mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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165 lines
No EOL
8.3 KiB
C++
165 lines
No EOL
8.3 KiB
C++
#pragma once
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/**
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* @file PlayerActorBase.h
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* @brief Main Class for the PlayerActor (Mario)
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* Player Pose: TQGMSV
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* Vtable loc: 1D780C0
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*/
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#include "game/Interfaces/IUseDimension.h"
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#include "al/actor/ActorDimensionKeeper.h"
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#include "al/actor/ActorInitInfo.h"
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#include "PlayerActorBase.h"
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#include "PlayerPuppet.h"
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#include "PlayerInput.h"
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#include "PlayerAnimator.h"
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#include "HackCap.h"
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#include "PlayerModelKeeper.h"
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#include "PlayerColliderHakoniwa.h"
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#include "PlayerConst.h"
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#include "PlayerHackKeeper.h"
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#include "PlayerInfo.h"
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#include "PlayerModelChangerHakoniwa.h"
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#include "PlayerFormSensorCollisionArranger.h"
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#include "PlayerInitInfo.h"
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#include "Attacks/PlayerSpinCapAttack.h"
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namespace al {
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class WaterSurfaceFinder;
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}
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class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
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public:
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int *getPortNo(void) const;
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PlayerHackKeeper *getPlayerHackKeeper() const;
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void attackSensor(al::HitSensor *target, al::HitSensor *source);
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void startDemoPuppetable(void);
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void startPlayerPuppet(void);
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void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
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PlayerInfo *mPlayerInfo; // 0x128
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PlayerConst *mPlayerConst; // 0x130
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PlayerInput *mPlayerInput; //0x138
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PlayerTrigger *mPlayerTrigger; // 0x140
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HackCap *mHackCap; // 0x148
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ActorDimensionKeeper *mDimKeeper; // 0x150
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PlayerModelKeeper *mPlayerModelKeeper; // 0x158
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PlayerModelChangerHakoniwa *mModelChanger; // 0x160
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PlayerAnimator *mPlayerAnimator; // 0x168
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PlayerColliderHakoniwa *mPlayerCollider; // 0x170
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PlayerPuppet *mPlayerPuppet; // 0x178
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PlayerAreaChecker *mAreaChecker; // 0x180
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al::WaterSurfaceFinder *mWaterSurfaceFinder; // 0x188
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PlayerOxygen* mPlayerOxygen; // 0x190
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PlayerDamageKeeper* mPlayerDamageKeeper; // 0x198
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PlayerDemoActionFlag* mPlayerDemoActionFlag; // 0x1A0
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PlayerCapActionHistory* mPlayerCapActionHistory; // 0x1A8
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PlayerCapManHeroEyesControl* mPlayerCapManHeroEyesControl; // 0x1B0
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struct PlayerContinuousJump* mPlayerContinuousJump; // 0x1B8
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struct PlayerContinuousLongJump* mPlayerContinuousLongJump; // 0x1C0
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struct PlayerCounterAfterUpperPunch* mPlayerCounterAfterUpperPunch; // 0x1C8
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struct PlayerCounterForceRun* mPlayerCounterForceRun; // 0x1D0
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PlayerCounterIceWater* mPlayerCounterIceWater; // 0x1D8
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struct PlayerCounterQuickTurnJump* mPlayerCounterQuickTurnJump; // 0x1E0
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PlayerWallActionHistory* mPlayerWallActionHistory; // 0x1E8
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PlayerBindKeeper* mPlayerBindKeeper; // 0x1F0
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PlayerCarryKeeper* mPlayerCarryKeeper; // 0x1F8
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PlayerEquipmentUser* mPlayerEquipmentUser; // 0x200
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PlayerHackKeeper *mHackKeeper; // 0x208
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PlayerFormSensorCollisionArranger *mCollArranger; // 0x210
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struct PlayerJumpMessageRequest* mPlayerJumpMessageRequest; // 0x218
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struct PlayerSandSinkAffect* mPlayerSandSinkAffect; // 0x220
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PlayerSpinCapAttack* mSpinCapAttack; // 0x228
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struct PlayerActionDiveInWater* mPlayerActionDiveInWater;
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struct PlayerEffect* mPlayerEffect;
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PlayerEyeSensorHitHolder* mPlayerEyeSensorHitHolder;
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struct PlayerPushReceiver* mPlayerPushReceiver;
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struct PlayerHitPush* mPlayerHitPush;
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struct PlayerExternalVelocity* mPlayerExternalVelocity;
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PlayerJointControlKeeper* mPlayerJointControlKeeper;
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PlayerPainPartsKeeper* mPlayerPainPartsKeeper;
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PlayerRecoverySafetyPoint* mPlayerRecoverySafetyPoint;
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struct PlayerRippleGenerator* mPlayerRippleGenerator;
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PlayerSeparateCapFlag* mPlayerSeparateCapFlag;
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PlayerWetControl* mPlayerWetControl;
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PlayerStainControl* mPlayerStainControl;
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al::FootPrintHolder* mFootPrintHolder;
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struct GaugeAir* mGaugeAir;
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struct WaterSurfaceShadow* mWaterSurfaceShadow;
