown Fever", {
DIV_SYSTEM_OPL, 64, 0, 2,
DIV_SYSTEM_Y8950, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Touchdown Fever (drums mode on OPL)", {
DIV_SYSTEM_OPL_DRUMS, 64, 0, 2,
DIV_SYSTEM_Y8950, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Touchdown Fever (drums mode on Y8950)", {
DIV_SYSTEM_OPL, 64, 0, 2,
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 2,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"SNK Touchdown Fever (drums mode on OPL and Y8950)", {
DIV_SYSTEM_OPL_DRUMS, 64, 0, 2,
DIV_SYSTEM_Y8950_DRUMS, 64, 0, 2,
0
}
));
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Alpha denshi Alpha-68K", {
DIV_SYSTEM_OPN, 64, 0, 3, // 3MHz
DIV_SYSTEM_OPLL, 64, 0, 0, // 3.58MHz
// software controlled 8 bit DAC
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Alpha denshi Alpha-68K (extended channel 3)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 3, // 3MHz
DIV_SYSTEM_OPLL, 64, 0, 0, // 3.58MHz
// software controlled 8 bit DAC
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Alpha denshi Alpha-68K (drums mode)", {
DIV_SYSTEM_OPN, 64, 0, 3, // 3MHz
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0, // 3.58MHz
// software controlled 8 bit DAC
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Alpha denshi Alpha-68K (extended channel 3; drums mode)", {
DIV_SYSTEM_OPN_EXT, 64, 0, 3, // 3MHz
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0, // 3.58MHz
// software controlled 8 bit DAC
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Neo Geo MVS", {
DIV_SYSTEM_YM2610_FULL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Neo Geo MVS (extended channel 2)", {
DIV_SYSTEM_YM2610_FULL_EXT, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Nichibutsu Mag Max", {
DIV_SYSTEM_AY8910, 64, 0, 13,
DIV_SYSTEM_AY8910, 64, 0, 13,
DIV_SYSTEM_AY8910, 64, 0, 13,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Namco (3-channel WSG)", { // Pac-Man, Galaga, Xevious, etc
DIV_SYSTEM_NAMCO, 64, 0, 0,
0
}
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
));
2022-05-21 21:03:54 +00:00
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Namco Mappy", { // Mappy, Super Pac-Man, Libble Rabble, etc
DIV_SYSTEM_NAMCO_15XX, 64, 0, 0,
2022-05-21 21:03:54 +00:00
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Namco Pac-Land", { // Pac-Land, Baraduke, Sky kid, etc
DIV_SYSTEM_NAMCO_CUS30, 64, 0, 0,
2022-05-21 21:03:54 +00:00
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Namco System 1", {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
DIV_SYSTEM_YM2151, 64, 0, 0,
2022-05-21 21:03:54 +00:00
DIV_SYSTEM_NAMCO_CUS30, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Taito Arcade", {
DIV_SYSTEM_YM2610B, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Taito Arcade (extended channel 3)", {
DIV_SYSTEM_YM2610B_EXT, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Seta 1", {
DIV_SYSTEM_X1_010, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Seta 1 + FM addon", {
DIV_SYSTEM_X1_010, 64, 0, 0,
DIV_SYSTEM_YM2612, 64, 0, 2, // Discrete YM3438
0
}
));
2022-06-20 21:35:11 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Seta 1 + FM addon (extended channel 3)", {
DIV_SYSTEM_X1_010, 64, 0, 0,
DIV_SYSTEM_YM2612_EXT, 64, 0, 2, // Discrete YM3438
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Seta 2", {
DIV_SYSTEM_X1_010, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Cave 68000", {
DIV_SYSTEM_YMZ280B, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Coreland Cyber Tank", {
DIV_SYSTEM_Y8950, 64, -127, 0, // 3.58MHz, Left output
