mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-21 18:55:17 +00:00
Packet cleanup and refactoring
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parent
3b13e1f86d
commit
c778d15644
10 changed files with 84 additions and 89 deletions
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@ -12,14 +12,15 @@ CancellationTokenSource cts = new CancellationTokenSource();
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Task listenTask = server.Listen(cts.Token);
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Logger consoleLogger = new Logger("Console");
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server.ClientJoined += async (c, _) => {
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server.ClientJoined += (c, _) => {
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c.Metadata["shineSync"] = new ConcurrentBag<int>();
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c.Metadata["loadedSave"] = false;
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c.Metadata["scenario"] = 0;
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c.Metadata["2d"] = false;
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c.PacketTransformer += (sender, packet) => {
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if (Settings.Instance.Scenario.MergeEnabled && packet is PlayerPacket playerPacket) {
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playerPacket.ScenarioNum = (int) c.Metadata["scenario"];
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return playerPacket;
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if (Settings.Instance.Scenario.MergeEnabled && packet is GamePacket gamePacket) {
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gamePacket.ScenarioNum = (byte) c.Metadata["scenario"];
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return gamePacket;
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}
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return packet;
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@ -58,8 +59,9 @@ float MarioSize(bool is2d) {
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server.PacketHandler = (c, p) => {
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{
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if (p is PlayerPacket playerPacket) {
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c.Metadata["scenario"] = playerPacket.ScenarioNum;
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if (p is GamePacket gamePacket) {
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c.Metadata["scenario"] = gamePacket.ScenarioNum;
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c.Metadata["2d"] = gamePacket.Is2d;
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}
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}
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switch (p) {
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@ -80,7 +82,7 @@ server.PacketHandler = (c, p) => {
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case PlayerPacket playerPacket when Settings.Instance.Flip.Enabled
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&& Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Others
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&& Settings.Instance.Flip.Players.Contains(c.Id): {
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playerPacket.Position += Vector3.UnitY * MarioSize(playerPacket.Is2d);
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playerPacket.Position += Vector3.UnitY * MarioSize((bool) c.Metadata["2d"]);
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playerPacket.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
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server.Broadcast(playerPacket, c);
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return false;
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@ -90,7 +92,7 @@ server.PacketHandler = (c, p) => {
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&& !Settings.Instance.Flip.Players.Contains(c.Id): {
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server.BroadcastReplace(playerPacket, c, (from, to, sp) => {
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if (Settings.Instance.Flip.Players.Contains(to.Id)) {
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sp.Position += Vector3.UnitY * MarioSize(playerPacket.Is2d);
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sp.Position += Vector3.UnitY * MarioSize((bool) c.Metadata["2d"]);
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sp.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
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}
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@ -144,12 +144,11 @@ public class Server {
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memory = memoryPool.Rent(Constants.HeaderSize + header.PacketSize);
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memTemp.Memory.Span[..Constants.HeaderSize].CopyTo(memory.Memory.Span[..Constants.HeaderSize]);
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memTemp.Dispose();
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Logger.Info("smth");
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if (!await Read(memory.Memory, header.PacketSize, Constants.HeaderSize))
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throw new Exception("Not enough bytes for packet data sent to server");
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}
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Logger.Info($"Got your mom {header.Id} {header.Type} 0x{header.PacketSize:X} 0x{memory.Memory.Length:X} 0x{header.Size:X}");
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// if (header.Type is not PacketType.Player and not PacketType.Cap and not PacketType.Capture)Logger.Info($"Got your mom {header.Id} {header.Type} 0x{header.PacketSize:X} 0x{memory.Memory.Length:X} 0x{header.Size:X}");
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// connection initialization
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if (first) {
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@ -162,11 +161,11 @@ public class Server {
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client.Name = connect.ClientName;
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bool firstConn = false;
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switch (connect.ConnectionType) {
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case ConnectionTypes.FirstConnection: {
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case ConnectPacket.ConnectionTypes.FirstConnection: {
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firstConn = true;
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break;
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}
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case ConnectionTypes.Reconnecting: {
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case ConnectPacket.ConnectionTypes.Reconnecting: {
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client.Id = header.Id;
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if (FindExistingClient(header.Id) is { } newClient) {
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if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
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@ -174,7 +173,7 @@ public class Server {
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client = newClient;
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} else {
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firstConn = true;
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connect.ConnectionType = ConnectionTypes.FirstConnection;
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connect.ConnectionType = ConnectPacket.ConnectionTypes.FirstConnection;
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}
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break;
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@ -209,7 +208,7 @@ public class Server {
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};
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MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
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ConnectPacket connectPacket = new ConnectPacket {
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ConnectionType = ConnectionTypes.FirstConnection, // doesn't matter what it is