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WorldEndBorderKeeper* mWorldEndBorderKeeper;
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void* gap;
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struct PlayerSeCtrl* mPlayerSeCtrl;
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al::HitSensor* mBodyHitSensor;
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bool mIsLongShadow;
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struct PlayerStateWait* mPlayerStateWait;
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struct PlayerStateSquat* mPlayerStateSquat;
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struct PlayerStateRunHakoniwa2D3D* mPlayerStateRunHakoniwa2D3D;
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struct PlayerStateSlope* mPlayerStateSlope;
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struct PlayerStateRolling* mPlayerStateRolling;
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struct PlayerStateSpinCap* mPlayerStateSpinCap;
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struct PlayerStateJump* mPlayerStateJump;
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struct PlayerStateCapCatchPop* mPlayerStateCapCatchPop;
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struct PlayerStateWallAir* mPlayerStateWallAir;
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struct PlayerStateWallCatch* mPlayerStateWallCatch;
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struct PlayerStateGrabCeil* mPlayerStateGrabCeil;
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struct PlayerStatePoleClimb* mPlayerStatePoleClimb;
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struct PlayerStateHipDrop* mPlayerStateHipDrop;
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struct PlayerStateHeadSliding* mPlayerStateHeadSliding;
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struct PlayerStateLongJump* mPlayerStateLongJump;
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struct PlayerStateFallHakoniwa* mPlayerStateFallHakoniwa;
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struct PlayerStateSandSink* mPlayerStateSandSink;
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struct ActorStateSandGeyser* mActorStateSandGeyser;
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struct PlayerStateRise* mPlayerStateRise;
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struct PlayerStateSwim* mPlayerStateSwim;
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struct PlayerStateDamageLife* mPlayerStateDamageLife;
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struct PlayerStateDamageSwim* mPlayerStateDamageSwim;
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struct PlayerStateDamageFire* mPlayerStateDamageFire;
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struct PlayerStatePress* mPlayerStatePress;
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struct PlayerStateBind* mPlayerStateBind;
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struct PlayerStateHack* mPlayerStateHack;
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struct PlayerStateEndHack* mPlayerStateEndHack;
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struct PlayerStateCameraSubjective* mPlayerStateCameraSubjective;
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struct PlayerStateAbyss* mPlayerStateAbyss;
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struct PlayerJudgeAirForceCount* mPlayerJudgeAirForceCount;
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struct PlayerJudgeCameraSubjective* mPlayerJudgeCameraSubjective;
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struct PlayerJudgeCapCatchPop* mPlayerJudgeCapCatchPop;
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struct PlayerJudgeDeadWipeStart* mPlayerJudgeDeadWipeStart;
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struct PlayerJudgeDirectRolling* mPlayerJudgeDirectRolling;
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struct PlayerJudgeEnableStandUp* mPlayerJudgeEnableStandUp;
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struct PlayerJudgeForceLand* mPlayerJudgeForceLand;
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struct PlayerJudgeForceSlopeSlide* mPlayerJudgeForceSlopeSlide;
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struct PlayerJudgeForceRolling* mPlayerJudgeForceRolling;
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struct PlayerJudgeGrabCeil* mPlayerJudgeGrabCeil;
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struct PlayerJudgeInWater* mPlayerJudgeInWater1;
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struct PlayerJudgeInWater* mPlayerJudgeInWater2;
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struct PlayerJudgeInWater* mPlayerJudgeInWater3;
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struct PlayerJudgeInWater* mPlayerJudgeInWater4;
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struct PlayerJudgeInvalidateInputFall* mPlayerJudgeInvalidateInputFall;
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struct PlayerJudgeLongFall* mPlayerJudgeLongFall;
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struct PlayerJudgeOutInWater* mPlayerJudgeOutInWater;
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struct PlayerJudgeRecoveryLifeFast* mPlayerJudgeRecoveryLifeFast;
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struct PlayerJudgeSandSink* mPlayerJudgeSandSink;
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struct PlayerJudgeSpeedCheckFall* mPlayerJudgeSpeedCheckFall;
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struct PlayerJudgeStartHipDrop* mPlayerJudgeStartHipDrop;
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struct PlayerJudgeStartRise* mPlayerJudgeStartRise;
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struct PlayerJudgeStartRolling* mPlayerJudgeStartRolling;
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struct PlayerJudgeStartRun* mPlayerJudgeStartRun;
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struct PlayerJudgeStartSquat* mPlayerJudgeStartSquat;
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struct PlayerJudgeStartWaterSurfaceRun* mPlayerJudgeStartWaterSurfaceRun;
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struct PlayerJudgeSlopeSlide* mPlayerJudgeSlopeSlide;
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struct PlayerJudgePoleClimb* mPlayerJudgePoleClimb;
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struct PlayerJudgePreInputJump* mPlayerJudgePreInputJump;
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struct PlayerJudgePreInputCapThrow* mPlayerJudgePreInputCapThrow;
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struct PlayerJudgePreInputHackAction* mPlayerJudgePreInputHackAction;
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struct HackCapJudgePreInputHoveringJump* mHackCapJudgePreInputHoveringJump;
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struct HackCapJudgePreInputSeparateThrow* mHackCapJudgePreInputSeparateThrow;
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struct HackCapJudgePreInputSeparateJump* mHackCapJudgePreInputSeparateJump;
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struct PlayerJudgeWallCatch* mPlayerJudgeWallCatch;
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struct PlayerJudgeWallCatchInputDir* mPlayerJudgeWallCatchInputDir;
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struct PlayerJudgeWallHitDown* mPlayerJudgeWallHitDown;
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struct PlayerJudgeWallHitDownForceRun* mPlayerJudgeWallHitDownForceRun;
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struct PlayerJudgeWallHitDownRolling* mPlayerJudgeWallHitDownRolling;
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struct PlayerJudgeWallKeep* mPlayerJudgeWallKeep;
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void* gap_2;
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}; |