furnace/src/gui/gui.h

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#include "../engine/engine.h"
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#include "imgui.h"
#include "imgui_impl_sdl.h"
#include "imgui_impl_sdlrenderer.h"
#include <SDL.h>
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#include <map>
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enum FurnaceGUIColors {
GUI_COLOR_BACKGROUND=0,
GUI_COLOR_FRAME_BACKGROUND,
GUI_COLOR_HEADER,
GUI_COLOR_ITEM_BACKGROUND,
GUI_COLOR_ITEM_FOREGROUND,
GUI_COLOR_PATTERN_HI_1,
GUI_COLOR_PATTERN_HI_2,
GUI_COLOR_PATTERN_ROW_INDEX,
GUI_COLOR_PATTERN_ACTIVE,
GUI_COLOR_PATTERN_INACTIVE,
GUI_COLOR_PATTERN_INS,
GUI_COLOR_PATTERN_VOLUME_MAX,
GUI_COLOR_PATTERN_VOLUME_HALF,
GUI_COLOR_PATTERN_VOLUME_MIN,
GUI_COLOR_PATTERN_EFFECT_INVALID,
GUI_COLOR_PATTERN_EFFECT_PITCH,
GUI_COLOR_PATTERN_EFFECT_VOLUME,
GUI_COLOR_PATTERN_EFFECT_PANNING,
GUI_COLOR_PATTERN_EFFECT_SONG,
GUI_COLOR_PATTERN_EFFECT_TIME,
GUI_COLOR_PATTERN_EFFECT_SPEED,
GUI_COLOR_PATTERN_EFFECT_SYS_PRIMARY,
GUI_COLOR_PATTERN_EFFECT_SYS_SECONDARY,
GUI_COLOR_PATTERN_EFFECT_MISC,
GUI_COLOR_EE_VALUE,
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GUI_COLOR_MAX
};
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enum FurnaceGUIWindows {
GUI_WINDOW_NOTHING=0,
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GUI_WINDOW_EDIT_CONTROLS,
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GUI_WINDOW_SONG_INFO,
GUI_WINDOW_ORDERS,
GUI_WINDOW_INS_LIST,
GUI_WINDOW_PATTERN,
GUI_WINDOW_INS_EDIT,
GUI_WINDOW_WAVE_LIST,
GUI_WINDOW_WAVE_EDIT,
GUI_WINDOW_SAMPLE_LIST,
GUI_WINDOW_SAMPLE_EDIT
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};
enum FurnaceGUIFileDialogs {
GUI_FILE_OPEN,
GUI_FILE_SAVE,
GUI_FILE_SAMPLE_OPEN,
GUI_FILE_SAMPLE_SAVE
};
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struct SelectionPoint {
int xCoarse, xFine;
int y;
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SelectionPoint():
xCoarse(0), xFine(0), y(0) {}
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};
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class FurnaceGUI {
DivEngine* e;
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SDL_Window* sdlWin;
SDL_Renderer* sdlRend;
String workingDir, fileName, clipboard, errorString, lastError;
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bool quit, willCommit;
FurnaceGUIFileDialogs curFileDialog;
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int scrW, scrH;
double dpiScale;
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int aboutScroll, aboutSin;
float aboutHue;
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ImFont* mainFont;
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ImFont* iconFont;
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ImFont* patFont;
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ImFont* bigFont;
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ImVec4 uiColors[GUI_COLOR_MAX];
ImVec4 volColors[128];
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int mainFontSize, patFontSize;
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char finalLayoutPath[4096];
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int curIns, curWave, curSample, curOctave, oldRow, oldOrder, oldOrder1, editStep;
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bool editControlsOpen, ordersOpen, insListOpen, songInfoOpen, patternOpen, insEditOpen;
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bool waveListOpen, waveEditOpen, sampleListOpen, sampleEditOpen, aboutOpen, settingsOpen;
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SelectionPoint selStart, selEnd;
bool selecting, curNibble, extraChannelButtons;
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FurnaceGUIWindows curWindow;
std::map<SDL_Keycode,int> noteKeys;
std::map<SDL_Keycode,int> valueKeys;
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int arpMacroScroll;
ImVec2 macroDragStart;
ImVec2 macroDragAreaSize;
int* macroDragTarget;
int macroDragLen;
int macroDragMin, macroDragMax;
bool macroDragActive;
ImVec2 macroLoopDragStart;
ImVec2 macroLoopDragAreaSize;
signed char* macroLoopDragTarget;
int macroLoopDragLen;
bool macroLoopDragActive;
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ImVec2 waveDragStart;
ImVec2 waveDragAreaSize;
int* waveDragTarget;
int waveDragLen;
int waveDragMin, waveDragMax;
bool waveDragActive;
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float nextScroll;
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void updateWindowTitle();
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void prepareLayout();
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void drawEditControls();
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void drawSongInfo();
void drawOrders();
void drawPattern();
void drawInsList();
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void drawInsEdit();
void drawWaveList();
void drawWaveEdit();
void drawSampleList();
void drawSampleEdit();
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void drawAbout();
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void drawSettings();
void commitSettings();
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void startSelection(int xCoarse, int xFine, int y);
void updateSelection(int xCoarse, int xFine, int y);
void finishSelection();
void moveCursor(int x, int y);
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void editAdvance();
void doDelete();
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void doPullDelete();
void doInsert();
void doCopy(bool cut);
void doPaste();
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void keyDown(SDL_Event& ev);
void keyUp(SDL_Event& ev);
void openFileDialog(FurnaceGUIFileDialogs type);
int save(String path);
int load(String path);
void showError(String what);
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public:
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const char* noteName(short note, short octave);
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bool decodeNote(const char* what, short& note, short& octave);
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void bindEngine(DivEngine* eng);
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void updateScroll(int amount);
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bool loop();
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bool finish();
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bool init();
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FurnaceGUI();
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};