furnace/README.md

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# Furnace (chiptune tracker)
![screenshot](papers/screenshot2.png)
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the biggest multi-system chiptune tracker ever made!
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[downloads](#downloads) | [discussion/help](#quick-references) | [developer info](#developer-info) | [unofficial packages](#unofficial-packages) | [FAQ](#frequently-asked-questions)
---
## downloads
check out the [Releases](https://github.com/tildearrow/furnace/releases) page. available for Windows, macOS and Linux (AppImage).
[see here](https://nightly.link/tildearrow/furnace/workflows/build/master) for unstable developer builds.
## features
- over 50 sound chips - and counting:
- Yamaha FM chips:
- YM2151 (OPM)
- YM2203 (OPN)
- YM2413 (OPLL)
- YM2414 (OPZ) used in Yamaha TX81Z
- YM2608 (OPNA) used in PC-98
- YM2610 (OPNB) used in Neo Geo
- YM2610B (OPNB2)
- YM2612 (OPN2) used in Sega Genesis and FM Towns
- YM3526 (OPL) used in C64 Sound Expander
- YM3812 (OPL2)
- YMF262 (OPL3) with full 4-op support!
- Y8950 (OPL with ADPCM)
- square wave chips:
- AY-3-8910/YM2149(F) used in several computers and game consoles
- Commodore VIC used in the VIC-20
- Microchip AY8930
- TI SN76489 used in Sega Master System and BBC Micro
- PC Speaker
- Philips SAA1099 used in SAM Coupé
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- OKI MSM5232 used in some arcade boards
- sample chips:
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- SNES
- Amiga
- SegaPCM - all 16 channels
- Capcom QSound
- Yamaha YMZ280B (PCMD8)
- Ricoh RF5C68 used in Sega CD and FM Towns
- OKI MSM6258 and MSM6295
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- Konami K007232
- Irem GA20
- wavetable chips:
- HuC6280 used in PC Engine
- Konami Bubble System WSG
- Konami SCC/SCC+
- Namco arcade chips (WSG/C15/C30)
- WonderSwan
- Seta/Allumer X1-010
- NES (Ricoh 2A03/2A07), with additional expansion sound support:
- Konami VRC6
- Konami VRC7
- MMC5
- Famicom Disk System
- Sunsoft 5B
- Namco 163
- Family Noraebang (OPLL)
- SID (6581/8580) used in Commodore 64
- Mikey used in Atari Lynx
- ZX Spectrum beeper (SFX-like engine)
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- Pokémon Mini
- Commodore PET
- TIA used in Atari 2600
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- POKEY used in Atari 8-bit computers
- Game Boy
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- Virtual Boy
- modern/fantasy:
- Commander X16 VERA
- tildearrow Sound Unit
- mix and match sound chips!
- over 200 ready to use presets from computers, game consoles and arcade boards...
- ...or create your own - up to 32 of them or a total of 128 channels!
- DefleMask compatibility
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- loads .dmf modules from all versions (beta 1 to 1.1.5)
- saves .dmf modules - both modern and legacy
- Furnace doubles as a module downgrader
- loads/saves .dmp instruments and .dmw wavetables as well
- clean-room design (guesswork and ABX tests only, no decompilation involved)
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- some bug/quirk implementation for increased playback accuracy through compatibility flags
- VGM export
- modular layout that you may adapt to your needs
- audio file export - entire song, per chip or per channel
- quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)
- wavetable synthesizer
- available on wavetable chips
- create complex sounds with ease - provide up to two wavetables, select and effect and let go!
- MIDI input support
- additional features:
- FM macros!
- negative octaves
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- advanced arp macros
- arbitrary pitch samples
- sample loop points
- SSG envelopes and ADPCM-B in Neo Geo
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- pitchable OPLL drums
- full duty/cutoff range in C64
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- full 16-channel SegaPCM
- ability to change tempo mid-song
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- decimal tempo/tick rate
- multiple sub-songs in a module
- per-channel oscilloscope with waveform centering
- built-in sample editor
- chip mixing settings
- built-in visualizer in pattern view
- open-source under GPLv2 or later.
---
# quick references
- **discussion**: see the [Discussions](https://github.com/tildearrow/furnace/discussions) section, or (preferably) the [official Discord server](https://discord.gg/EfrwT2wq7z).
- **help**: check out the [documentation](papers/doc/README.md). it's mostly incomplete, but has details on effects.
## unofficial packages
[![Packaging status](https://repology.org/badge/tiny-repos/furnace.svg)](https://repology.org/project/furnace/versions)
some people have provided packages for Unix/Unix-like distributions. here's a list.
- **Arch Linux**: [furnace-git is in the AUR.](https://aur.archlinux.org/packages/furnace-git) thank you Essem!
- **FreeBSD**: [a package in ports](https://www.freshports.org/audio/furnace/) is available courtesy of ehaupt.
- **Nix**: [package](https://search.nixos.org/packages?channel=unstable&show=furnace&from=0&size=50&sort=relevance&type=packages&query=furnace) thanks to OPNA2608.
- **openSUSE**: [a package](https://software.opensuse.org/package/furnace) is available, courtesy of fpesari.
---
# developer info
[![Build furnace](https://github.com/tildearrow/furnace/actions/workflows/build.yml/badge.svg)](https://github.com/tildearrow/furnace/actions/workflows/build.yml)
if you can't download these artifacts (because GitHub requires you to be logged in), [go here](https://nightly.link/tildearrow/furnace/workflows/build/master) instead.