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ConnectionType = ConnectPacket.ConnectionTypes.FirstConnection, // doesn't matter what it is
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ClientName = other.Name
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};
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connectPacket.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
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@ -9,19 +9,22 @@ public struct CapPacket : IPacket {
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public const int NameSize = 0x30;
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public Vector3 Position;
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public Quaternion Rotation;
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public bool CapOut;
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public string CapAnim;
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public short Size => 0x4C;
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public short Size => 0x50;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data, ref Position);
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MemoryMarshal.Write(data[12..], ref Position);
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Encoding.UTF8.GetBytes(CapAnim).CopyTo(data[28..]);
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MemoryMarshal.Write(data[12..], ref Rotation);
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MemoryMarshal.Write(data[28..], ref CapOut);
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Encoding.UTF8.GetBytes(CapAnim).CopyTo(data[32..(32 + NameSize)]);
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}
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public void Deserialize(Span<byte> data) {
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Position = MemoryMarshal.Read<Vector3>(data);
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Rotation = MemoryMarshal.Read<Quaternion>(data[12..]);
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CapAnim = Encoding.UTF8.GetString(data[28..]).TrimEnd('\0');
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CapOut = MemoryMarshal.Read<bool>(data[28..]);
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CapAnim = Encoding.UTF8.GetString(data[32..(32 + NameSize)]).TrimEnd('\0');
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}
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}
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@ -8,17 +8,13 @@ public struct CapturePacket : IPacket {
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Constants.CostumeNameSize)]
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public string ModelName;
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public bool IsCaptured;
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public short Size => Constants.CostumeNameSize + 1;
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public short Size => Constants.CostumeNameSize;
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public void Serialize(Span<byte> data) {
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Encoding.UTF8.GetBytes(ModelName).CopyTo(data[..Constants.CostumeNameSize]);
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MemoryMarshal.Write(data[Constants.CostumeNameSize..], ref IsCaptured);
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}
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public void Deserialize(Span<byte> data) {
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ModelName = Encoding.UTF8.GetString(data[..Constants.CostumeNameSize]).TrimNullTerm();
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IsCaptured = MemoryMarshal.Read<bool>(data[Constants.CostumeNameSize..]);
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}
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}
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@ -21,4 +21,9 @@ public struct ConnectPacket : IPacket {
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ConnectionType = MemoryMarshal.Read<ConnectionTypes>(data);
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ClientName = Encoding.UTF8.GetString(data[4..(4 + Constants.CostumeNameSize)]).TrimNullTerm();
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}
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public enum ConnectionTypes {
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FirstConnection,
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Reconnecting
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}
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}
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@ -1,6 +0,0 @@
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namespace Shared.Packet.Packets;
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public enum ConnectionTypes {
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FirstConnection,
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Reconnecting
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}
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25
Shared/Packet/Packets/GamePacket.cs
Normal file
25
Shared/Packet/Packets/GamePacket.cs
Normal file
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@ -0,0 +1,25 @@
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Shared.Packet.Packets;
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[Packet(PacketType.Game)]
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public struct GamePacket : IPacket {
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private const int StageSize = 0x30;
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public bool Is2d;
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public byte ScenarioNum;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = StageSize)]
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public string Stage = "";
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public short Size => 0x32;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data[..0], ref Is2d);
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MemoryMarshal.Write(data[1..1], ref ScenarioNum);
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
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}
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public void Deserialize(Span<byte> data) {
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Is2d = MemoryMarshal.Read<bool>(data);
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ScenarioNum = MemoryMarshal.Read<byte>(data[1..]);
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Stage = Encoding.UTF8.GetString(data[2..(2 + StageSize)]).TrimEnd('\0');
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}
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}
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@ -6,81 +6,43 @@ namespace Shared.Packet.Packets;
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[Packet(PacketType.Player)]
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public struct PlayerPacket : IPacket {
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public const int NameSize = 0x20;
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public const int ActSize = 0x20;
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public const int SubActSize = 0x10;
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public Vector3 Position = default;
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public Quaternion Rotation = default;
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public Vector3 Position;
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public Quaternion Rotation;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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public float[] AnimationBlendWeights = Array.Empty<float>();
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public float AnimationRate = 0;
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public bool Is2d = false;
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public bool ThrowingCap = false;
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public bool IsIt = false;
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public bool IsCaptured = false;
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public int ScenarioNum = 0;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x40)]
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public string Stage = "";
