SuperMarioOdysseyOnline/include/types.h

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#pragma once
//#include <inttypes.h>
#include <stdalign.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef uint64_t u64;
typedef __uint128_t u128;
typedef signed char s8;
typedef signed short s16;
typedef signed int s32;
typedef int64_t s64;
typedef __int128_t s128;
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// bool size is implementation defined, so use these where it's important
typedef u8 bool1;
typedef u32 bool4;
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typedef float f32;
typedef double f64;
typedef unsigned long int ulong;
typedef unsigned int usize_t;
typedef unsigned long int ulong;
typedef unsigned short int ushort;
typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned char undefined;
typedef unsigned char undefined1;
typedef unsigned short undefined2;
typedef unsigned int undefined3;
typedef unsigned int undefined4;
typedef unsigned long undefined8;
enum SocketLogState {
SOCKET_LOG_UNINITIALIZED = 0,
SOCKET_LOG_CONNECTED = 1,
SOCKET_LOG_UNAVAILABLE = 2,
SOCKET_LOG_DISCONNECTED = 3
};
//typedef signed int ssize_t;
//typedef unsigned int uintptr_t;
//typedef signed int intptr_t;
typedef __builtin_va_list va_list;
#define va_start(v,l) __builtin_va_start(v,l)
#define va_end(v) __builtin_va_end(v)
//using u64 = std::uint64_t;
//using s64 = std::int64_t;
// stores a result on a lot of OS-related functions
typedef u32 Result;
typedef u32 Handle;
typedef void (*ThreadFunc)(void*);
enum Direction
{
RIGHT = 0,
LEFT = 1,
UP = 2,
DOWN = 3
};
struct Rect
{
float left;
float bottom;
float right;
float top;
};
#define PACKED __attribute__((packed))
#define USED __attribute__((used))