SuperMarioOdysseyOnline/source/main.cpp

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#include "main.hpp"
#include <cmath>
#include <math.h>
#include "al/execute/ExecuteOrder.h"
#include "al/execute/ExecuteTable.h"
#include "al/execute/ExecuteTableHolderDraw.h"
#include "al/util/GraphicsUtil.h"
#include "container/seadSafeArray.h"
#include "game/GameData/GameDataHolderAccessor.h"
#include "game/Player/PlayerActorBase.h"
#include "game/Player/PlayerActorHakoniwa.h"
#include "game/Player/PlayerHackKeeper.h"
#include "heap/seadHeap.h"
#include "math/seadVector.h"
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#include "server/Client.hpp"
#include "puppets/PuppetInfo.h"
#include "actors/PuppetActor.h"
#include "al/LiveActor/LiveActor.h"
#include "al/util.hpp"
#include "al/util/AudioUtil.h"
#include "al/util/CameraUtil.h"
#include "al/util/ControllerUtil.h"
#include "al/util/LiveActorUtil.h"
#include "al/util/NerveUtil.h"
#include "debugMenu.hpp"
#include "game/GameData/GameDataFunction.h"
#include "game/HakoniwaSequence/HakoniwaSequence.h"
#include "game/Player/PlayerFunction.h"
#include "game/StageScene/StageScene.h"
#include "helpers.hpp"
#include "layouts/HideAndSeekIcon.h"
#include "logger.hpp"
#include "rs/util.hpp"
#include "server/gamemode/GameModeBase.hpp"
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#include "server/hns/HideAndSeekMode.hpp"
#include "server/gamemode/GameModeManager.hpp"
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static int pInfSendTimer = 0;
static int gameInfSendTimer = 0;
void updatePlayerInfo(GameDataHolderAccessor holder, PlayerActorBase* playerBase, bool isYukimaru) {
if (pInfSendTimer >= 3) {
Client::sendPlayerInfPacket(playerBase, isYukimaru);
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if (!isYukimaru) {
Client::sendHackCapInfPacket(((PlayerActorHakoniwa*)playerBase)->mHackCap);
Client::sendCaptureInfPacket((PlayerActorHakoniwa*)playerBase);
}
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pInfSendTimer = 0;
}
if (gameInfSendTimer >= 60) {
if (isYukimaru) {
Client::sendGameInfPacket(holder);
} else {
Client::sendGameInfPacket((PlayerActorHakoniwa*)playerBase, holder);
}
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gameInfSendTimer = 0;
}
pInfSendTimer++;
gameInfSendTimer++;
}
// ------------- Hooks -------------
int debugPuppetIndex = 0;
int debugCaptureIndex = 0;
static int pageIndex = 0;
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static const int maxPages = 3;
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void drawMainHook(HakoniwaSequence* curSequence, sead::Viewport* viewport, sead::DrawContext* drawContext) {
Time::calcTime(); // this needs to be ran every frame, so running it here works
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if (!debugMode) {
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al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
return;
}
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Client* client = Client::instance();
SocketClient* socket = client->mSocket;
bool isConnected = socket->isConnected();
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int dispHeight = al::getLayoutDisplayHeight();
gTextWriter->mViewport = viewport;
gTextWriter->mColor = sead::Color4f(1.f, 1.f, 1.f, 0.8f);
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drawBackground((agl::DrawContext*)drawContext);
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gTextWriter->beginDraw();
gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, 10.f));
gTextWriter->printf("FPS: %d\n", static_cast<int>(round(Application::sInstance->mFramework->calcFps())));
gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, (dispHeight / 3) + 30.f));
gTextWriter->setScaleFromFontHeight(20.f);
if (Client::isServerHidden()) {
gTextWriter->printf(
isConnected ? "Server: <hidden> | %d/%d Players\n" : "Server: <hidden>\n",
isConnected ? Client::getConnectCount() + 1 : 0,
isConnected ? Client::getMaxPlayerCount() : 0
);
} else {
gTextWriter->printf(
isConnected ? "Server: %s:%d | %d/%d Players\n" : "Server: %s:%d\n",
socket->getIP(),
socket->getPort(),
isConnected ? Client::getConnectCount() + 1 : 0,
isConnected ? Client::getMaxPlayerCount() : 0
);
}
gTextWriter->printf("Your TCP status: %s\n", socket->getStateChar());
gTextWriter->printf("Your UDP status: %s\n", socket->getUdpStateChar());
sead::Heap* clientHeap = Client::getClientHeap();
if (clientHeap) {
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sead::Heap* gmHeap = GameModeManager::instance()->getHeap();
gTextWriter->printf(
"Heap Use: %.1f/%.0f (Client) %.1f/%.0f (Gmode)\n",
0.0009765625 * (clientHeap->getSize() - clientHeap->getFreeSize()),
0.0009765625 * clientHeap->getSize(),
0.0009765625 * (gmHeap->getSize() - gmHeap->getFreeSize()),
