mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 11:15:15 +00:00
69d6a732c7
- change: general game mode management more abstract and less H&S oriented
- change: split 8bit updateType into 4bit game mode and 4bit update type.
- change: don't process packets from other game modes (legacy mode for backwards compatibility)
- change: cache game mode of other players in puppet, resend GameModeInf on detected game mode change
- change: send gamemode NONE when H&S is selected but not active
- change: improved distance calculations in squared distance space
- change: change from hider to seeker when dead even if there are no other players
- fix: add hours to the minutes for the H&S GameModeInf packet
- fix: set milliseconds and hours when receiving time from server
- fix: keep the new time from the server for longer than a single frame
- fix: reset H&S icon after receiving a new state from the server
- refac: move code to generate PlayerList into own abstract LayoutPlayerList class.
- refac: to_string() method for GameTime to simplify code in the Game Mode Icon class.
- refac: rename TagInf packet to GameModeInf packet
- refac: remove param from `SocketClient::tryGetPacket()` (unused)
- refac: move all H&S specific files into the same directory (out of layouts)
- refac: move GameModeTimer.cpp from source/server/hns/ to source/server/gamemode/
- refac: clean up some unused, duplicate or complicated imports
- [mod menu] change: use the game mode name in the options & menu title
- [mod menu] change: select the next game mode in the game mode select menu
- [mod menu] change: possibility to always change the gravity setting in the H&S config menu
- [mod menu] add: toggle options to control mario/cappy collision/bounciness
(cherry picked from commit a9b2c87aa0
)
(cherry picked from commit 918f61fbfd619d781d88dc74878d392c48cfa480)
(cherry picked from commit 96aff7dd7167d8244acef7884fa3503d4c3f868a)
(cherry picked from commit 0fb6413ec91bbf679e9f8cea1aa512159101fa46)
(cherry picked from commit ab78a812fd18781655ccf38e803f619ea427d1ac)
Co-authored-by: Robin C. Ladiges <rcl.git@blackpinguin.de>
487 lines
19 KiB
C++
487 lines
19 KiB
C++
#include "main.hpp"
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#include <cmath>
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#include <math.h>
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#include "actors/PuppetActor.h"
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#include "al/execute/ExecuteOrder.h"
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#include "al/execute/ExecuteTable.h"
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#include "al/execute/ExecuteTableHolderDraw.h"
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#include "al/LiveActor/LiveActor.h"
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#include "al/util.hpp"
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#include "al/util/AudioUtil.h"
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#include "al/util/CameraUtil.h"
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#include "al/util/ControllerUtil.h"
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#include "al/util/GraphicsUtil.h"
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#include "al/util/LiveActorUtil.h"
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#include "al/util/NerveUtil.h"
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#include "debugMenu.hpp"
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#include "game/GameData/GameDataHolderAccessor.h"
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#include "game/GameData/GameDataFunction.h"
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#include "game/HakoniwaSequence/HakoniwaSequence.h"
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#include "game/Player/PlayerActorBase.h"
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#include "game/Player/PlayerActorHakoniwa.h"
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#include "game/Player/PlayerFunction.h"
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#include "game/Player/PlayerHackKeeper.h"
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#include "game/StageScene/StageScene.h"
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#include "helpers.hpp"
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#include "logger.hpp"
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#include "puppets/PuppetInfo.h"
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#include "sead/container/seadSafeArray.h"
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#include "sead/gfx/seadPrimitiveRenderer.h"
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#include "sead/heap/seadHeap.h"
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#include "sead/math/seadVector.h"
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#include "server/Client.hpp"
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#include "server/gamemode/GameModeBase.hpp"
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#include "server/gamemode/GameModeFactory.hpp"
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#include "server/gamemode/GameModeManager.hpp"
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#include "rs/util.hpp"
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static int pInfSendTimer = 0;
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static int gameInfSendTimer = 0;
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void updatePlayerInfo(GameDataHolderAccessor holder, PlayerActorBase* playerBase, bool isYukimaru) {
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if (pInfSendTimer >= 3) {
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Client::sendPlayerInfPacket(playerBase, isYukimaru);
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if (!isYukimaru) {
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Client::sendHackCapInfPacket(((PlayerActorHakoniwa*)playerBase)->mHackCap);
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Client::sendCaptureInfPacket((PlayerActorHakoniwa*)playerBase);
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}
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pInfSendTimer = 0;
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}
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if (gameInfSendTimer >= 60) {
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if (isYukimaru) {
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Client::sendGameInfPacket(holder);
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} else {
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Client::sendGameInfPacket((PlayerActorHakoniwa*)playerBase, holder);
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}
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gameInfSendTimer = 0;
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}
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pInfSendTimer++;
