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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
Enable the full keyboard to enter non-numbers and increase max length from 15 to 50 for longer hostnames. I know FQDNs can be longer than 50 characters, but that's less common (and painful to type on the Switch).
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parent
3c4a20a6d4
commit
b3b49bd547
7 changed files with 61 additions and 20 deletions
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@ -7,7 +7,6 @@
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#include "nn/swkbd/swkbd.h"
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#include "logger.hpp"
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#include "sead/prim/seadSafeString.h"
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typedef void (*KeyboardSetup)(nn::swkbd::KeyboardConfig&);
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@ -37,7 +36,7 @@ class Keyboard {
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al::AsyncFunctorThread* mThread;
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nn::swkbd::String mResultString;
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sead::FixedSafeString<0x10> mInitialText;
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hostname mInitialText;
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KeyboardSetup mSetupFunc;
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const char16_t *mHeaderText = u"Enter Server IP Here!";
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@ -17,6 +17,15 @@ struct sockaddr
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u8 _8[8]; // 8
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};
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struct hostent
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{
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char* h_name;
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char** h_aliases;
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int h_addrtype;
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int h_length;
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char** h_addr_list;
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};
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namespace nn { namespace socket {
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@ -34,6 +43,8 @@ s32 Recv(s32 socket, void* out, ulong outLen, s32 flags);
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u16 InetHtons(u16 val);
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s32 InetAton(const char* addressStr, in_addr* addressOut);
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struct hostent* GetHostByName(const char* name);
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u32 GetLastErrno();
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} }
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@ -259,7 +259,7 @@ class Client {
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Keyboard* mKeyboard = nullptr; // keyboard for setting server IP
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sead::FixedSafeString<0x10> mServerIP;
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hostname mServerIP;
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int mServerPort = 0;
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@ -33,4 +33,11 @@ class SocketClient : public SocketBase {
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private:
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int maxBufSize = 100;
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/**
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* @param str a string containing an IPv4 address or a hostname that can be resolved via DNS
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* @param out IPv4 address
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* @return if this function was successfull and out contains a valid IP address
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*/
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bool stringToIPAddress(const char* str, in_addr* out);
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};
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@ -5,6 +5,7 @@
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "sead/prim/seadSafeString.h"
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typedef unsigned char u8;
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typedef unsigned short u16;
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@ -41,6 +42,9 @@ typedef unsigned int undefined3;
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typedef unsigned int undefined4;
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typedef unsigned long undefined8;
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const u8 MAX_HOSTNAME_LENGTH = 50;
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typedef sead::FixedSafeString<MAX_HOSTNAME_LENGTH + 1> hostname;
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enum SocketLogState {
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SOCKET_LOG_UNINITIALIZED = 0,
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SOCKET_LOG_CONNECTED = 1,
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@ -30,7 +30,6 @@
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#include "packets/PlayerConnect.h"
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#include "packets/PlayerDC.h"
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#include "packets/TagInf.h"
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#include "prim/seadSafeString.h"
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#include "puppets/PuppetInfo.h"
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#include "sead/basis/seadRawPrint.h"
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#include "sead/math/seadQuat.h"
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@ -300,13 +299,13 @@ bool Client::openKeyboardIP() {
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sInstance->mServerIP.cstr(), [](nn::swkbd::KeyboardConfig& config) {
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config.keyboardMode = nn::swkbd::KeyboardMode::ModeNumeric;
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config.leftOptionalSymbolKey = '.';
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config.textMaxLength = 15;
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config.textMaxLength = MAX_HOSTNAME_LENGTH;
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config.textMinLength = 1;
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config.isUseUtf8 = true;
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config.inputFormMode = nn::swkbd::InputFormMode::OneLine;
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});
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sead::FixedSafeString<0x10> prevIp = sInstance->mServerIP;
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hostname prevIp = sInstance->mServerIP;
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while (true) {
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if (sInstance->mKeyboard->isThreadDone()) {
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@ -11,11 +11,10 @@
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nn::Result SocketClient::init(const char* ip, u16 port) {
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sock_ip = ip;
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this->sock_ip = ip;
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this->port = port;
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this->port = port;
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in_addr hostAddress = { 0 };
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in_addr hostAddress = { 0 };
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sockaddr serverAddress = { 0 };
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Logger::log("SocketClient::init: %s:%d sock %s\n", ip, port, getStateChar());
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@ -36,16 +35,18 @@ nn::Result SocketClient::init(const char* ip, u16 port) {
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#endif
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if ((this->socket_log_socket = nn::socket::Socket(2, 1, 6)) < 0) {
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Logger::log("Socket Unavailable.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return -1;
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}
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nn::socket::InetAton(this->sock_ip, &hostAddress);
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if (! this->stringToIPAddress(this->sock_ip, &hostAddress)) {
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Logger::log("IP address is invalid or hostname not resolveable.\n");
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this->socket_errno = nn::socket::GetLastErrno();
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this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
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return -1;
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}
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serverAddress.address = hostAddress;
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serverAddress.port = nn::socket::InetHtons(this->port);
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@ -206,3 +207,23 @@ bool SocketClient::closeSocket() {
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return result;
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}
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bool SocketClient::stringToIPAddress(const char* str, in_addr* out) {
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// string to IPv4
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if (nn::socket::InetAton(str, out)) {
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return true;
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}
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// get IPs via DNS
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struct hostent *he = nn::socket::GetHostByName(str);
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if (! he) { return false; }
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// might give us multiple IP addresses, so pick the first one
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struct in_addr **addr_list = (struct in_addr **) he->h_addr_list;
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for (int i = 0 ; addr_list[i] != NULL ; i++) {
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*out = *addr_list[i];
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return true;
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}
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return false;
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}
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