SuperMarioOdysseyOnline/include/nn/socket.h

51 lines
1017 B
C++

#pragma once
#include "../types.h"
struct in_addr
{
u32 data; // 0
};
struct sockaddr
{
u8 _0; // 0
u8 family; // 1
u16 port; // 2
in_addr address; // 4
u8 _8[8]; // 8
};
struct hostent
{
char* h_name;
char** h_aliases;
int h_addrtype;
int h_length;
char** h_addr_list;
};
namespace nn { namespace socket {
Result Initialize(void* pool, ulong poolSize, ulong allocPoolSize, int concurLimit);
s32 SetSockOpt(s32 socket, s32 socketLevel, s32 option, void const*, u32 len);
s32 Socket(s32 domain, s32 type, s32 protocol);
s32 Connect(s32 socket, const sockaddr* address, u32 addressLen);
Result Close(s32 socket);
s32 Send(s32 socket, const void* data, ulong dataLen, s32 flags);
s32 Recv(s32 socket, void* out, ulong outLen, s32 flags);
u16 InetHtons(u16 val);
s32 InetAton(const char* addressStr, in_addr* addressOut);
struct hostent* GetHostByName(const char* name);
u32 GetLastErrno();
} }