SuperMarioOdysseyOnline/source/server
Robin C. Ladiges be50d034f8
fix: crashes related to Keyboard in FreezeTagConfigMenu
In some kingdoms (e.g. in Sand, but not in Cascade) it always/sometimes crashed the game when closing the keyboard.

I assume that's because the Keyboard was on the SceneHeap which it shouldn't.
At least moving it to the game mode heap fixed it.

But then there was a memory leak that the game mode heap growed everytime the scene was reloaded.
That was because of some never freed memory in the Keyboard class.
I tried to implement destructors for `StageSceneStateServerConfig` and `FreezeTagConfigMenu` but that also crashed.
So I added new `clean()` methods instead.
2024-10-29 03:02:15 +01:00
..
freeze-tag fix: crashes related to Keyboard in FreezeTagConfigMenu 2024-10-29 03:02:15 +01:00
gamemode refac: abstracting game mode 2024-10-27 00:38:05 +02:00
hns refac: abstracting game mode 2024-10-27 00:38:05 +02:00
sardines new: Sardines game mode 2024-10-27 00:38:05 +02:00
captureSync.cpp refac: abstracting game mode 2024-10-27 00:38:05 +02:00
Client.cpp refac: abstracting game mode 2024-10-27 00:38:05 +02:00
DeltaTime.cpp refac: abstracting game mode 2024-10-27 00:38:05 +02:00
HackModelHolder.cpp First Commit 2022-06-16 14:33:18 -07:00
logger.cpp refac: abstracting game mode 2024-10-27 00:38:05 +02:00
SocketBase.cpp refac: abstracting game mode 2024-10-27 00:38:05 +02:00
SocketClient.cpp refac: abstracting game mode 2024-10-27 00:38:05 +02:00