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gameInfSendTimer++;
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}
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// ------------- Hooks -------------
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int debugPuppetIndex = 0;
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int debugCaptureIndex = 0;
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static int pageIndex = 0;
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static const int maxPages = 3;
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void drawMainHook(HakoniwaSequence* curSequence, sead::Viewport* viewport, sead::DrawContext* drawContext) {
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GameModeManager* gmm = GameModeManager::instance();
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GameModeBase* mode = gmm->getMode<GameModeBase>();
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if (!mode || !mode->pauseTimeWhenPaused() || !gmm->isPaused()) {
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Time::calcTime(); // this needs to be ran every frame, so running it here works
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}
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if (!debugMode) {
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al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
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return;
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}
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Client* client = Client::instance();
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SocketClient* socket = client->mSocket;
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bool isConnected = socket->isConnected();
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int dispHeight = al::getLayoutDisplayHeight();
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gTextWriter->mViewport = viewport;
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gTextWriter->mColor = sead::Color4f(1.f, 1.f, 1.f, 0.8f);
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drawBackground((agl::DrawContext*)drawContext);
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gTextWriter->beginDraw();
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gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, 10.f));
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gTextWriter->printf("FPS: %d\n", static_cast<int>(round(Application::sInstance->mFramework->calcFps())));
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gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, (dispHeight / 3) + 30.f));
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gTextWriter->setScaleFromFontHeight(20.f);
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if (Client::isServerHidden()) {
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gTextWriter->printf(
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isConnected ? "Server: <hidden> | %d/%d Players\n" : "Server: <hidden>\n",
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isConnected ? Client::getConnectCount() + 1 : 0,
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isConnected ? Client::getMaxPlayerCount() : 0
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);
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} else {
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gTextWriter->printf(
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isConnected ? "Server: %s:%d | %d/%d Players\n" : "Server: %s:%d\n",
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socket->getIP(),
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socket->getPort(),
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isConnected ? Client::getConnectCount() + 1 : 0,
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isConnected ? Client::getMaxPlayerCount() : 0
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);
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}
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gTextWriter->printf("Your TCP status: %s\n", socket->getStateChar());
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gTextWriter->printf("Your UDP status: %s\n", socket->getUdpStateChar());
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sead::Heap* clientHeap = Client::getClientHeap();
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if (clientHeap) {
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sead::Heap* gmHeap = GameModeManager::instance()->getHeap();
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gTextWriter->printf(
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"Heap Use: %.1f/%.0f (Client) %.1f/%.0f (Gmode)\n",
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0.0009765625 * (clientHeap->getSize() - clientHeap->getFreeSize()),
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0.0009765625 * clientHeap->getSize(),
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0.0009765625 * (gmHeap->getSize() - gmHeap->getFreeSize()),
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0.0009765625 * gmHeap->getSize()
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);
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}
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gTextWriter->printf(
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"Queue Count: %d/%d (Send) %d/%d (Receive)\n",
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socket->getSendCount(),
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socket->getSendMaxCount(),
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socket->getRecvCount(),
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socket->getRecvMaxCount()
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);
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#if EMU
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gTextWriter->printf("Mod version: %s for Emulators\n", TOSTRING(BUILDVERSTR));
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#else
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gTextWriter->printf("Mod version: %s for Switch\n", TOSTRING(BUILDVERSTR));
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#endif
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al::Scene* curScene = curSequence->curScene;
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if (curScene && isInGame) {
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sead::LookAtCamera* cam = al::getLookAtCamera(curScene, 0);
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sead::Projection* projection = al::getProjectionSead(curScene, 0);
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PlayerActorBase* playerBase = rs::getPlayerActor(curScene);
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PuppetActor* curPuppet = Client::getPuppet(debugPuppetIndex - 1);
