SuperMarioOdysseyOnline/include/packets
Robin C. Ladiges 36f9343f83 don't send empty GameInf and CostumeInf packets and resend them on reconnect
Resend because: on server restarts the server will lose the stage and costume information.

If only one client is connected to the server, the packets currently aren't resent, so the server doesn't know in which stage the client is and what
costume it wears
(which I'd like to display on the website).

With more then one client connected it already works, because when another client joins the server, the client will send both packets.
2022-12-16 13:19:54 -06:00
..
CaptureInf.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
ChangeStagePacket.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
CostumeInf.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
GameInf.h don't send empty GameInf and CostumeInf packets and resend them on reconnect 2022-12-16 13:19:54 -06:00
HackCapInf.h packets: Make bools take up 1 byte 2022-06-28 13:26:26 +03:00
InitPacket.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
Packet.h change recieve logs, update headers, fix bound bowl crash 2022-08-10 14:11:52 -07:00
PlayerConnect.h packets/PlayerConnect: Initialize maxPlayerCount 2022-06-23 20:56:05 -04:00
PlayerDC.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
PlayerInfPacket.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
ServerCommand.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
ShineCollect.h packets: Make bools take up 1 byte 2022-06-28 13:26:26 +03:00
TagInf.h packets: Make bools take up 1 byte 2022-06-28 13:26:26 +03:00