SuperMarioOdysseyOnline/source/server/SocketClient.cpp

230 lines
7.3 KiB
C++

#include "server/SocketClient.hpp"
#include <cstdlib>
#include <cstring>
#include "SocketBase.hpp"
#include "logger.hpp"
#include "nn/result.h"
#include "nn/socket.h"
#include "packets/Packet.h"
#include "types.h"
nn::Result SocketClient::init(const char* ip, u16 port) {
this->sock_ip = ip;
this->port = port;
in_addr hostAddress = { 0 };
sockaddr serverAddress = { 0 };
Logger::log("SocketClient::init: %s:%d sock %s\n", ip, port, getStateChar());
nn::nifm::Initialize();
nn::nifm::SubmitNetworkRequest();
while (nn::nifm::IsNetworkRequestOnHold()) { }
// emulators (ryujinx) make this return false always, so skip it during init
#ifndef EMU
if (!nn::nifm::IsNetworkAvailable()) {
Logger::log("Network Unavailable.\n");
this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
this->socket_errno = nn::socket::GetLastErrno();
return -1;
}
#endif
if ((this->socket_log_socket = nn::socket::Socket(2, 1, 6)) < 0) {
Logger::log("Socket Unavailable.\n");
this->socket_errno = nn::socket::GetLastErrno();
this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
return -1;
}
if (! this->stringToIPAddress(this->sock_ip, &hostAddress)) {
Logger::log("IP address is invalid or hostname not resolveable.\n");
this->socket_errno = nn::socket::GetLastErrno();
this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
return -1;
}
serverAddress.address = hostAddress;
serverAddress.port = nn::socket::InetHtons(this->port);
serverAddress.family = 2;
int sockOptValue = true;
nn::socket::SetSockOpt(this->socket_log_socket, 6, TCP_NODELAY, &sockOptValue, sizeof(sockOptValue));
nn::Result result;
if((result = nn::socket::Connect(this->socket_log_socket, &serverAddress, sizeof(serverAddress))).isFailure()) {
Logger::log("Socket Connection Failed!\n");
this->socket_errno = nn::socket::GetLastErrno();
this->socket_log_state = SOCKET_LOG_UNAVAILABLE;
return result;
}
this->socket_log_state = SOCKET_LOG_CONNECTED;
Logger::log("Socket fd: %d\n", socket_log_socket);
return result;
}
bool SocketClient::SEND(Packet *packet) {
if (this->socket_log_state != SOCKET_LOG_CONNECTED)
return false;
char* buffer = reinterpret_cast<char*>(packet);
int valread = 0;
if (packet->mType != PLAYERINF && packet->mType != HACKCAPINF)
Logger::log("Sending packet: %s\n", packetNames[packet->mType]);
if ((valread = nn::socket::Send(this->socket_log_socket, buffer, packet->mPacketSize + sizeof(Packet), this->sock_flags) > 0)) {
return true;
} else {
Logger::log("Failed to Fully Send Packet! Result: %d Type: %s Packet Size: %d\n", valread, packetNames[packet->mType], packet->mPacketSize);
this->socket_errno = nn::socket::GetLastErrno();
this->closeSocket();
return false;
}
return true;
}
bool SocketClient::RECV() {
if (this->socket_log_state != SOCKET_LOG_CONNECTED) {
Logger::log("Unable To Receive! Socket Not Connected.\n");
this->socket_errno = nn::socket::GetLastErrno();
return false;
}
int headerSize = sizeof(Packet);
char headerBuf[sizeof(Packet)] = {};
int valread = 0;
// read only the size of a header
while(valread < headerSize) {
int result = nn::socket::Recv(this->socket_log_socket, headerBuf + valread,
headerSize - valread, this->sock_flags);
this->socket_errno = nn::socket::GetLastErrno();
if(result > 0) {
valread += result;
} else {
Logger::log("Header Read Failed! Value: %d Total Read: %d\n", result, valread);
this->closeSocket();
return false;
}
}
if(valread > 0) {
Packet* header = reinterpret_cast<Packet*>(headerBuf);
int fullSize = header->mPacketSize + sizeof(Packet);
if (header->mType != PacketType::UNKNOWN && fullSize <= MAXPACKSIZE && fullSize > 0 && valread == sizeof(Packet)) {
if (header->mType != PLAYERINF && header->mType != HACKCAPINF)
Logger::log("Received packet (from %02X%02X): %s\n",
header->mUserID.data[0], header->mUserID.data[1], packetNames[header->mType]);
char* packetBuf = (char*)malloc(fullSize);
if (packetBuf) {
memcpy(packetBuf, headerBuf, sizeof(Packet));
while (valread < fullSize) {
int result = nn::socket::Recv(this->socket_log_socket, packetBuf + valread,
fullSize - valread, this->sock_flags);
this->socket_errno = nn::socket::GetLastErrno();
if (result > 0) {
valread += result;
} else {
free(packetBuf);
Logger::log("Packet Read Failed! Value: %d\nPacket Size: %d\nPacket Type: %s\n", result, header->mPacketSize, packetNames[header->mType]);
this->closeSocket();
return false;
}
}
Packet *packet = reinterpret_cast<Packet*>(packetBuf);
if(mPacketQueue.size() < maxBufSize - 1) {
mPacketQueue.pushBack(packet);
} else {
free(packetBuf);
}
}
} else {
Logger::log("Failed to aquire valid data! Packet Type: %d Full Packet Size %d valread size: %d", header->mType, fullSize, valread);
}
return true;
} else { // if we error'd, close the socket
Logger::log("valread was zero! Disconnecting.\n");
this->socket_errno = nn::socket::GetLastErrno();
this->closeSocket();
return false;
}
}
// prints packet to debug logger
void SocketClient::printPacket(Packet *packet) {
packet->mUserID.print();
Logger::log("Type: %s\n", packetNames[packet->mType]);
switch (packet->mType)
{
case PacketType::PLAYERINF:
Logger::log("Pos X: %f Pos Y: %f Pos Z: %f\n", ((PlayerInf*)packet)->playerPos.x, ((PlayerInf*)packet)->playerPos.y, ((PlayerInf*)packet)->playerPos.z);
Logger::log("Rot X: %f Rot Y: %f Rot Z: %f\nRot W: %f\n", ((PlayerInf*)packet)->playerRot.x, ((PlayerInf*)packet)->playerRot.y, ((PlayerInf*)packet)->playerRot.z, ((PlayerInf*)packet)->playerRot.w);
break;
default:
break;
}
}
bool SocketClient::closeSocket() {
Logger::log("Closing Socket.\n");
bool result = false;
if (!(result = SocketBase::closeSocket())) {
Logger::log("Failed to close socket!\n");
}
return result;
}
bool SocketClient::stringToIPAddress(const char* str, in_addr* out) {
// string to IPv4
if (nn::socket::InetAton(str, out)) {
return true;
}
// get IPs via DNS
struct hostent *he = nn::socket::GetHostByName(str);
if (! he) { return false; }
// might give us multiple IP addresses, so pick the first one
struct in_addr **addr_list = (struct in_addr **) he->h_addr_list;
for (int i = 0 ; addr_list[i] != NULL ; i++) {
*out = *addr_list[i];
return true;
}
return false;
}