2021-05-26 08:17:12 +00:00
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#ifndef _GB_H
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#define _GB_H
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#include "../dispatch.h"
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#include "../macroInt.h"
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#include "sound/gb/gb.h"
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class DivPlatformGB: public DivDispatch {
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struct Channel {
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int freq, baseFreq, pitch;
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2021-05-26 22:43:14 +00:00
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unsigned char ins, note, duty, wave;
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2021-05-26 08:17:12 +00:00
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bool active, insChanged, freqChanged, keyOn, keyOff;
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signed char vol, outVol;
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DivMacroInt std;
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Channel():
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freq(0),
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baseFreq(0),
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pitch(0),
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ins(-1),
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note(0),
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2021-05-26 22:43:14 +00:00
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duty(0),
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wave(0),
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2021-05-26 08:17:12 +00:00
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active(false),
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insChanged(true),
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freqChanged(false),
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keyOn(false),
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keyOff(false),
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vol(15) {}
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};
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Channel chan[4];
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unsigned char snNoiseMode;
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bool updateSNMode;
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2021-05-26 22:43:14 +00:00
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short oldWrites[64];
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short pendingWrites[64];
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2021-05-26 08:17:12 +00:00
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GB_gameboy_t* gb;
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2021-05-27 18:30:37 +00:00
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void updateWave();
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2021-05-26 08:17:12 +00:00
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public:
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void acquire(int& l, int& r);
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int dispatch(DivCommand c);
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void tick();
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int init(DivEngine* parent, int channels, int sugRate);
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};
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#endif
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