mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 03:05:16 +00:00
122 lines
No EOL
3.1 KiB
C++
122 lines
No EOL
3.1 KiB
C++
#include "logger.hpp"
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#include "helpers.hpp"
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#include "nn/result.h"
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// If connection fails, try X ports above the specified one
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// Useful for debugging multple clients on the same machine
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constexpr u32 ADDITIONAL_LOG_PORT_COUNT = 2;
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Logger* Logger::sInstance = nullptr;
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void Logger::createInstance() {
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#ifdef SERVERIP
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sInstance = new Logger(TOSTRING(SERVERIP), 3080, "MainLogger");
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#else
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sInstance = new Logger(0, 3080, "MainLogger");
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#endif
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}
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nn::Result Logger::init(const char* ip, u16 port) {
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sock_ip = ip;
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this->port = port;
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in_addr hostAddress = { 0 };
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sockaddr serverAddress = { 0 };
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if (this->socket_log_state != SOCKET_LOG_UNINITIALIZED)
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return -1;
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nn::nifm::Initialize();
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nn::nifm::SubmitNetworkRequest();
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while (nn::nifm::IsNetworkRequestOnHold()) { }
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// emulators make this return false always, so skip it during init
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#ifndef EMU
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if (!nn::nifm::IsNetworkAvailable()) {
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return -1;
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}
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#endif
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if ((this->socket_log_socket = nn::socket::Socket(2, 1, 0)) < 0) {
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return -1;
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}
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nn::socket::InetAton(this->sock_ip, &hostAddress);
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serverAddress.address = hostAddress;
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serverAddress.port = nn::socket::InetHtons(this->port);
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serverAddress.family = 2;
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nn::Result result;
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bool connected = false;
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for (u32 i = 0; i < ADDITIONAL_LOG_PORT_COUNT + 1; ++i) {
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result = nn::socket::Connect(this->socket_log_socket, &serverAddress, sizeof(serverAddress));
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if (result.isSuccess()) {
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connected = true;
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break;
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}
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this->port++;
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serverAddress.port = nn::socket::InetHtons(this->port);
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}
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if (connected) {
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this->socket_log_state = SOCKET_LOG_CONNECTED;
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this->isDisableName = false;
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return 0;
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} else {
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return result;
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}
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}
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void Logger::log(const char *fmt, va_list args) { // impl for replacing seads system::print
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if (!sInstance)
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return;
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char buf[0x500];
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if (nn::util::VSNPrintf(buf, sizeof(buf), fmt, args) > 0) {
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sInstance->socket_log(buf);
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}
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}
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s32 Logger::read(char *out) {
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return this->socket_read_char(out);
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}
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void Logger::log(const char* fmt, ...) {
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if (!sInstance)
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return;
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va_list args;
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va_start(args, fmt);
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char buf[0x500];
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if (nn::util::VSNPrintf(buf, sizeof(buf), fmt, args) > 0) {
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if (!sInstance->isDisableName) {
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char prefix[0x510];
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nn::util::SNPrintf(prefix, sizeof(prefix), "[%s] %s", sInstance->sockName, buf);
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sInstance->socket_log(prefix);
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} else {
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sInstance->socket_log(buf);
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}
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}
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va_end(args);
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}
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bool Logger::pingSocket() {
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return socket_log("ping") > 0; // if value is greater than zero, than the socket recieved our message, otherwise the connection was lost.
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}
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void tryInitSocket() {
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__asm("STR X20, [X8,#0x18]");
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#if DEBUGLOG
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Logger::createInstance(); // creates a static instance for debug logger
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#endif
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} |