Commit Graph

58 Commits

Author SHA1 Message Date
Robin C. Ladiges b4d90d1d85
fix: add auto reconnect again 2023-09-07 19:30:57 +02:00
Jack Garrard 8acb8700bf
Merge branch 'dev' into udp-client 2023-09-02 13:35:38 -07:00
Jack Garrard 7064122902
Merge branch 'dev' into packet-acceptance 2023-09-02 12:58:53 -07:00
Robin C. Ladiges f810e8f07d
fix: send empty TagInf and CaptureInf on first connection
Because other players might still have old values saved in their puppet.
2023-06-24 04:09:47 +02:00
Robin C. Ladiges 36f9343f83 don't send empty GameInf and CostumeInf packets and resend them on reconnect
Resend because: on server restarts the server will lose the stage and costume information.

If only one client is connected to the server, the packets currently aren't resent, so the server doesn't know in which stage the client is and what
costume it wears
(which I'd like to display on the website).

With more then one client connected it already works, because when another client joins the server, the client will send both packets.
2022-12-16 13:19:54 -06:00
Jack Garrard 76d61a8067 Success and receive spelling 2022-10-29 18:21:58 -07:00
Jack Garrard 477f1c9e7d Add a poll time to wait properly 2022-10-29 18:12:53 -07:00
Jack Garrard 4ab6b56598 Use valread and check if it returns zero for udp 2022-10-29 17:46:20 -07:00
Jack Garrard 158f782a2a Change socket client recvTcp to use if guards 2022-10-29 17:41:54 -07:00
Jack Garrard 7e128679ab Split apart tcp and udp recv functions 2022-10-29 17:37:30 -07:00
Jack Garrard 1fc3a78943 Shutdown send/recv threads before socket reinit 2022-10-29 17:17:38 -07:00
Jack Garrard 627e07cd65 Fix missing semicolon 2022-10-27 04:54:30 -07:00
Jack Garrard 57333d71e9 Fix recv buf size calculation 2022-10-27 04:52:27 -07:00
Jack Garrard 4171390f42 Allow hole punch packets to get through before udp fully recved 2022-10-27 04:51:36 -07:00
Jack Garrard 5c04bb1006 Use if guard for alloc in udp recv 2022-10-27 04:46:36 -07:00
Jack Garrard a58471c19f New lines for logger output 2022-10-27 03:21:54 -07:00
Jack Garrard 78b532a316 Prevent udp error from killing tcp connection 2022-10-27 02:10:44 -07:00
Jack Garrard efef24fbbe Fix variable names again 2022-10-27 02:09:59 -07:00
Jack Garrard 3e5c0c89e5 Merge branch 'packet-acceptance' into udp-client 2022-10-27 01:03:39 -07:00
Jack Garrard 64b56c32da Add race protection to message queues 2022-10-27 01:02:32 -07:00
Jack Garrard 28c7f92453 Refactor member variable names 2022-10-27 00:25:37 -07:00
Jack Garrard 4a5a10f910 Convert receive buffer to be on heap 2022-10-26 03:33:42 -07:00
Jack Garrard 53f91b8695 Clean up 2022-10-26 02:44:09 -07:00
Jack Garrard a9c3ec4006 Fix a stack exhausion bug 2022-10-26 02:44:04 -07:00
Jack Garrard 4655b0755e Remove udp connection attempt in init and leave default port at 0 2022-10-25 19:41:09 -07:00
Jack Garrard 93c750ccf7 Remove tabs 2022-10-25 19:33:58 -07:00
Jack Garrard 655368241f Made default port be a higher port 2022-10-25 18:07:26 -07:00
Jack Garrard ed83827cc1 Add udp status to debug menu 2022-10-23 18:37:08 -07:00
Jack Garrard 2654650804 Reset recv udp flag on connection close 2022-10-23 17:52:34 -07:00
Jack Garrard 694c9e73d6 Allow for a udp handshake 2022-10-23 16:37:47 -07:00
Jack Garrard 968f513bf2 Merge branch 'packet-acceptance' into udp-client 2022-10-23 14:41:48 -07:00
Jack Garrard 7c17db2d93 Fix free issue from wrong heap if unknown packet 2022-10-23 14:41:16 -07:00
Jack Garrard ba7612a304 Fix a changed variable 2022-10-21 12:59:35 -07:00
Jack Garrard d666707e24 Merge branch 'packet-acceptance' into udp-client 2022-10-21 12:37:57 -07:00
Jack Garrard 1fd02147b6 Add a flag to only send udp if client has received udp packets 2022-10-21 12:27:01 -07:00
Jack Garrard f6408e2b1e Merge branch 'dev' into packet-acceptance 2022-10-15 00:18:57 -07:00
Jack Garrard 2f5ed106fa Hopefully fix emulators 2022-09-05 12:44:54 -07:00
Jack Garrard b163749c77 Remove extra word 2022-09-05 03:28:27 -07:00
Jack Garrard f417d39f3b Comment out extra udpaddress 2022-09-05 03:26:01 -07:00
Jack Garrard 66c8bb9e1b Closer to working 2022-09-05 03:19:33 -07:00
CraftyBoss d4eabffff1 executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
Jack Garrard 19c6d800bd More changes while testing 2022-09-03 01:57:57 -07:00
Jack Garrard 1204e27adb Attempt at full udp client 2022-08-30 15:18:44 -07:00
Jack Garrard b18671f113 Move packet type check to after packet data recv 2022-08-27 01:56:20 -07:00
CraftyBoss d3b1935899
Merge pull request #20 from Istador/dns
on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
2022-08-10 15:00:35 -07:00
CraftyBoss dc0930063d Merge branch 'dev' of https://github.com/CraftyBoss/SuperMarioOdysseyOnline into dev 2022-08-10 14:12:00 -07:00
CraftyBoss 8f4fac417f change recieve logs, update headers, fix bound bowl crash 2022-08-10 14:11:52 -07:00
Sanae 5f1a91161f
Merge pull request #23 from Link4565/dev 2022-07-24 16:42:07 -06:00
Robin C. Ladiges b3b49bd547
on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
Enable the full keyboard to enter non-numbers and increase max length from 15 to 50 for longer hostnames.

I know FQDNs can be longer than 50 characters, but that's less common (and painful to type on the Switch).
2022-07-10 08:13:28 +02:00
CraftyBoss 3c4a20a6d4 only save ip/port changes if actually changed, reconnect fixes 2022-07-09 18:24:00 -07:00