mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 03:05:16 +00:00
be50d034f8
In some kingdoms (e.g. in Sand, but not in Cascade) it always/sometimes crashed the game when closing the keyboard. I assume that's because the Keyboard was on the SceneHeap which it shouldn't. At least moving it to the game mode heap fixed it. But then there was a memory leak that the game mode heap growed everytime the scene was reloaded. That was because of some never freed memory in the Keyboard class. I tried to implement destructors for `StageSceneStateServerConfig` and `FreezeTagConfigMenu` but that also crashed. So I added new `clean()` methods instead. |
||
---|---|---|
.. | ||
al/execute | ||
cameras | ||
layouts | ||
nx | ||
puppets | ||
sead | ||
server | ||
speedboot | ||
states | ||
crt0.s | ||
debugMenu.cpp | ||
Factory.cpp | ||
helpers.cpp | ||
hooks.cpp | ||
hooksFreezeTag.cpp | ||
Keyboard.cpp | ||
main.cpp | ||
module.cpp |