0.0009765625 * gmHeap->getSize()
);
}
gTextWriter->printf(
"Queue Count: %d/%d (Send) %d/%d (Receive)\n",
socket->getSendCount(),
socket->getSendMaxCount(),
socket->getRecvCount(),
socket->getRecvMaxCount()
);
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#if EMU
gTextWriter->printf("Mod version: %s for Emulators\n", TOSTRING(BUILDVERSTR));
#else
gTextWriter->printf("Mod version: %s for Switch\n", TOSTRING(BUILDVERSTR));
#endif
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al::Scene* curScene = curSequence->curScene;
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if (curScene && isInGame) {
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sead::LookAtCamera* cam = al::getLookAtCamera(curScene, 0);
sead::Projection* projection = al::getProjectionSead(curScene, 0);
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PlayerActorBase* playerBase = rs::getPlayerActor(curScene);
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PuppetActor* curPuppet = Client::getPuppet(debugPuppetIndex - 1);
PuppetActor* debugPuppet = Client::getDebugPuppet();
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if (debugPuppet) {
curPuppet = debugPuppet;
}
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sead::PrimitiveRenderer* renderer = sead::PrimitiveRenderer::instance();
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renderer->setDrawContext(drawContext);
renderer->setCamera(*cam);
renderer->setProjection(*projection);
gTextWriter->printf("(ZR ←)------------ Page %d/%d -------------(ZR →)\n", pageIndex + 1, maxPages);
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switch (pageIndex)
{
case 0:
{
gTextWriter->printf(
"(ZL ←)----------%s Player %d/%d %s-----------(ZL →)\n\n",
debugPuppetIndex + 1 < 10 ? "-" : "",
debugPuppetIndex + 1,
Client::getMaxPlayerCount(),
Client::getMaxPlayerCount() < 10 ? "-" : ""
);
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if (debugPuppetIndex == 0) {
gTextWriter->printf("Player Name: %s\n", Client::getClientName());
gTextWriter->printf("Connection Status: %s\n", isConnected ? "Online" : "Offline");
gTextWriter->printf("Is in same Stage: Yes\n");
gTextWriter->printf("Stage: %s\n", client->getLastGameInfPacket()->stageName);
gTextWriter->printf("Scenario: %u\n", client->getLastGameInfPacket()->scenarioNo);
gTextWriter->printf("Costume: H: %s B: %s\n", client->getLastCostumeInfPacket()->capModel, client->getLastCostumeInfPacket()->bodyModel);
gTextWriter->printf("Capture: %s\n", client->getLastCaptureInfPacket()->hackName);
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PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
if (hackKeeper) {
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PlayerActorHakoniwa* p1 = (PlayerActorHakoniwa*)playerBase;
if (hackKeeper->currentHackActor) {
gTextWriter->printf("Animation: %s\n", al::getActionName(hackKeeper->currentHackActor));
} else {
gTextWriter->printf("Animation: %s\n", p1->mPlayerAnimator->mAnimFrameCtrl->getActionName());
}
}
} else if (curPuppet) {
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al::LiveActor* curModel = curPuppet->getCurrentModel();
PuppetInfo* curPupInfo = curPuppet->getInfo();
if (curModel && curPupInfo) {
gTextWriter->printf("Player Name: %s\n", curPupInfo->puppetName);
gTextWriter->printf("Connection Status: %s\n", curPupInfo->isConnected ? "Online" : "Offline");
gTextWriter->printf("Is in same Stage: %s\n", curPupInfo->isInSameStage ? "Yes" : "No");
gTextWriter->printf("Stage: %s\n", curPupInfo->stageName);
gTextWriter->printf("Scenario: %u\n", curPupInfo->scenarioNo);
gTextWriter->printf("Costume: H: %s B: %s\n", curPupInfo->costumeHead, curPupInfo->costumeBody);
gTextWriter->printf("Capture: %s\n", curPupInfo->isCaptured ? curPupInfo->curHack : "");
gTextWriter->printf("Animation: %d %s\n", curPupInfo->curAnim, curPupInfo->curAnimStr);
if (!curPupInfo->isCaptured) {
gTextWriter->printf("Model Animation: %s\n", al::getActionName(curModel));
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}
}
}
}
break;
case 1:
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{
gTextWriter->printf("--------------- Animation & Cappy ---------------\n\n");
PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
if (hackKeeper) {
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PlayerActorHakoniwa* p1 = (PlayerActorHakoniwa*)playerBase; // its safe to assume that we're using a playeractorhakoniwa if the hack keeper isnt null
if (hackKeeper->currentHackActor) {
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al::LiveActor* curHack = hackKeeper->currentHackActor;
gTextWriter->printf("Current Hack Animation: %s\n", al::getActionName(curHack));
gTextWriter->printf("Current Hack Name: %s\n", hackKeeper->getCurrentHackName());
sead::Quatf captureRot = curHack->mPoseKeeper->getQuat();
