furnace/src/engine/platform/gb.h

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#ifndef _GB_H
#define _GB_H
#include "../dispatch.h"
#include "../macroInt.h"
#include "sound/gb/gb.h"
class DivPlatformGB: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch;
unsigned char ins, note, duty, wave;
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bool active, insChanged, freqChanged, keyOn, keyOff;
signed char vol, outVol;
DivMacroInt std;
Channel():
freq(0),
baseFreq(0),
pitch(0),
ins(-1),
note(0),
duty(0),
wave(0),
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active(false),
insChanged(true),
freqChanged(false),
keyOn(false),
keyOff(false),
vol(15) {}
};
Channel chan[4];
unsigned char snNoiseMode;
bool updateSNMode;
short oldWrites[64];
short pendingWrites[64];
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GB_gameboy_t* gb;
void updateWave();
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public:
void acquire(int& l, int& r);
int dispatch(DivCommand c);
void tick();
int init(DivEngine* parent, int channels, int sugRate);
};
#endif