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PuppetActor* debugPuppet = Client::getDebugPuppet();
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if (debugPuppet) {
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curPuppet = debugPuppet;
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}
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sead::PrimitiveRenderer* renderer = sead::PrimitiveRenderer::instance();
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renderer->setDrawContext(drawContext);
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renderer->setCamera(*cam);
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renderer->setProjection(*projection);
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GameMode gameMode = GameModeManager::instance()->getGameMode();
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GameModeBase* gameModeBase = GameModeManager::instance()->getMode<GameModeBase>();
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gTextWriter->printf("(ZR ←)------------ Page %d/%d -------------(ZR →)\n", pageIndex + 1, maxPages);
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switch (pageIndex)
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{
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case 0:
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{
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gTextWriter->printf(
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"(ZL ←)----------%s Player %d/%d %s-----------(ZL →)\n\n",
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debugPuppetIndex + 1 < 10 ? "-" : "",
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debugPuppetIndex + 1,
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Client::getMaxPlayerCount(),
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Client::getMaxPlayerCount() < 10 ? "-" : ""
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);
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if (debugPuppetIndex == 0) {
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gTextWriter->printf("Player Name: %s\n", Client::getClientName());
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gTextWriter->printf("Connection Status: %s\n", isConnected ? "Online" : "Offline");
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gTextWriter->printf("Game mode: %i | %s\n", gameMode, GameModeFactory::getModeName(gameMode));
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gTextWriter->printf("Is in same Stage: Yes\n");
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gTextWriter->printf("Stage: %s\n", client->getLastGameInfPacket()->stageName);
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gTextWriter->printf("Scenario: %u\n", client->getLastGameInfPacket()->scenarioNo);
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gTextWriter->printf("Costume: H: %s B: %s\n", client->getLastCostumeInfPacket()->capModel, client->getLastCostumeInfPacket()->bodyModel);
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gTextWriter->printf("Capture: %s\n", client->getLastCaptureInfPacket()->hackName);
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PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
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if (hackKeeper) {
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PlayerActorHakoniwa* p1 = (PlayerActorHakoniwa*)playerBase;
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if (hackKeeper->currentHackActor) {
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gTextWriter->printf("Animation: %s\n", al::getActionName(hackKeeper->currentHackActor));
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} else {
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gTextWriter->printf("Animation: %s\n", p1->mPlayerAnimator->mAnimFrameCtrl->getActionName());
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}
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}
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if (gameModeBase) {
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gameModeBase->debugMenuPlayer(gTextWriter);
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}
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} else if (curPuppet) {
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al::LiveActor* curModel = curPuppet->getCurrentModel();
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PuppetInfo* curPupInfo = curPuppet->getInfo();
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if (curModel && curPupInfo) {
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gTextWriter->printf("Player Name: %s\n", curPupInfo->puppetName);
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gTextWriter->printf("Connection Status: %s\n", curPupInfo->isConnected ? "Online" : "Offline");
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gTextWriter->printf("Game mode: %i | %s\n", curPupInfo->gameMode, GameModeFactory::getModeName(curPupInfo->gameMode));
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gTextWriter->printf("Is in same Stage: %s\n", curPupInfo->isInSameStage ? "Yes" : "No");
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gTextWriter->printf("Stage: %s\n", curPupInfo->stageName);
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gTextWriter->printf("Scenario: %u\n", curPupInfo->scenarioNo);
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gTextWriter->printf("Costume: H: %s B: %s\n", curPupInfo->costumeHead, curPupInfo->costumeBody);
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gTextWriter->printf("Capture: %s\n", curPupInfo->isCaptured ? curPupInfo->curHack : "");
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gTextWriter->printf("Animation: %d %s\n", curPupInfo->curAnim, curPupInfo->curAnimStr);
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if (!curPupInfo->isCaptured) {
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gTextWriter->printf("Model Animation: %s\n", al::getActionName(curModel));
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}
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if (gameModeBase) {
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gameModeBase->debugMenuPlayer(gTextWriter, curPupInfo);
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}
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}
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}
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}
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break;
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case 1:
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{
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gTextWriter->printf("--------------- Animation & Cappy ---------------\n\n");
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PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
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if (hackKeeper) {
