SuperMarioOdysseyOnline/include/game/Player/PlayerActorHakoniwa.h

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#pragma once
/**
* @file PlayerActorBase.h
* @brief Main Class for the PlayerActor (Mario)
* Player Pose: TQGMSV
* Vtable loc: 1D780C0
*/
#include "game/Interfaces/IUseDimension.h"
#include "al/actor/ActorDimensionKeeper.h"
#include "al/actor/ActorInitInfo.h"
#include "PlayerActorBase.h"
#include "PlayerPuppet.h"
#include "PlayerInput.h"
#include "PlayerAnimator.h"
#include "HackCap.h"
#include "PlayerModelKeeper.h"
#include "PlayerColliderHakoniwa.h"
#include "PlayerConst.h"
#include "PlayerHackKeeper.h"
#include "PlayerInfo.h"
#include "PlayerModelChangerHakoniwa.h"
#include "PlayerFormSensorCollisionArranger.h"
#include "PlayerInitInfo.h"
#include "Attacks/PlayerSpinCapAttack.h"
namespace al {
class WaterSurfaceFinder;
}
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class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
public:
int *getPortNo(void) const;
PlayerHackKeeper *getPlayerHackKeeper() const;
void attackSensor(al::HitSensor *target, al::HitSensor *source);
void startDemoPuppetable(void);
void startPlayerPuppet(void);
void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
PlayerInfo *mPlayerInfo; // 0x128
PlayerConst *mPlayerConst; // 0x130
PlayerInput *mPlayerInput; //0x138
PlayerTrigger *mPlayerTrigger; // 0x140
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HackCap *mHackCap; // 0x148
ActorDimensionKeeper *mDimKeeper; // 0x150
PlayerModelKeeper *mPlayerModelKeeper; // 0x158
PlayerModelChangerHakoniwa *mModelChanger; // 0x160
PlayerAnimator *mPlayerAnimator; // 0x168
PlayerColliderHakoniwa *mPlayerCollider; // 0x170
PlayerPuppet *mPlayerPuppet; // 0x178
PlayerAreaChecker *mAreaChecker; // 0x180
al::WaterSurfaceFinder *mWaterSurfaceFinder; // 0x188
PlayerOxygen* mPlayerOxygen; // 0x190
PlayerDamageKeeper* mPlayerDamageKeeper; // 0x198
PlayerDemoActionFlag* mPlayerDemoActionFlag; // 0x1A0
PlayerCapActionHistory* mPlayerCapActionHistory; // 0x1A8
PlayerCapManHeroEyesControl* mPlayerCapManHeroEyesControl; // 0x1B0
struct PlayerContinuousJump* mPlayerContinuousJump; // 0x1B8
struct PlayerContinuousLongJump* mPlayerContinuousLongJump; // 0x1C0
struct PlayerCounterAfterUpperPunch* mPlayerCounterAfterUpperPunch; // 0x1C8
struct PlayerCounterForceRun* mPlayerCounterForceRun; // 0x1D0
PlayerCounterIceWater* mPlayerCounterIceWater; // 0x1D8
struct PlayerCounterQuickTurnJump* mPlayerCounterQuickTurnJump; // 0x1E0
PlayerWallActionHistory* mPlayerWallActionHistory; // 0x1E8
PlayerBindKeeper* mPlayerBindKeeper; // 0x1F0
PlayerCarryKeeper* mPlayerCarryKeeper; // 0x1F8
PlayerEquipmentUser* mPlayerEquipmentUser; // 0x200
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PlayerHackKeeper *mHackKeeper; // 0x208
PlayerFormSensorCollisionArranger *mCollArranger; // 0x210
struct PlayerJumpMessageRequest* mPlayerJumpMessageRequest; // 0x218
struct PlayerSandSinkAffect* mPlayerSandSinkAffect; // 0x220
PlayerSpinCapAttack* mSpinCapAttack; // 0x228
struct PlayerActionDiveInWater* mPlayerActionDiveInWater;
struct PlayerEffect* mPlayerEffect;
PlayerEyeSensorHitHolder* mPlayerEyeSensorHitHolder;
struct PlayerPushReceiver* mPlayerPushReceiver;
struct PlayerHitPush* mPlayerHitPush;
struct PlayerExternalVelocity* mPlayerExternalVelocity;
PlayerJointControlKeeper* mPlayerJointControlKeeper;
PlayerPainPartsKeeper* mPlayerPainPartsKeeper;
PlayerRecoverySafetyPoint* mPlayerRecoverySafetyPoint;
struct PlayerRippleGenerator* mPlayerRippleGenerator;
PlayerSeparateCapFlag* mPlayerSeparateCapFlag;
PlayerWetControl* mPlayerWetControl;
PlayerStainControl* mPlayerStainControl;
al::FootPrintHolder* mFootPrintHolder;
struct GaugeAir* mGaugeAir;
struct WaterSurfaceShadow* mWaterSurfaceShadow;
WorldEndBorderKeeper* mWorldEndBorderKeeper;
void* gap;
struct PlayerSeCtrl* mPlayerSeCtrl;
al::HitSensor* mBodyHitSensor;