DIV_SYSTEM_Y8950, 64, 127, 0, // 3.58MHz, Right output
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
"Coreland Cyber Tank (drums mode)", {
DIV_SYSTEM_Y8950, 64, -127, 0, // 3.58MHz, Left output
DIV_SYSTEM_Y8950, 64, 127, 0, // 3.58MHz, Right output
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"ICE Skimaxx", {
DIV_SYSTEM_MSM6295, 64, -127, 130, // 4MHz, Left output
DIV_SYSTEM_MSM6295, 64, 127, 130, // 4MHz, Right output
DIV_SYSTEM_MSM6295, 64, -127, 8, // 2MHz, Left output
DIV_SYSTEM_MSM6295, 64, 127, 8, // 2MHz, Right output
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Toaplan 1", {
DIV_SYSTEM_OPL2, 64, 0, 5, // 3.5MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Toaplan 1 (drums mode)", {
DIV_SYSTEM_OPL2_DRUMS, 64, 0, 5, // 3.5MHz
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Dynax/Nakanihon 3rd generation hardware", {
DIV_SYSTEM_AY8910, 64, 0, 0, // AY or YM, optional - 1.79MHz or 3.58MHz; various per game
DIV_SYSTEM_OPLL, 64, 0, 0,
DIV_SYSTEM_MSM6295, 64, 0, 6, // 1.023MHz mostly
0
}
));
2022-06-20 21:36:41 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Dynax/Nakanihon 3rd generation hardware (drums mode)", {
DIV_SYSTEM_AY8910, 64, 0, 0, // AY or YM, optional - 1.79MHz or 3.58MHz; various per game
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0,
DIV_SYSTEM_MSM6295, 64, 0, 6, // 1.023MHz mostly
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Dynax/Nakanihon Real Break", {
DIV_SYSTEM_OPLL, 64, 0, 0,
DIV_SYSTEM_YMZ280B, 64, 0, 0,
0
}
));
2022-06-20 21:36:41 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Dynax/Nakanihon Real Break (drums mode)", {
DIV_SYSTEM_OPLL_DRUMS, 64, 0, 0,
DIV_SYSTEM_YMZ280B, 64, 0, 0,
0
}
));
sysCategories.push_back(cat);
cat=FurnaceGUISysCategory("DefleMask-compatible","these configurations are compatible with DefleMask.\nselect this if you need to save as .dmf or work with that program.");
cat.systems.push_back(FurnaceGUISysDef(
"Sega Genesis", {
DIV_SYSTEM_YM2612, 64, 0, 0,
DIV_SYSTEM_SMS, 24, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Genesis (extended channel 3)", {
DIV_SYSTEM_YM2612_EXT, 64, 0, 0,
DIV_SYSTEM_SMS, 24, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Master System", {
DIV_SYSTEM_SMS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Sega Master System (with FM expansion)", {
DIV_SYSTEM_SMS, 64, 0, 0,
DIV_SYSTEM_OPLL, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Game Boy", {
DIV_SYSTEM_GB, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NEC PC Engine/TurboGrafx-16", {
DIV_SYSTEM_PCE, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NES", {
DIV_SYSTEM_NES, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"NES with Konami VRC7", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_VRC7, 64, 0, 0,
0
}
));
2022-04-21 21:01:46 +00:00
cat.systems.push_back(FurnaceGUISysDef(
"Famicom Disk System", {
DIV_SYSTEM_NES, 64, 0, 0,
DIV_SYSTEM_FDS, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (6581 SID)", {
DIV_SYSTEM_C64_6581, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Commodore 64 (8580 SID)", {
DIV_SYSTEM_C64_8580, 64, 0, 1,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Arcade (YM2151 and SegaPCM)", {
DIV_SYSTEM_YM2151, 64, 0, 0,
DIV_SYSTEM_SEGAPCM_COMPAT, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Neo Geo CD", {
DIV_SYSTEM_YM2610, 64, 0, 0,
0
}
));
cat.systems.push_back(FurnaceGUISysDef(
"Neo Geo CD (extended channel 2)", {
DIV_SYSTEM_YM2610_EXT, 64, 0, 0,
0
}
));
sysCategories.push_back(cat);
}