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PlayerActorHakoniwa* p1 = (PlayerActorHakoniwa*)playerBase; // its safe to assume that we're using a playeractorhakoniwa if the hack keeper isnt null
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if (hackKeeper->currentHackActor) {
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al::LiveActor* curHack = hackKeeper->currentHackActor;
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gTextWriter->printf("Current Hack Animation: %s\n", al::getActionName(curHack));
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gTextWriter->printf("Current Hack Name: %s\n", hackKeeper->getCurrentHackName());
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sead::Quatf captureRot = curHack->mPoseKeeper->getQuat();
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gTextWriter->printf("Current Hack Rot: %.3f %.3f %.3f %f\n", captureRot.x, captureRot.y, captureRot.z, captureRot.w);
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sead::Quatf calcRot;
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al::calcQuat(&calcRot, curHack);
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gTextWriter->printf("Calc Hack Rot: %.3f %.3f %.3f %.3f\n", calcRot.x, calcRot.y, calcRot.z, calcRot.w);
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} else {
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gTextWriter->printf("Cur Action: %s\n", p1->mPlayerAnimator->mAnimFrameCtrl->getActionName());
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gTextWriter->printf("Cur Sub Action: %s\n", p1->mPlayerAnimator->curSubAnim.cstr());
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gTextWriter->printf("Is Cappy Flying? %s\n", BTOC(p1->mHackCap->isFlying()));
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if (p1->mHackCap->isFlying()) {
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gTextWriter->printf("Cappy Action: %s\n", al::getActionName(p1->mHackCap));
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sead::Vector3f* capTrans = al::getTransPtr(p1->mHackCap);
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sead::Vector3f* capRot = &p1->mHackCap->mJointKeeper->mJointRot;
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gTextWriter->printf("Cappy: Position Rotation\nX: % 10.3f % 10.3f\nY: % 10.3f % 10.3f\nZ: % 10.3f % 10.3f\n",
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capTrans->x, capRot->x,
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capTrans->y, capRot->y,
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capTrans->z, capRot->z
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);
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gTextWriter->printf("Cappy Skew: %.3f\n", p1->mHackCap->mJointKeeper->mSkew);
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}
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}
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}
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}
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break;
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case 2:
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{
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gTextWriter->printf("------------------- Controls --------------------\n\n");
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if (gameModeBase) {
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gameModeBase->debugMenuControls(gTextWriter);
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}
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gTextWriter->printf("\n- ZR + ↑ | Open/close this debug menu\n");
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}
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break;
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default:
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break;
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}
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renderer->begin();
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// sead::Matrix34f mat = sead::Matrix34f::ident;
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// mat.setBase(3, sead::Vector3f::zero); // Sets the position of the matrix.
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// For cubes, you need to put this at the location.
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// For spheres, you can leave this at 0 0 0 since you set it in its draw function.
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renderer->setModelMatrix(sead::Matrix34f::ident);
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if (curPuppet) {
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renderer->drawSphere4x8(curPuppet->getInfo()->playerPos, 20, sead::Color4f(1.f, 0.f, 0.f, 0.25f));
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renderer->drawSphere4x8(al::getTrans(curPuppet), 20, sead::Color4f(0.f, 0.f, 1.f, 0.25f));
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} else if (debugPuppetIndex == 0) {
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renderer->drawSphere4x8(client->getLastPlayerInfPacket()->playerPos, 20, sead::Color4f(1.f, 0.f, 0.f, 0.25f));
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}
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renderer->end();
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isInGame = false;
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}
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gTextWriter->endDraw();
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al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
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}
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void sendShinePacket(GameDataHolderAccessor thisPtr, Shine* curShine) {
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if (!curShine->isGot()) {
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GameDataFile::HintInfo* curHintInfo = &thisPtr.mData->mGameDataFile->mShineHintList[curShine->mShineIdx];
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Client::sendShineCollectPacket(curHintInfo->mUniqueID);
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}
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GameDataFunction::setGotShine(thisPtr, curShine->curShineInfo);
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}
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void stageInitHook(
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al::ActorInitInfo* info,
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StageScene* curScene,
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al::PlacementInfo const* placement,
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al::LayoutInitInfo const* lytInfo,
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al::ActorFactory const* factory,
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al::SceneMsgCtrl* sceneMsgCtrl,
