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In some kingdoms (e.g. in Sand, but not in Cascade) it always/sometimes crashed the game when closing the keyboard. I assume that's because the Keyboard was on the SceneHeap which it shouldn't. At least moving it to the game mode heap fixed it. But then there was a memory leak that the game mode heap growed everytime the scene was reloaded. That was because of some never freed memory in the Keyboard class. I tried to implement destructors for `StageSceneStateServerConfig` and `FreezeTagConfigMenu` but that also crashed. So I added new `clean()` methods instead. |
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.. | ||
FreezeHintArrow.cpp | ||
FreezePlayerBlock.cpp | ||
FreezeTagChaserSlot.cpp | ||
FreezeTagConfigMenu.cpp | ||
FreezeTagIcon.cpp | ||
FreezeTagInfo.cpp | ||
FreezeTagMode.cpp | ||
FreezeTagModeCam.cpp | ||
FreezeTagModeTrigger.cpp | ||
FreezeTagModeUtil.cpp | ||
FreezeTagOtherSlot.cpp | ||
FreezeTagRunnerSlot.cpp |