gTextWriter->printf("Current Hack Rot: %.3f %.3f %.3f %f\n", captureRot.x, captureRot.y, captureRot.z, captureRot.w);
sead::Quatf calcRot;
al::calcQuat(&calcRot, curHack);
gTextWriter->printf("Calc Hack Rot: %.3f %.3f %.3f %.3f\n", calcRot.x, calcRot.y, calcRot.z, calcRot.w);
} else {
gTextWriter->printf("Cur Action: %s\n", p1->mPlayerAnimator->mAnimFrameCtrl->getActionName());
gTextWriter->printf("Cur Sub Action: %s\n", p1->mPlayerAnimator->curSubAnim.cstr());
gTextWriter->printf("Is Cappy Flying? %s\n", BTOC(p1->mHackCap->isFlying()));
if (p1->mHackCap->isFlying()) {
gTextWriter->printf("Cappy Action: %s\n", al::getActionName(p1->mHackCap));
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sead::Vector3f* capTrans = al::getTransPtr(p1->mHackCap);
sead::Vector3f* capRot = &p1->mHackCap->mJointKeeper->mJointRot;
gTextWriter->printf("Cappy: Position Rotation\nX: % 10.3f % 10.3f\nY: % 10.3f % 10.3f\nZ: % 10.3f % 10.3f\n",
capTrans->x, capRot->x,
capTrans->y, capRot->y,
capTrans->z, capRot->z
);
gTextWriter->printf("Cappy Skew: %.3f\n", p1->mHackCap->mJointKeeper->mSkew);
}
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}
}
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}
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break;
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case 2:
{
gTextWriter->printf("------------------- Controls --------------------\n\n");
gTextWriter->printf("Main/Pause Menu:\n");
gTextWriter->printf("- ZL + A | Mod configuration\n");
gTextWriter->printf("\nIn-game:\n");
gTextWriter->printf("- L + ← | Enable/disable Hide & Seek [H&S]\n");
gTextWriter->printf("- [H&S] ↑ | Switch between hider and seeker\n");
gTextWriter->printf("- [H&S][Hider] ← | Decrease hiding time\n");
gTextWriter->printf("- [H&S][Hider] → | Increase hiding time\n");
gTextWriter->printf("- [H&S][Hider] L + ↓ | Reset hiding time\n");
gTextWriter->printf("- [H&S][Gravity] L + → | Toggle gravity camera\n");
gTextWriter->printf("\n- ZR + ↑ | Open/close this debug menu\n");
}
break;
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default:
break;
}
renderer->begin();
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// sead::Matrix34f mat = sead::Matrix34f::ident;
// mat.setBase(3, sead::Vector3f::zero); // Sets the position of the matrix.
// For cubes, you need to put this at the location.
// For spheres, you can leave this at 0 0 0 since you set it in its draw function.
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renderer->setModelMatrix(sead::Matrix34f::ident);
if (curPuppet) {
renderer->drawSphere4x8(curPuppet->getInfo()->playerPos, 20, sead::Color4f(1.f, 0.f, 0.f, 0.25f));
renderer->drawSphere4x8(al::getTrans(curPuppet), 20, sead::Color4f(0.f, 0.f, 1.f, 0.25f));
} else if (debugPuppetIndex == 0) {
renderer->drawSphere4x8(client->getLastPlayerInfPacket()->playerPos, 20, sead::Color4f(1.f, 0.f, 0.f, 0.25f));
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}
renderer->end();
isInGame = false;
}
gTextWriter->endDraw();
al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
}
void sendShinePacket(GameDataHolderAccessor thisPtr, Shine* curShine) {
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if (!curShine->isGot()) {
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GameDataFile::HintInfo* curHintInfo = &thisPtr.mData->mGameDataFile->mShineHintList[curShine->mShineIdx];
Client::sendShineCollectPacket(curHintInfo->mUniqueID);
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}
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GameDataFunction::setGotShine(thisPtr, curShine->curShineInfo);
}
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void stageInitHook(
al::ActorInitInfo* info,
StageScene* curScene,
al::PlacementInfo const* placement,
al::LayoutInitInfo const* lytInfo,
al::ActorFactory const* factory,
al::SceneMsgCtrl* sceneMsgCtrl,
al::GameDataHolderBase* dataHolder
) {
al::initActorInitInfo(info, curScene, placement, lytInfo, factory, sceneMsgCtrl, dataHolder);
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Client::clearArrays();
Client::setSceneInfo(*info, curScene);
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if (GameModeManager::instance()->getGameMode() != NONE) {
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GameModeInitInfo initModeInfo(info, curScene);
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initModeInfo.initServerInfo(GameModeManager::instance()->getGameMode(), Client::getPuppetHolder());
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GameModeManager::instance()->initScene(initModeInfo);
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}
Client::sendGameInfPacket(info->mActorSceneInfo.mSceneObjHolder);
}
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PlayerCostumeInfo* setPlayerModel(