**NOTE: do not download the project's source as a .zip or .tar.gz as these do not include the project's submodules which are necessary to proceed with building. please instead use Git as shown below.**
## dependencies
- CMake
- JACK (optional, macOS/Linux only)
if building under Windows or macOS, no additional dependencies are required.
otherwise, you may also need the following:
- libpulse
- libx11
- libasound
- libGL
some Linux distributions (e.g. Ubuntu or openSUSE) will require you to install the `-dev` versions of these.
## getting the source
type the following on a terminal/console: (make sure Git is installed)
```
git clone --recursive https://github.com/tildearrow/furnace.git
cd furnace
```
(the `--recursive` parameter ensures submodules are fetched as well)
## compilation
your typical CMake project.
### Windows using MSVC
as of now tildearrow uses MinGW for Windows builds, but thanks to OPNA2608 this works again!
from the developer tools command prompt:
```
mkdir build
cd build
cmake ..
msbuild ALL_BUILD.vcxproj
```
### macOS and Linux
```
mkdir build
cd build
cmake ..
make
```
Alternatively, build scripts are provided in the `scripts/` folder in the root of the repository.
### CMake options
To add an option from the command-line: `-D<NAME>=<VALUE>`
Example: `cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..`
Available options:
| Name | Default | Description |
| :--: | :-----: | ----------- |
| `BUILD_GUI` | `ON` | Build the tracker (disable to build only a headless player) |
| `USE_RTMIDI` | `ON` | Build with MIDI support using RtMidi |
| `USE_SDL2` | `ON` | Build with SDL2 (required to build with GUI) |
| `USE_SNDFILE` | `ON` | Build with libsndfile (required in order to work with audio files) |
| `USE_BACKWARD` | `ON` | Use backward-cpp to print a backtrace on crash/abort |
| `WITH_JACK` | `ON` if system-installed JACK detected, otherwise `OFF` | Whether to build with JACK support. Auto-detects if JACK is available |
| `SYSTEM_FFTW` | `OFF` | Use a system-installed version of FFTW instead of the vendored one |
| `SYSTEM_FMT` | `OFF` | Use a system-installed version of fmt instead of the vendored one |
| `SYSTEM_LIBSNDFILE` | `OFF` | Use a system-installed version of libsndfile instead of the vendored one |
| `SYSTEM_RTMIDI` | `OFF` | Use a system-installed version of RtMidi instead of the vendored one |
| `SYSTEM_ZLIB` | `OFF` | Use a system-installed version of zlib instead of the vendored one |
| `SYSTEM_SDL2` | `OFF` | Use a system-installed version of SDL2 instead of the vendored one |
| `WARNINGS_ARE_ERRORS` | `OFF` (but consider enabling this & reporting any errors that arise from it!) | Whether warnings in furnace's C++ code should be treated as errors |
| `WITH_DEMOS` | `ON` | Install demo songs on `make install` |
| `WITH_INSTRUMENTS` | `ON` | Install demo instruments on `make install` |
## console usage
```
./furnace
```
this opens the program.
```
./furnace -console <file>
```
this will play a compatible file.
```
./furnace -console -view commands <file>
```
this will play a compatible file and enable the commands view.
**note that these commands only actually work in Linux environments. on other command lines, such as Windows' Command Prompt, or MacOS Terminal, it may not work correctly.**
---
# frequently asked questions
> woah! 50 sound chips?! I can't believe it!
yup, it's real.
> where's the manual?
see [papers/](papers/doc/README.md). it's kind of incomplete, but at least the sound chips section is there.
> it doesn't open under macOS!
this is due to Apple's application signing policy. a workaround is to right click on the Furnace app icon and select Open.
**as of Monterey, this workaround no longer works (especially on ARM).** yeah, Apple has decided to be strict on the matter.
if you happen to be on that version, use this workaround instead (on a Terminal):
```
xattr -d com.apple.quarantine /path/to/Furnace.app
```
(replace /path/to/ with the path where Furnace.app is located)
you may need to log out and/or reboot after doing this.
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> .spc export?
**not yet!** coming in 0.7 though, in a future...
> how do I use C64 absolute filter/duty?
on Instrument Editor in the C64 tab there are two options to toggle these.
also provided are two effects:
- `3xxx`: set fine duty.
- `4xxx`: set fine cutoff. `xxx` range is 000-7ff.
additionally, you can change the cutoff and/or duty as a macro inside an instrument by clicking the `absolute cutoff macro` and/or `absolute duty macro` checkbox at the bottom of the instrument. (for the filter, you also need to click the checkbox that says `volume macro is cutoff macro`.)
> how do I use PCM on a PCM-capable chip?
two possibilities:
- the recommended way is by creating the "Sample" type instrument and assigning a sample to it.
- otherwise you may employ the DefleMask-compatible method, using `17xx` effect.
> my .dmf song sounds very odd at a certain point
file a bug report. use the Issues page. it's probably another playback inaccuracy.
> my .dmf song sounds correct, but it doesn't in DefleMask
file a bug report **here**. it still is a playback inaccuracy.
> my song sounds terrible after saving as .dmf!
the DefleMask format has several limitations. save in Furnace song format instead (.fur).
> how do I solo channels?
right click on the channel name.
---
# footnotes
copyright (C) 2021-2022 tildearrow and contributors.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
despite the fact this program works with the .dmf file format, it is NOT affiliated with Delek or DefleMask in any way, nor it is a replacement for the original program.