Wavetable synthesizers, in context of Furnace, are sound sources that operate on extremely short n-bit PCM streams. By extremely short, no more than 256 bytes. This amount of space is nowhere near enough to store an actual sampled sound, it allows certain amount of freedom to define a waveform shape.
Each chip has its own maximum size, shown in the following table. If a larger wave is defined for these chips, it will be squashed to fit within the constraints of the chips. Some hardware doesn't work well with the wavetable synthesizer (described below); these systems are marked in the "synth?" column.
this creates a waveform using frequency modulation synthesis with up to four operators.
one can set carrier/modulation levels, frequency multipliers, connections between operators and FM waveforms of these operators.
### WaveTools
![wavetable tools tab](wave-editor-tools.png)
these are useful editing tools to fine-tune the waveform:
- **Scale X**: stretches the waveform to a new length.
- interpolation method: filters the waveform when stretching. choose from none, linear, cosine, and cubic interpolation.
- **Scale Y**: resizes the waveform to a new height. it will clip at the top and bottom.
- **Offset X**: slides the the waveform forward or back. it will wrap around.
- **Offset Y**: slides the waveform up or down. it will clip at the top and bottom.
- **Smooth**. smooths waveform.
- **Amplify**. changes the volume of the waveform. it will clip at the top and bottom.
- **Normalize**: stretches waveform to maximum within the wavetable height.
- **Invert**: flips waveform vertically.
- **Half**: halves the waveform's frequency by stretching its first half to fill the waveform length.
- **Double**: doubles the waveform's frequency by squashing it to half length then repeating it.
- **Convert Signed/Unsigned**. worth trying if an imported wave sounds corrupted.
- **Randomize**: generate a completely random waveform.
# wavetable synthesizer
Within the "Wavetable" tab of the instrument editor, Furnace allows you to modulate or combine 1 or 2 waves to create unique "animated" sounds. Think of it like a VST or a plugin, as it's basically an extension of regular wavetable soundchips that still allow it to run on real hardware.
This is accomplished by selecting a wave or two, a mode, and adjusting the settings as needed until you come up with a sound that you like, without taking up a load of space. This allows you to create unique sound effects or instruments, that, when used well, almost sound like they're Amiga samples.
Unfortunately, on some chips like the HuC6280, you cannot use the wavetable synth to animate waveforms and have them sound smooth, as the chip resets the channel's phase when a waveform is changed while the channel is playing. On certain frequencies, this can be avoided, but not on most, unfortunately.