SuperMarioOdysseyOnline/include/game/Player/PlayerColliderHakoniwa.h

18 lines
518 B
C++

#pragma once
#include "types.h"
#include "PlayerCollider.h"
#include "game/Interfaces/IUsePlayerCollision.h"
class PlayerColliderHakoniwa : public IUsePlayerCollision {
public:
f32 getColliderRadius() const;
f32 getColliderDiskHalfHeight() const;
f32 getSafetyCeilSpace() const;
f32 getCeilCheckHeight() const;
f32 getGroundHeight() const;
f32 getShadowDropHeight() const;
f32 getFallDistance() const;
PlayerCollider *getPlayerCollider() const;
};