furnace/src/engine/platform/genesis.h

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/**
* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef _GENESIS_H
#define _GENESIS_H
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#include "fmshared_OPN.h"
#include "sound/ymfm/ymfm_opn.h"
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class DivYM2612Interface: public ymfm::ymfm_interface {
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int setA, setB;
int countA, countB;
public:
void clock();
void ymfm_set_timer(uint32_t tnum, int32_t duration_in_clocks);
DivYM2612Interface():
ymfm::ymfm_interface(),
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countA(0),
countB(0) {}
};
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class DivPlatformGenesis: public DivPlatformOPN {
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protected:
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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const unsigned short chanOffs[6]={
0x00, 0x01, 0x02, 0x100, 0x101, 0x102
};
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const unsigned char konOffs[6]={
0, 1, 2, 4, 5, 6
};
struct Channel: public FMChannelStereo {
bool furnaceDac;
bool dacMode;
int dacPeriod;
int dacRate;
unsigned int dacPos;
int dacSample;
int dacDelay;
bool dacReady;
bool dacDirection;
bool setPos;
unsigned char sampleBank;
signed char dacOutput;
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Channel():
FMChannelStereo(),
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furnaceDac(false),
dacMode(false),
dacPeriod(0),
dacRate(0),
dacPos(0),
dacSample(-1),
dacDelay(0),
dacReady(true),
dacDirection(false),
setPos(false),
sampleBank(0),
dacOutput(0) {}
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};
Channel chan[10];
DivDispatchOscBuffer* oscBuf[10];
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bool isMuted[10];
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ym3438_t fm;
ymfm::ym2612* fm_ymfm;
ymfm::ym2612::output_data out_ymfm;
DivYM2612Interface iface;
int softPCMTimer;
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bool extMode, softPCM, noExtMacros, useYMFM;
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unsigned char chipType;
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unsigned char dacVolTable[128];
friend void putDispatchChip(void*,int);
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friend void putDispatchChan(void*,int,int);
inline void processDAC(int iRate);
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inline void commitState(int ch, DivInstrument* ins);
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void acquire_nuked(short** buf, size_t len);
void acquire_ymfm(short** buf, size_t len);
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friend void putDispatchChip(void*,int);
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friend void putDispatchChan(void*,int,int);
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public:
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void acquire(short** buf, size_t len);
void fillStream(std::vector<DivDelayedWrite>& stream, int sRate, size_t len);
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int dispatch(DivCommand c);
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void* getChanState(int chan);
DivMacroInt* getChanMacroInt(int ch);
DivSamplePos getSamplePos(int ch);
DivDispatchOscBuffer* getOscBuffer(int chan);
unsigned char* getRegisterPool();
int getRegisterPoolSize();
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void reset();
void forceIns();
void tick(bool sysTick=true);
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void muteChannel(int ch, bool mute);
int getOutputCount();
void setYMFM(bool use);
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bool keyOffAffectsArp(int ch);
bool keyOffAffectsPorta(int ch);
float getPostAmp();
void toggleRegisterDump(bool enable);
void setFlags(const DivConfig& flags);
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void notifyInsChange(int ins);
virtual void notifyInsDeletion(void* ins);
void setSoftPCM(bool value);
int getPortaFloor(int ch);
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void poke(unsigned int addr, unsigned short val);
void poke(std::vector<DivRegWrite>& wlist);
int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
void quit();
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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DivPlatformGenesis():
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DivPlatformOPN(2, 6, 6, 6, 6, 9440540.0, 72, 32, false, 7) {}
~DivPlatformGenesis();
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};
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#endif