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al::GameDataHolderBase* dataHolder
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) {
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al::initActorInitInfo(info, curScene, placement, lytInfo, factory, sceneMsgCtrl, dataHolder);
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Client::clearArrays();
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Client::setSceneInfo(*info, curScene);
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if (GameModeManager::instance()->getGameMode() != NONE) {
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GameModeInitInfo initModeInfo(info, curScene);
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initModeInfo.initServerInfo(GameModeManager::instance()->getNextGameMode(), Client::getPuppetHolder());
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GameModeManager::instance()->initScene(initModeInfo);
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}
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Client::sendGameInfPacket(info->mActorSceneInfo.mSceneObjHolder);
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}
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PlayerCostumeInfo* setPlayerModel(
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al::LiveActor* player,
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const al::ActorInitInfo& initInfo,
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const char* bodyModel,
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const char* capModel,
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al::AudioKeeper* keeper,
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bool isCloset
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) {
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Client::sendCostumeInfPacket(bodyModel, capModel);
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return PlayerFunction::initMarioModelActor(player, initInfo, bodyModel, capModel, keeper, isCloset);
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}
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al::SequenceInitInfo* initInfo;
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ulong constructHook() { // hook for constructing anything we need to globally be accesible
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asm("STR X21, [X19,#0x208]"); // stores WorldResourceLoader into HakoniwaSequence
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asm("MOV %[result], X20" : [result] "=r"(initInfo)); // Save our scenes init info to a gloabl ptr so we can access it later
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Client::createInstance(al::getCurrentHeap());
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GameModeManager::createInstance(al::getCurrentHeap()); // Create the GameModeManager on the current al heap
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return 0x20;
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}
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bool threadInit(HakoniwaSequence* mainSeq) { // hook for initializing client class
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al::LayoutInitInfo lytInfo = al::LayoutInitInfo();
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al::initLayoutInitInfo(
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&lytInfo,
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mainSeq->mLytKit,
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0,
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mainSeq->mAudioDirector,
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initInfo->mSystemInfo->mLayoutSys,
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initInfo->mSystemInfo->mMessageSys,
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initInfo->mSystemInfo->mGamePadSys
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);
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Client::instance()->init(lytInfo, mainSeq->mGameDataHolder);
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return GameDataFunction::isPlayDemoOpening(mainSeq->mGameDataHolder);
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}
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bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
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StageScene* stageScene = (StageScene*)sequence->curScene;
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bool isFirstStep = al::isFirstStep(sequence);
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al::PlayerHolder* pHolder = al::getScenePlayerHolder(stageScene);
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PlayerActorBase* playerBase = al::tryGetPlayerActor(pHolder, 0);
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bool isYukimaru = !playerBase->getPlayerInfo();
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isInGame = !stageScene->isPause();
|
|
|
|
GameModeManager::instance()->setPaused(stageScene->isPause());
|
|
Client::setStageInfo(stageScene->mHolder);
|
|
|
|
Client::update();
|
|
|
|
updatePlayerInfo(stageScene->mHolder, playerBase, isYukimaru);
|
|
|
|
static bool isDisableMusic = false;
|
|
|
|
if (al::isPadHoldZR(-1)) {
|
|
if (al::isPadTriggerUp(-1)) { // ZR + Up => Debug menu
|
|
debugMode = !debugMode;
|
|
}
|
|
if (debugMode) {
|
|
if (al::isPadTriggerLeft(-1)) { // [Debug menu] ZR + Left => Previous page
|
|
pageIndex--;
|
|
if (pageIndex < 0) {
|
|
pageIndex = maxPages - 1;
|
|
}
|
|
}
|
|
if (al::isPadTriggerRight(-1)) { // [Debug menu] ZR + Right => Next page
|
|
pageIndex++;
|
|
if (pageIndex >= maxPages) {
|
|
pageIndex = 0;
|
|
}
|
|
}
|
|
}
|
|
} else if (al::isPadHoldZL(-1)) {
|
|
if (debugMode && pageIndex == 0) {
|
|
if (al::isPadTriggerLeft(-1)) { // [Debug menu] ZL + Left => Previous player
|
|
debugPuppetIndex--;
|
|
if (debugPuppetIndex < 0) {
|
|
debugPuppetIndex = Client::getMaxPlayerCount() - 1;
|
|
}
|
|
}
|
|
if (al::isPadTriggerRight(-1)) { // [Debug menu] ZL + Right => Next player
|
|
debugPuppetIndex++;
|
|
if (debugPuppetIndex >= Client::getMaxPlayerCount()) {
|
|
debugPuppetIndex = 0;
|
|
}
|
|
}
|
|
}
|
|
} else if (al::isPadHoldL(-1)) {
|
|
if (al::isPadTriggerLeft(-1)) { // L + Left => Activate gamemode
|
|
GameModeManager::instance()->toggleActive();
|
|
}
|
|
if (al::isPadTriggerUp(-1)) { // L + Up => Disable background music
|
|
isDisableMusic = !isDisableMusic;
|
|
}
|
|
}
|
|
|
|
if (isDisableMusic) {
|
|
if (al::isPlayingBgm(stageScene)) {
|
|
al::stopAllBgm(stageScene, 0);
|
|
}
|
|
}
|
|
|
|
if (isFirstStep) {
|
|
GameModeBase* mode = GameModeManager::instance()->getMode<GameModeBase>();
|
|
if (mode) {
|
|
mode->onHakoniwaSequenceFirstStep(sequence);
|
|
}
|
|
}
|
|
|
|
return isFirstStep;
|
|
}
|
|
|
|
void seadPrintHook(const char* fmt, ...) {
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
|
|
Logger::log(fmt, args);
|
|
|
|
va_end(args);
|
|
}
|