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be50d034f8
In some kingdoms (e.g. in Sand, but not in Cascade) it always/sometimes crashed the game when closing the keyboard. I assume that's because the Keyboard was on the SceneHeap which it shouldn't. At least moving it to the game mode heap fixed it. But then there was a memory leak that the game mode heap growed everytime the scene was reloaded. That was because of some never freed memory in the Keyboard class. I tried to implement destructors for `StageSceneStateServerConfig` and `FreezeTagConfigMenu` but that also crashed. So I added new `clean()` methods instead. |
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.. | ||
freeze-tag | ||
gamemode | ||
hns | ||
sardines | ||
captureSync.cpp | ||
Client.cpp | ||
DeltaTime.cpp | ||
HackModelHolder.cpp | ||
logger.cpp | ||
SocketBase.cpp | ||
SocketClient.cpp |