#pragma once #include "types.h" #include "PlayerCollider.h" #include "game/Interfaces/IUsePlayerCollision.h" class PlayerColliderHakoniwa : public IUsePlayerCollision { public: f32 getColliderRadius() const; f32 getColliderDiskHalfHeight() const; f32 getSafetyCeilSpace() const; f32 getCeilCheckHeight() const; f32 getGroundHeight() const; f32 getShadowDropHeight() const; f32 getFallDistance() const; PlayerCollider *getPlayerCollider() const; };