bool mIsLongShadow;
struct PlayerStateWait* mPlayerStateWait;
struct PlayerStateSquat* mPlayerStateSquat;
struct PlayerStateRunHakoniwa2D3D* mPlayerStateRunHakoniwa2D3D;
struct PlayerStateSlope* mPlayerStateSlope;
struct PlayerStateRolling* mPlayerStateRolling;
struct PlayerStateSpinCap* mPlayerStateSpinCap;
struct PlayerStateJump* mPlayerStateJump;
struct PlayerStateCapCatchPop* mPlayerStateCapCatchPop;
struct PlayerStateWallAir* mPlayerStateWallAir;
struct PlayerStateWallCatch* mPlayerStateWallCatch;
struct PlayerStateGrabCeil* mPlayerStateGrabCeil;
struct PlayerStatePoleClimb* mPlayerStatePoleClimb;
struct PlayerStateHipDrop* mPlayerStateHipDrop;
struct PlayerStateHeadSliding* mPlayerStateHeadSliding;
struct PlayerStateLongJump* mPlayerStateLongJump;
struct PlayerStateFallHakoniwa* mPlayerStateFallHakoniwa;
struct PlayerStateSandSink* mPlayerStateSandSink;
struct ActorStateSandGeyser* mActorStateSandGeyser;
struct PlayerStateRise* mPlayerStateRise;
struct PlayerStateSwim* mPlayerStateSwim;
struct PlayerStateDamageLife* mPlayerStateDamageLife;
struct PlayerStateDamageSwim* mPlayerStateDamageSwim;
struct PlayerStateDamageFire* mPlayerStateDamageFire;
struct PlayerStatePress* mPlayerStatePress;
struct PlayerStateBind* mPlayerStateBind;
struct PlayerStateHack* mPlayerStateHack;
struct PlayerStateEndHack* mPlayerStateEndHack;
struct PlayerStateCameraSubjective* mPlayerStateCameraSubjective;
struct PlayerStateAbyss* mPlayerStateAbyss;
struct PlayerJudgeAirForceCount* mPlayerJudgeAirForceCount;
struct PlayerJudgeCameraSubjective* mPlayerJudgeCameraSubjective;
struct PlayerJudgeCapCatchPop* mPlayerJudgeCapCatchPop;
struct PlayerJudgeDeadWipeStart* mPlayerJudgeDeadWipeStart;
struct PlayerJudgeDirectRolling* mPlayerJudgeDirectRolling;
struct PlayerJudgeEnableStandUp* mPlayerJudgeEnableStandUp;
struct PlayerJudgeForceLand* mPlayerJudgeForceLand;
struct PlayerJudgeForceSlopeSlide* mPlayerJudgeForceSlopeSlide;
struct PlayerJudgeForceRolling* mPlayerJudgeForceRolling;
struct PlayerJudgeGrabCeil* mPlayerJudgeGrabCeil;
struct PlayerJudgeInWater* mPlayerJudgeInWater1;
struct PlayerJudgeInWater* mPlayerJudgeInWater2;
struct PlayerJudgeInWater* mPlayerJudgeInWater3;
struct PlayerJudgeInWater* mPlayerJudgeInWater4;
struct PlayerJudgeInvalidateInputFall* mPlayerJudgeInvalidateInputFall;
struct PlayerJudgeLongFall* mPlayerJudgeLongFall;
struct PlayerJudgeOutInWater* mPlayerJudgeOutInWater;
struct PlayerJudgeRecoveryLifeFast* mPlayerJudgeRecoveryLifeFast;
struct PlayerJudgeSandSink* mPlayerJudgeSandSink;
struct PlayerJudgeSpeedCheckFall* mPlayerJudgeSpeedCheckFall;
struct PlayerJudgeStartHipDrop* mPlayerJudgeStartHipDrop;
struct PlayerJudgeStartRise* mPlayerJudgeStartRise;
struct PlayerJudgeStartRolling* mPlayerJudgeStartRolling;
struct PlayerJudgeStartRun* mPlayerJudgeStartRun;
struct PlayerJudgeStartSquat* mPlayerJudgeStartSquat;
struct PlayerJudgeStartWaterSurfaceRun* mPlayerJudgeStartWaterSurfaceRun;
struct PlayerJudgeSlopeSlide* mPlayerJudgeSlopeSlide;
struct PlayerJudgePoleClimb* mPlayerJudgePoleClimb;
struct PlayerJudgePreInputJump* mPlayerJudgePreInputJump;
struct PlayerJudgePreInputCapThrow* mPlayerJudgePreInputCapThrow;
struct PlayerJudgePreInputHackAction* mPlayerJudgePreInputHackAction;
struct HackCapJudgePreInputHoveringJump* mHackCapJudgePreInputHoveringJump;
struct HackCapJudgePreInputSeparateThrow* mHackCapJudgePreInputSeparateThrow;
struct HackCapJudgePreInputSeparateJump* mHackCapJudgePreInputSeparateJump;
struct PlayerJudgeWallCatch* mPlayerJudgeWallCatch;
struct PlayerJudgeWallCatchInputDir* mPlayerJudgeWallCatchInputDir;
struct PlayerJudgeWallHitDown* mPlayerJudgeWallHitDown;
struct PlayerJudgeWallHitDownForceRun* mPlayerJudgeWallHitDownForceRun;
struct PlayerJudgeWallHitDownRolling* mPlayerJudgeWallHitDownRolling;
struct PlayerJudgeWallKeep* mPlayerJudgeWallKeep;
void* gap_2;
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};