SuperMarioOdysseyOnline/include/packets/GameInf.h

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#pragma once
#include "Packet.h"
#include "al/util.hpp"
struct PACKED GameInf : Packet {
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GameInf() : Packet() {this->mType = PacketType::GAMEINF; mPacketSize = sizeof(GameInf) - sizeof(Packet);};
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bool1 is2D = false;
u8 scenarioNo = 255;
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char stageName[0x40] = {};
bool operator==(const GameInf &rhs) const {
return (
is2D == rhs.is2D &&
scenarioNo == rhs.scenarioNo &&
al::isEqualString(stageName, rhs.stageName)
);
}
bool operator!=(const GameInf& rhs) const { return !operator==(rhs); }
};