furnace/README.md

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# Furnace
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this is a work-in-progress editor for DefleMask module files (.dmf).
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## features
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- supports Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo!
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- clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
- bug/quirk implementation for increased playback accuracy
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- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm)
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- open-source. GPLv2.
## dependencies
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- CMake
- SDL2
- zlib
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- JACK (optional)
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SDL2 and zlib are included as submodules.
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## compilation
your typical CMake project. clone (including submodules) and:
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### Windows using MSVC
from the developer tools command prompt:
```
mkdir build
cd build
cmake ..
msbuild ALL_BUILD.vcxproj
```
### macOS and Linux
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```
mkdir build
cd build
cmake ..
make
```
## usage
```
./furnace <file>
```
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this will play a .dmf file.
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```
./furnace -view commands <file>
```
this will play a .dmf file and enable the commands view.
```
./furnace -loops 0 <file>
```
this will play a .dmf file and not loop it.
```
./furnace -output audio.wav <file>
```
this will render a .dmf file to .wav.
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# notes
> my song plays different after looping!
that's because Furnace does not reset channel status when looping.
> my song sounds very odd at a certain point
file a bug report. use the Issues page.
it's probably another playback inaccuracy.
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> extremely high CPU usage in arcade platform
yep, that's how accurate Nuked is. I'll add an ymfm-based core soon.