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = ActSize)]
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public string Act = "";
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubActSize)]
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public string SubAct = "";
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
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public string Hack = "";
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public PlayerPacket() {
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Position = default;
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Rotation = default;
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}
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public PlayerPacket() { }
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public short Size => 0xE0;
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public short Size => 0x64;
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public void Serialize(Span<byte> data) {
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int offset = 0;
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MemoryMarshal.Write(data, ref Position);
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offset += Marshal.SizeOf<Vector3>();
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MemoryMarshal.Write(data[offset..], ref Rotation);
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offset += Marshal.SizeOf<Quaternion>();
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MemoryMarshal.Write(data[..(offset += Marshal.SizeOf<Vector3>())], ref Position);
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MemoryMarshal.Write(data[offset..(offset += Marshal.SizeOf<Quaternion>())], ref Rotation);
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AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
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MemoryMarshal.Write(data[offset..], ref AnimationRate);
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offset += 4;
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MemoryMarshal.Write(data[offset++..], ref Is2d);
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MemoryMarshal.Write(data[offset++..], ref ThrowingCap);
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MemoryMarshal.Write(data[offset++..], ref IsIt);
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MemoryMarshal.Write(data[offset++..], ref IsCaptured);
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MemoryMarshal.Write(data[offset..], ref ScenarioNum);
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offset += 4;
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[offset..(offset + 0x40)]);
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offset += 0x40;
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Encoding.UTF8.GetBytes(Act).CopyTo(data[offset..(offset + NameSize)]);
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offset += NameSize;
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Encoding.UTF8.GetBytes(SubAct).CopyTo(data[offset..(offset + NameSize)]);
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offset += NameSize;
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Encoding.UTF8.GetBytes(Hack).CopyTo(data[offset..]);
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Encoding.UTF8.GetBytes(Act).CopyTo(data[offset..(offset += ActSize)]);
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Encoding.UTF8.GetBytes(SubAct).CopyTo(data[offset..(offset + SubActSize)]);
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}
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public void Deserialize(Span<byte> data) {
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int offset = 0;
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Position = MemoryMarshal.Read<Vector3>(data);
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offset += Marshal.SizeOf<Vector3>();
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Rotation = MemoryMarshal.Read<Quaternion>(data[offset..]);
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offset += Marshal.SizeOf<Quaternion>();
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Position = MemoryMarshal.Read<Vector3>(data[..(offset += Marshal.SizeOf<Vector3>())]);
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Rotation = MemoryMarshal.Read<Quaternion>(data[offset..(offset += Marshal.SizeOf<Quaternion>())]);
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AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]).ToArray();
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AnimationRate = MemoryMarshal.Read<float>(data[offset..(offset += 4)]);
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Is2d = MemoryMarshal.Read<bool>(data[offset++..]);
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ThrowingCap = MemoryMarshal.Read<bool>(data[offset++..]);
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IsIt = MemoryMarshal.Read<bool>(data[offset++..]);
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IsCaptured = MemoryMarshal.Read<bool>(data[offset++..]);
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ScenarioNum = MemoryMarshal.Read<int>(data[offset..]);
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offset += 4;
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Stage = Encoding.UTF8.GetString(data[offset..(offset + 0x40)]).TrimEnd('\0');
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offset += 0x40;
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Act = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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offset += NameSize;
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SubAct = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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offset += NameSize;
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Hack = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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Act = Encoding.UTF8.GetString(data[offset..(offset += ActSize)]).TrimEnd('\0');
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SubAct = Encoding.UTF8.GetString(data[offset..(offset + SubActSize)]).TrimEnd('\0');
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}
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}
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@ -4,9 +4,12 @@ namespace Shared.Packet.Packets;
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[Packet(PacketType.Tag)]
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public struct TagPacket : IPacket {
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public TagUpdate UpdateType;
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public bool IsIt;
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public byte Seconds;
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public ushort Minutes;
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public short Size => 1;
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public short Size => 4;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data, ref IsIt);
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@ -15,4 +18,10 @@ public struct TagPacket : IPacket {
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public void Deserialize(Span<byte> data) {
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IsIt = MemoryMarshal.Read<bool>(data);
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}
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[Flags]
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public enum TagUpdate : byte {
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Time = 1,
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State = 2
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}
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}
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@ -8,8 +8,8 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ObjectDumper.NET" Version="3.3.13"/>
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0"/>
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<PackageReference Include="ObjectDumper.NET" Version="3.3.13" />
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
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</ItemGroup>
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</Project>
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