furnace/src/engine/platform/gb.h

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#ifndef _GB_H
#define _GB_H
#include "../dispatch.h"
#include "../macroInt.h"
#include "sound/gb/gb.h"
class DivPlatformGB: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch;
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unsigned char ins, note, duty, sweep;
bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta;
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signed char vol, outVol, wave;
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DivMacroInt std;
Channel():
freq(0),
baseFreq(0),
pitch(0),
ins(-1),
note(0),
duty(0),
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sweep(0),
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active(false),
insChanged(true),
freqChanged(false),
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sweepChanged(false),
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keyOn(false),
keyOff(false),
inPorta(false),
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vol(15),
wave(-1) {}
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};
Channel chan[4];
unsigned char lastPan;
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GB_gameboy_t* gb;
void updateWave();
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public:
void acquire(short* bufL, short* bufR, size_t start, size_t len);
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int dispatch(DivCommand c);
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void reset();
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void tick();
bool isStereo();
int init(DivEngine* parent, int channels, int sugRate, bool pal);
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};
#endif