al::LiveActor* player,
const al::ActorInitInfo& initInfo,
const char* bodyModel,
const char* capModel,
al::AudioKeeper* keeper,
bool isCloset
) {
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Client::sendCostumeInfPacket(bodyModel, capModel);
return PlayerFunction::initMarioModelActor(player, initInfo, bodyModel, capModel, keeper, isCloset);
}
al::SequenceInitInfo* initInfo;
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ulong constructHook() { // hook for constructing anything we need to globally be accesible
asm("STR X21, [X19,#0x208]"); // stores WorldResourceLoader into HakoniwaSequence
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asm("MOV %[result], X20" : [result] "=r"(initInfo)); // Save our scenes init info to a gloabl ptr so we can access it later
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Client::createInstance(al::getCurrentHeap());
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GameModeManager::createInstance(al::getCurrentHeap()); // Create the GameModeManager on the current al heap
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return 0x20;
}
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bool threadInit(HakoniwaSequence* mainSeq) { // hook for initializing client class
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al::LayoutInitInfo lytInfo = al::LayoutInitInfo();
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al::initLayoutInitInfo(
&lytInfo,
mainSeq->mLytKit,
0,
mainSeq->mAudioDirector,
initInfo->mSystemInfo->mLayoutSys,
initInfo->mSystemInfo->mMessageSys,
initInfo->mSystemInfo->mGamePadSys
);
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Client::instance()->init(lytInfo, mainSeq->mGameDataHolder);
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return GameDataFunction::isPlayDemoOpening(mainSeq->mGameDataHolder);
}
bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
StageScene* stageScene = (StageScene*)sequence->curScene;
bool isFirstStep = al::isFirstStep(sequence);
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al::PlayerHolder* pHolder = al::getScenePlayerHolder(stageScene);
PlayerActorBase* playerBase = al::tryGetPlayerActor(pHolder, 0);
bool isYukimaru = !playerBase->getPlayerInfo();
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isInGame = !stageScene->isPause();
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GameModeManager::instance()->setPaused(stageScene->isPause());
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Client::setStageInfo(stageScene->mHolder);
Client::update();
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updatePlayerInfo(stageScene->mHolder, playerBase, isYukimaru);
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static bool isDisableMusic = false;
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if (al::isPadHoldZR(-1)) {
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if (al::isPadTriggerUp(-1)) { // ZR + Up => Debug menu
debugMode = !debugMode;
}
if (debugMode) {
if (al::isPadTriggerLeft(-1)) { // [Debug menu] ZR + Left => Previous page
pageIndex--;
if (pageIndex < 0) {
pageIndex = maxPages - 1;
}
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}
if (al::isPadTriggerRight(-1)) { // [Debug menu] ZR + Right => Next page
pageIndex++;
if (pageIndex >= maxPages) {
pageIndex = 0;
}
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}
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}
} else if (al::isPadHoldZL(-1)) {
if (debugMode && pageIndex == 0) {
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if (al::isPadTriggerLeft(-1)) { // [Debug menu] ZL + Left => Previous player
debugPuppetIndex--;
if (debugPuppetIndex < 0) {
debugPuppetIndex = Client::getMaxPlayerCount() - 1;
}
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}
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if (al::isPadTriggerRight(-1)) { // [Debug menu] ZL + Right => Next player
debugPuppetIndex++;
if (debugPuppetIndex >= Client::getMaxPlayerCount()) {
debugPuppetIndex = 0;
}
}
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}
} else if (al::isPadHoldL(-1)) {
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if (al::isPadTriggerLeft(-1)) { // L + Left => Activate gamemode
GameModeManager::instance()->toggleActive();
}
if (al::isPadTriggerUp(-1)) { // L + Up => Disable background music
isDisableMusic = !isDisableMusic;
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}
}
if (isDisableMusic) {
if (al::isPlayingBgm(stageScene)) {
al::stopAllBgm(stageScene, 0);
}
}
return isFirstStep;
}
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void seadPrintHook(const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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Logger::log(fmt, args);
va_end(args);
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}