SuperMarioOdysseyOnline/source/server
Robin C. Ladiges 36f9343f83 don't send empty GameInf and CostumeInf packets and resend them on reconnect
Resend because: on server restarts the server will lose the stage and costume information.

If only one client is connected to the server, the packets currently aren't resent, so the server doesn't know in which stage the client is and what
costume it wears
(which I'd like to display on the website).

With more then one client connected it already works, because when another client joins the server, the client will send both packets.
2022-12-16 13:19:54 -06:00
..
gamemode executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
hns executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
captureSync.cpp First Commit 2022-06-16 14:33:18 -07:00
Client.cpp don't send empty GameInf and CostumeInf packets and resend them on reconnect 2022-12-16 13:19:54 -06:00
DeltaTime.cpp First Commit 2022-06-16 14:33:18 -07:00
HackModelHolder.cpp First Commit 2022-06-16 14:33:18 -07:00
logger.cpp change recieve logs, update headers, fix bound bowl crash 2022-08-10 14:11:52 -07:00
SocketBase.cpp executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
SocketClient.cpp don't send empty GameInf and CostumeInf packets and resend them on reconnect 2022-12-16 13:19:54 -06:00